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authordeath2droid <death2droid@gmail.com>2009-05-15 12:28:32 +0000
committerdeath2droid <death2droid@gmail.com>2009-05-15 12:28:32 +0000
commitb6cfaf56539cf0fc5a7dc2a552ded30683428c3e (patch)
tree1f1c9a98933d052783ace7af32b8ae47f779a3f4
parentc684a77394435e97d89e23323e22d4296e7de182 (diff)
Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
For texture loading it now only checks the folder with the same name as the game. Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
-rw-r--r--Source/Core/VideoCommon/Src/HiresTextures.cpp10
-rw-r--r--Source/Core/VideoCommon/Src/HiresTextures.h2
-rw-r--r--Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp20
3 files changed, 26 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/Src/HiresTextures.cpp b/Source/Core/VideoCommon/Src/HiresTextures.cpp
index 61dbe7b57f..d0526b11e8 100644
--- a/Source/Core/VideoCommon/Src/HiresTextures.cpp
+++ b/Source/Core/VideoCommon/Src/HiresTextures.cpp
@@ -30,10 +30,16 @@ namespace HiresTextures
std::map<std::string, std::string> textureMap;
-void Init(const char *gameCode)
+void Init(const char *gameCode,const char *gameName)
{
+ static bool bCheckedDir;
+
CFileSearch::XStringVector Directories;
- Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
+ //Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
+ char szDir[MAX_PATH];
+ sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameName);
+ Directories.push_back(std::string(szDir));
+
for (u32 i = 0; i < Directories.size(); i++)
{
diff --git a/Source/Core/VideoCommon/Src/HiresTextures.h b/Source/Core/VideoCommon/Src/HiresTextures.h
index 8b5d51fec7..ae2c96e959 100644
--- a/Source/Core/VideoCommon/Src/HiresTextures.h
+++ b/Source/Core/VideoCommon/Src/HiresTextures.h
@@ -24,7 +24,7 @@
namespace HiresTextures
{
-void Init(const char *gameCode);
+void Init(const char *gameCode,const char *gameName);
void Shutdown();
PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data);
};
diff --git a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
index 807ad30202..0f9aa7c5c6 100644
--- a/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
+++ b/Source/Plugins/Plugin_VideoOGL/Src/TextureMngr.cpp
@@ -160,7 +160,7 @@ void TextureMngr::Init()
{
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
TexDecoder_SetTexFmtOverlayOptions(g_Config.bTexFmtOverlayEnable, g_Config.bTexFmtOverlayCenter);
- HiresTextures::Init(((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
+ HiresTextures::Init(((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(),((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.m_strName.c_str());
}
void TextureMngr::Invalidate(bool shutdown)
@@ -340,6 +340,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
char texPathTemp[MAX_PATH];
int oldWidth = width;
int oldHeight = height;
+
sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
@@ -459,9 +460,22 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
if (g_Config.bDumpTextures) // dump texture to file
{
+
char szTemp[MAX_PATH];
-
- sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
+ char szDir[MAX_PATH];
+ static bool bCheckedDir;
+ int check;
+
+ sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.m_strName.c_str());
+
+ if(!bCheckedDir)
+ {
+ File::CreateDir(szDir);
+ bCheckedDir = true;
+
+ }
+
+ sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
if (!File::Exists(szTemp))
{
SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);