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| author | Tony Wasserka <neobrainx@gmail.com> | 2014-04-27 16:09:02 +0200 |
|---|---|---|
| committer | Tony Wasserka <neobrainx@gmail.com> | 2014-04-27 16:09:02 +0200 |
| commit | a40ea4e26ace3a56c6bcc2f4dc2b075a3ecf0ae0 (patch) | |
| tree | 6389779500e0735bca36ceca40dfb0604578181c | |
| parent | aef24d509b6e35563be985b6367b51e8ab541649 (diff) | |
| parent | f9d2f7e88cc4d31203c072d3267cfd80a701d7d6 (diff) | |
Merge pull request #236 from magumagu/d3d11-fix-peekz
D3D11: Use appropriate shader for PEEK_Z.
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index f890726e35..8bbe0659af 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -391,7 +391,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) &RectToLock, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - PixelShaderCache::GetDepthMatrixProgram(true), + PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout()); |
