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authorskidau <skidau@gmail.com>2014-09-04 23:18:50 +1000
committerskidau <skidau@gmail.com>2014-09-04 23:18:50 +1000
commitaa479cfd710f5d9bb96643a4e9a08629702bd5b1 (patch)
treea504d31cc8bcfcfa1021c378ffe32d758b663741
parente732f27e1af4df6bea2cbf64bf5a9557ee9f28ed (diff)
parent4b329a0a75e50e918f2e2b5325fb005a934ae42d (diff)
Merge pull request #968 from lioncash/core-statics
Core: Fix variable prefixing of statics in Core.cpp
-rw-r--r--Source/Core/Core/Core.cpp136
1 files changed, 68 insertions, 68 deletions
diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp
index a03a30c8fc..60ad312982 100644
--- a/Source/Core/Core/Core.cpp
+++ b/Source/Core/Core/Core.cpp
@@ -66,9 +66,9 @@ namespace Core
{
// Declarations and definitions
-static Common::Timer Timer;
-static volatile u32 DrawnFrame = 0;
-static u32 DrawnVideo = 0;
+static Common::Timer s_timer;
+static volatile u32 s_drawn_frame = 0;
+static u32 s_drawn_video = 0;
// Function forwarding
void Callback_WiimoteInterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
@@ -76,33 +76,33 @@ void Callback_WiimoteInterruptChannel(int _number, u16 _channelID, const void* _
// Function declarations
void EmuThread();
-static bool g_bStopping = false;
-static bool g_bHwInit = false;
-static bool g_bStarted = false;
-static void *g_pWindowHandle = nullptr;
-static std::string g_stateFileName;
-static std::thread g_EmuThread;
-static StoppedCallbackFunc s_onStoppedCb = nullptr;
+static bool s_is_stopping = false;
+static bool s_hardware_initialized = false;
+static bool s_is_started = false;
+static void* s_window_handle = nullptr;
+static std::string s_state_filename;
+static std::thread s_emu_thread;
+static StoppedCallbackFunc s_on_stopped_callback = nullptr;
-static std::thread g_cpu_thread;
-static bool g_requestRefreshInfo = false;
-static int g_pauseAndLockDepth = 0;
+static std::thread s_cpu_thread;
+static bool s_request_refresh_info = false;
+static int s_pause_and_lock_depth = 0;
+static bool s_is_framelimiter_temp_disabled = false;
SCoreStartupParameter g_CoreStartupParameter;
-static bool IsFramelimiterTempDisabled = false;
bool GetIsFramelimiterTempDisabled()
{
- return IsFramelimiterTempDisabled;
+ return s_is_framelimiter_temp_disabled;
}
void SetIsFramelimiterTempDisabled(bool disable)
{
- IsFramelimiterTempDisabled = disable;
+ s_is_framelimiter_temp_disabled = disable;
}
-std::string GetStateFileName() { return g_stateFileName; }
-void SetStateFileName(std::string val) { g_stateFileName = val; }
+std::string GetStateFileName() { return s_state_filename; }
+void SetStateFileName(std::string val) { s_state_filename = val; }
// Display messages and return values
@@ -128,12 +128,12 @@ void DisplayMessage(const std::string& message, int time_in_ms)
bool IsRunning()
{
- return (GetState() != CORE_UNINITIALIZED) || g_bHwInit;
+ return (GetState() != CORE_UNINITIALIZED) || s_hardware_initialized;
}
bool IsRunningAndStarted()
{
- return g_bStarted && !g_bStopping;
+ return s_is_started && !s_is_stopping;
}
bool IsRunningInCurrentThread()
@@ -143,7 +143,7 @@ bool IsRunningInCurrentThread()
bool IsCPUThread()
{
- return (g_cpu_thread.joinable() ? (g_cpu_thread.get_id() == std::this_thread::get_id()) : !g_bStarted);
+ return (s_cpu_thread.joinable() ? (s_cpu_thread.get_id() == std::this_thread::get_id()) : !s_is_started);
}
bool IsGPUThread()
@@ -152,7 +152,7 @@ bool IsGPUThread()
SConfig::GetInstance().m_LocalCoreStartupParameter;
if (_CoreParameter.bCPUThread)
{
- return (g_EmuThread.joinable() && (g_EmuThread.get_id() == std::this_thread::get_id()));
+ return (s_emu_thread.joinable() && (s_emu_thread.get_id() == std::this_thread::get_id()));
}
else
{
@@ -167,7 +167,7 @@ bool Init()
const SCoreStartupParameter& _CoreParameter =
SConfig::GetInstance().m_LocalCoreStartupParameter;
- if (g_EmuThread.joinable())
+ if (s_emu_thread.joinable())
{
if (IsRunning())
{
@@ -176,7 +176,7 @@ bool Init()
}
// The Emu Thread was stopped, synchronize with it.
- g_EmuThread.join();
+ s_emu_thread.join();
}
g_CoreStartupParameter = _CoreParameter;
@@ -196,10 +196,10 @@ bool Init()
!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
}
- g_pWindowHandle = Host_GetRenderHandle();
+ s_window_handle = Host_GetRenderHandle();
// Start the emu thread
- g_EmuThread = std::thread(EmuThread);
+ s_emu_thread = std::thread(EmuThread);
return true;
}
@@ -213,7 +213,7 @@ void Stop() // - Hammertime!
const SCoreStartupParameter& _CoreParameter =
SConfig::GetInstance().m_LocalCoreStartupParameter;
- g_bStopping = true;
+ s_is_stopping = true;
g_video_backend->EmuStateChange(EMUSTATE_CHANGE_STOP);
@@ -258,10 +258,10 @@ static void CpuThread()
EMM::InstallExceptionHandler(); // Let's run under memory watch
#endif
- if (!g_stateFileName.empty())
- State::LoadAs(g_stateFileName);
+ if (!s_state_filename.empty())
+ State::LoadAs(s_state_filename);
- g_bStarted = true;
+ s_is_started = true;
#ifdef USE_GDBSTUB
@@ -276,7 +276,7 @@ static void CpuThread()
// Enter CPU run loop. When we leave it - we are done.
CCPU::Run();
- g_bStarted = false;
+ s_is_started = false;
if (!_CoreParameter.bCPUThread)
g_video_backend->Video_Cleanup();
@@ -298,7 +298,7 @@ static void FifoPlayerThread()
Common::SetCurrentThreadName("FIFO-GPU thread");
}
- g_bStarted = true;
+ s_is_started = true;
// Enter CPU run loop. When we leave it - we are done.
if (FifoPlayer::GetInstance().Open(_CoreParameter.m_strFilename))
@@ -307,7 +307,7 @@ static void FifoPlayerThread()
FifoPlayer::GetInstance().Close();
}
- g_bStarted = false;
+ s_is_started = false;
if (!_CoreParameter.bCPUThread)
g_video_backend->Video_Cleanup();
@@ -315,8 +315,8 @@ static void FifoPlayerThread()
return;
}
-// Initalize and create emulation thread
-// Call browser: Init():g_EmuThread().
+// Initialize and create emulation thread
+// Call browser: Init():s_emu_thread().
// See the BootManager.cpp file description for a complete call schedule.
void EmuThread()
{
@@ -333,7 +333,7 @@ void EmuThread()
HW::Init();
- if (!g_video_backend->Initialize(g_pWindowHandle))
+ if (!g_video_backend->Initialize(s_window_handle))
{
PanicAlert("Failed to initialize video backend!");
Host_Message(WM_USER_STOP);
@@ -351,11 +351,11 @@ void EmuThread()
return;
}
- Pad::Initialize(g_pWindowHandle);
+ Pad::Initialize(s_window_handle);
// Load and Init Wiimotes - only if we are booting in wii mode
if (g_CoreStartupParameter.bWii)
{
- Wiimote::Initialize(g_pWindowHandle, !g_stateFileName.empty());
+ Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
// Activate wiimotes which don't have source set to "None"
for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
@@ -367,7 +367,7 @@ void EmuThread()
AudioCommon::InitSoundStream();
// The hardware is initialized.
- g_bHwInit = true;
+ s_hardware_initialized = true;
// Boot to pause or not
Core::SetState(_CoreParameter.bBootToPause ? Core::CORE_PAUSE : Core::CORE_RUN);
@@ -405,7 +405,7 @@ void EmuThread()
g_video_backend->Video_Prepare();
// Spawn the CPU thread
- g_cpu_thread = std::thread(cpuThreadFunc);
+ s_cpu_thread = std::thread(cpuThreadFunc);
// become the GPU thread
g_video_backend->Video_EnterLoop();
@@ -423,7 +423,7 @@ void EmuThread()
Common::SetCurrentThreadName("Emuthread - Idle");
// Spawn the CPU+GPU thread
- g_cpu_thread = std::thread(cpuThreadFunc);
+ s_cpu_thread = std::thread(cpuThreadFunc);
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
{
@@ -434,7 +434,7 @@ void EmuThread()
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
- // Wait for g_cpu_thread to exit
+ // Wait for s_cpu_thread to exit
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU-GPU thread ...").c_str());
#ifdef USE_GDBSTUB
@@ -443,7 +443,7 @@ void EmuThread()
INFO_LOG(CONSOLE, "%s", StopMessage(true, "GDB stopped.").c_str());
#endif
- g_cpu_thread.join();
+ s_cpu_thread.join();
INFO_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
@@ -458,7 +458,7 @@ void EmuThread()
DSP::GetDSPEmulator()->DSP_StopSoundStream();
// We must set up this flag before executing HW::Shutdown()
- g_bHwInit = false;
+ s_hardware_initialized = false;
INFO_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down HW").c_str());
HW::Shutdown();
INFO_LOG(CONSOLE, "%s", StopMessage(false, "HW shutdown").c_str());
@@ -480,10 +480,10 @@ void EmuThread()
Movie::Shutdown();
PatchEngine::Shutdown();
- g_bStopping = false;
+ s_is_stopping = false;
- if (s_onStoppedCb)
- s_onStoppedCb();
+ if (s_on_stopped_callback)
+ s_on_stopped_callback();
}
// Set or get the running state
@@ -508,10 +508,10 @@ void SetState(EState _State)
EState GetState()
{
- if (g_bStopping)
+ if (s_is_stopping)
return CORE_STOPPING;
- if (g_bHwInit)
+ if (s_hardware_initialized)
{
if (CCPU::IsStepping())
return CORE_PAUSE;
@@ -559,14 +559,14 @@ void SaveScreenShot()
void RequestRefreshInfo()
{
- g_requestRefreshInfo = true;
+ s_request_refresh_info = true;
}
bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
// let's support recursive locking to simplify things on the caller's side,
// and let's do it at this outer level in case the individual systems don't support it.
- if (doLock ? g_pauseAndLockDepth++ : --g_pauseAndLockDepth)
+ if (doLock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
return true;
// first pause or unpause the cpu
@@ -587,18 +587,18 @@ bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
void VideoThrottle()
{
// Update info per second
- u32 ElapseTime = (u32)Timer.GetTimeDifference();
- if ((ElapseTime >= 1000 && DrawnVideo > 0) || g_requestRefreshInfo)
+ u32 ElapseTime = (u32)s_timer.GetTimeDifference();
+ if ((ElapseTime >= 1000 && s_drawn_video > 0) || s_request_refresh_info)
{
UpdateTitle();
// Reset counter
- Timer.Update();
- Common::AtomicStore(DrawnFrame, 0);
- DrawnVideo = 0;
+ s_timer.Update();
+ Common::AtomicStore(s_drawn_frame, 0);
+ s_drawn_video = 0;
}
- DrawnVideo++;
+ s_drawn_video++;
}
// Executed from GPU thread
@@ -609,8 +609,8 @@ bool ShouldSkipFrame(int skipped)
const u32 TargetFPS = (SConfig::GetInstance().m_Framelimit > 1)
? (SConfig::GetInstance().m_Framelimit - 1) * 5
: VideoInterface::TargetRefreshRate;
- const u32 frames = Common::AtomicLoad(DrawnFrame);
- const bool fps_slow = !(Timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);
+ const u32 frames = Common::AtomicLoad(s_drawn_frame);
+ const bool fps_slow = !(s_timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);
return fps_slow;
}
@@ -621,22 +621,22 @@ bool ShouldSkipFrame(int skipped)
void Callback_VideoCopiedToXFB(bool video_update)
{
if (video_update)
- Common::AtomicIncrement(DrawnFrame);
+ Common::AtomicIncrement(s_drawn_frame);
Movie::FrameUpdate();
}
void UpdateTitle()
{
- u32 ElapseTime = (u32)Timer.GetTimeDifference();
- g_requestRefreshInfo = false;
+ u32 ElapseTime = (u32)s_timer.GetTimeDifference();
+ s_request_refresh_info = false;
SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (ElapseTime == 0)
ElapseTime = 1;
- float FPS = (float) (Common::AtomicLoad(DrawnFrame) * 1000.0 / ElapseTime);
- float VPS = (float) (DrawnVideo * 1000.0 / ElapseTime);
- float Speed = (float) (DrawnVideo * (100 * 1000.0) / (VideoInterface::TargetRefreshRate * ElapseTime));
+ float FPS = (float) (Common::AtomicLoad(s_drawn_frame) * 1000.0 / ElapseTime);
+ float VPS = (float) (s_drawn_video * 1000.0 / ElapseTime);
+ float Speed = (float) (s_drawn_video * (100 * 1000.0) / (VideoInterface::TargetRefreshRate * ElapseTime));
// Settings are shown the same for both extended and summary info
std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",
@@ -693,13 +693,13 @@ void UpdateTitle()
void Shutdown()
{
- if (g_EmuThread.joinable())
- g_EmuThread.join();
+ if (s_emu_thread.joinable())
+ s_emu_thread.join();
}
void SetOnStoppedCallback(StoppedCallbackFunc callback)
{
- s_onStoppedCb = callback;
+ s_on_stopped_callback = callback;
}
} // Core