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authorMat M <mathew1800@gmail.com>2019-03-03 02:32:04 -0500
committerGitHub <noreply@github.com>2019-03-03 02:32:04 -0500
commit8156df27582ddefeccb60279367a80daa599750e (patch)
treebf1a7d8fca3112251f2f6d031fba90707f351bb5
parent7a8ddbaccb086b5caae4aa0bf3bb548fcb57da04 (diff)
parentecb67cf8157a35421d9c3ca38636559b3416b281 (diff)
Merge pull request #7837 from jordan-woyak/deadzone-math-fix
ControllerEmu: Deadzone math fix.
-rw-r--r--Source/Core/InputCommon/ControllerEmu/StickGate.cpp16
1 files changed, 7 insertions, 9 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/StickGate.cpp b/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
index 8b4d64fb62..06abc4a64b 100644
--- a/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
@@ -250,11 +250,10 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
const ControlState gate_max_dist = GetGateRadiusAtAngle(angle);
const ControlState input_max_dist = GetInputRadiusAtAngle(angle);
- // If input radius is zero we apply no scaling.
- // This is useful when mapping native controllers without knowing intimate radius details.
+ // If input radius (from calibration) is zero apply no scaling to prevent division by zero.
const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
- ControlState dist = std::sqrt(x * x + y * y) / max_dist;
+ ControlState dist = Common::DVec2{x, y}.Length() / max_dist;
// If the modifier is pressed, scale the distance by the modifier's value.
// This is affected by the modifier's "range" setting which defaults to 50%.
@@ -267,16 +266,15 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
// dist *= modifier;
}
- // Apply deadzone as a percentage of the user-defined radius/shape:
- const ControlState deadzone = GetDeadzoneRadiusAtAngle(angle);
+ // Apply deadzone as a percentage of the user-defined calibration shape/size:
+ const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
// Scale to the gate shape/radius:
- dist = dist *= gate_max_dist;
+ dist *= gate_max_dist;
- x = MathUtil::Clamp(std::cos(angle) * dist, -1.0, 1.0);
- y = MathUtil::Clamp(std::sin(angle) * dist, -1.0, 1.0);
- return {x, y};
+ return {MathUtil::Clamp(std::cos(angle) * dist, -1.0, 1.0),
+ MathUtil::Clamp(std::sin(angle) * dist, -1.0, 1.0)};
}
} // namespace ControllerEmu