summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJosJuice <josjuice@gmail.com>2021-07-02 14:55:38 +0200
committerJosJuice <josjuice@gmail.com>2021-11-21 09:38:56 +0100
commit77aa2cd04edb1a18f42cf14351a6c2dafa8ff02b (patch)
tree826e59293f1365c95f28f8b0032243429b53d28a
parente716349426ec0d4c6f90d68cc235daf8c63c419a (diff)
Android: Add MMU setting to GUI
Now that we have fast MMU emulation on AArch64, there's no reason to keep excluding this from the GUI like we've been doing.
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/BooleanSetting.java6
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java2
-rw-r--r--Source/Android/app/src/main/res/values/strings.xml2
3 files changed, 8 insertions, 2 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/BooleanSetting.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/BooleanSetting.java
index 7423bf3db6..e062fd513e 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/BooleanSetting.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/BooleanSetting.java
@@ -23,6 +23,7 @@ public enum BooleanSetting implements AbstractBooleanSetting
"WiimoteContinuousScanning", false),
MAIN_WIIMOTE_ENABLE_SPEAKER(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE,
"WiimoteEnableSpeaker", false),
+ MAIN_MMU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "MMU", false),
MAIN_SYNC_GPU(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "SyncGPU", false),
MAIN_OVERCLOCK_ENABLE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "OverclockEnable", false),
MAIN_AUTO_DISC_CHANGE(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "AutoDiscChange", false),
@@ -226,8 +227,9 @@ public enum BooleanSetting implements AbstractBooleanSetting
MAIN_CPU_THREAD,
MAIN_ENABLE_CHEATS,
MAIN_OVERRIDE_REGION_SETTINGS,
- MAIN_WII_SD_CARD, // Can actually be changed, but specific code is required
- MAIN_DSP_JIT
+ MAIN_WII_SD_CARD, // Can actually be changed, but specialized code is required
+ MAIN_MMU,
+ MAIN_DSP_JIT,
};
private static final Set<BooleanSetting> NOT_RUNTIME_EDITABLE =
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
index c9f4a31712..865ce4e38d 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
@@ -544,6 +544,8 @@ public final class SettingsFragmentPresenter
}
sl.add(new SingleChoiceSetting(mContext, IntSetting.MAIN_CPU_CORE, R.string.cpu_core, 0,
emuCoresEntries, emuCoresValues));
+ sl.add(new CheckBoxSetting(mContext, BooleanSetting.MAIN_MMU, R.string.mmu_enable,
+ R.string.mmu_enable_description));
sl.add(new CheckBoxSetting(mContext, BooleanSetting.MAIN_OVERCLOCK_ENABLE,
R.string.overclock_enable, R.string.overclock_enable_description));
sl.add(new PercentSliderSetting(mContext, FloatSetting.MAIN_OVERCLOCK, R.string.overclock_title,
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml
index c424629dde..6bcd8f97d4 100644
--- a/Source/Android/app/src/main/res/values/strings.xml
+++ b/Source/Android/app/src/main/res/values/strings.xml
@@ -320,6 +320,8 @@
<!-- Advanced Settings -->
<string name="advanced_submenu">Advanced</string>
<string name="cpu_core">CPU Core</string>
+ <string name="mmu_enable">Enable MMU</string>
+ <string name="mmu_enable_description">Enables the Memory Management Unit. Needed for some games, but may reduce performance.</string>
<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<string name="overclock_title">Emulated CPU Clock Speed</string>