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authorXTra.KrazzY <XTra.KrazzY@gmail.com>2009-03-06 18:13:33 +0000
committerXTra.KrazzY <XTra.KrazzY@gmail.com>2009-03-06 18:13:33 +0000
commitb414b018cd659156a4d3b343cb67399bb149ea74 (patch)
tree9ea1741dfc46280a40ade07c1755ed014c777949
parent3ee36027142b6c39cb193527fb1a42504b8c5498 (diff)
Experimental D3D step: Fixed overlay consistency by returning immediately from UpdateViewport. Screen progress: Can see Nintendo-size red rectangle on white background in Zelda: Collector's Edition.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2571 8ced0084-cf51-0410-be5f-012b33b47a6e
-rw-r--r--Source/Plugins/Plugin_VideoDX9/Src/Render.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
index d32fa2a527..b4722a1b22 100644
--- a/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
+++ b/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
@@ -456,6 +456,9 @@ void Renderer::SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Va
// Called from VertexShaderManager
void UpdateViewport()
{
+ // HACK: Update viewport causes overlay to disappear and the games to move to the
+ // bottom of the screen for some reason.
+ return;
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
// [1] = height/2