diff options
| author | JosJuice <josjuice@gmail.com> | 2017-08-11 12:22:44 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-08-11 12:22:44 +0200 |
| commit | 9747a4c697cd55d985b99de0f3b137df4e1eba42 (patch) | |
| tree | 3710f200b540612d6111d81926010d40a45d95f3 | |
| parent | 438610a58de2da049c6eb867addb3abb50fad6db (diff) | |
DolphinQt2: Replace "Pad size" with "Buffer size"
"Pad size" just doesn't make much sense. Let's go with "Buffer size"
instead, since the control for it is labeled "Buffer".
(Another possibility is "Pad buffer size", but I'm against that,
because we've stopped referring to controllers as "pads" in almost
all GUI strings.)
| -rw-r--r-- | Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp index fffd25685a..7057d5ced2 100644 --- a/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp @@ -484,7 +484,7 @@ void NetPlayDialog::OnMsgStopGame() void NetPlayDialog::OnPadBufferChanged(u32 buffer) { QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); }); - DisplayMessage(tr("Pad size changed to %1").arg(buffer), "gray"); + DisplayMessage(tr("Buffer size changed to %1").arg(buffer), "gray"); } void NetPlayDialog::OnDesync(u32 frame, const std::string& player) |
