diff options
| author | daco65 <daco65@gmail.com> | 2008-11-05 19:16:52 +0000 |
|---|---|---|
| committer | daco65 <daco65@gmail.com> | 2008-11-05 19:16:52 +0000 |
| commit | bcb0fa617804ea1bda48de1a22ef92e878f1a258 (patch) | |
| tree | 74ab1748f7c6367d0b2ee8b79112431e1c2af23c | |
| parent | 4aed4eb1c72fe63d22e7499c878a7264aaeefbbe (diff) | |
just some gameini cleanup/code deactivation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1077 8ced0084-cf51-0410-be5f-012b33b47a6e
| -rw-r--r-- | Binary/linux/GameIni/GALP01.ini | 8 | ||||
| -rw-r--r-- | Binary/linux/GameIni/GMSE01.ini | 2 | ||||
| -rw-r--r-- | Binary/linux/GameIni/GSNP8P.ini | 4 | ||||
| -rw-r--r-- | Binary/linux/GameIni/GZ2E01.ini | 4 | ||||
| -rw-r--r-- | Binary/linux/GameIni/GZLE01.ini | 6 | ||||
| -rw-r--r-- | Binary/mac/GameIni/GALP01.ini | 8 | ||||
| -rw-r--r-- | Binary/mac/GameIni/GMSE01.ini | 2 | ||||
| -rw-r--r-- | Binary/mac/GameIni/GSNP8P.ini | 4 | ||||
| -rw-r--r-- | Binary/mac/GameIni/GZ2E01.ini | 4 | ||||
| -rw-r--r-- | Binary/mac/GameIni/GZLE01.ini | 6 | ||||
| -rw-r--r-- | Binary/win32/GameIni/GALP01.ini | 8 | ||||
| -rw-r--r-- | Binary/win32/GameIni/GMSE01.ini | 2 | ||||
| -rw-r--r-- | Binary/win32/GameIni/GSNP8P.ini | 4 | ||||
| -rw-r--r-- | Binary/win32/GameIni/GZ2E01.ini | 4 | ||||
| -rw-r--r-- | Binary/win32/GameIni/GZLE01.ini | 6 | ||||
| -rw-r--r-- | Binary/x64/GameIni/GALP01.ini | 8 | ||||
| -rw-r--r-- | Binary/x64/GameIni/GMSE01.ini | 2 | ||||
| -rw-r--r-- | Binary/x64/GameIni/GSNP8P.ini | 4 | ||||
| -rw-r--r-- | Binary/x64/GameIni/GZ2E01.ini | 4 | ||||
| -rw-r--r-- | Binary/x64/GameIni/GZLE01.ini | 6 |
20 files changed, 48 insertions, 48 deletions
diff --git a/Binary/linux/GameIni/GALP01.ini b/Binary/linux/GameIni/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/Binary/linux/GameIni/GALP01.ini +++ b/Binary/linux/GameIni/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame]
#0x8044CD30=dword:0xFFFFFFFF
[ActionReplay]
-+$P1 - No Damage
+$P1 - No Damage
04443E80 00000000
$P2 - No Damage
@@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage
04446A60 00000000
-+$Infinite Lives
+$Infinite Lives
00443EAE 00000009
-+$One Hit Kills
+$One Hit Kills
044C9578 40100000
-+$Infinite Jumps
+$Infinite Jumps
040CC114 60000000
$Infinite Retries
diff --git a/Binary/linux/GameIni/GMSE01.ini b/Binary/linux/GameIni/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/Binary/linux/GameIni/GMSE01.ini +++ b/Binary/linux/GameIni/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame]
[ActionReplay]
-+$All Shines (not working)
+$All Shines (not working)
045708E8 FFFFFFFF
045708EC FFFFFFFF
045708F0 FFFFFFFF
diff --git a/Binary/linux/GameIni/GSNP8P.ini b/Binary/linux/GameIni/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/Binary/linux/GameIni/GSNP8P.ini +++ b/Binary/linux/GameIni/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame]
#Add memory patches here.
[ActionReplay]
-+$999 Rings
+$999 Rings
021CC430 000003E7
-+$99 Lives
+$99 Lives
021CC42C 00000063
$Monster Score
diff --git a/Binary/linux/GameIni/GZ2E01.ini b/Binary/linux/GameIni/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/Binary/linux/GameIni/GZ2E01.ini +++ b/Binary/linux/GameIni/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M)
C435D468 0000FF01
-+$Infinite Health
+$Infinite Health
004061C3 00000050
-+$Max Health
+$Max Health
004061C1 00000064
$Infinite Rupees
diff --git a/Binary/linux/GameIni/GZLE01.ini b/Binary/linux/GameIni/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/Binary/linux/GameIni/GZLE01.ini +++ b/Binary/linux/GameIni/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120
0435DB94 40400000
-+$Max Health
+$Max Health
003C4C09 00000050
-+$Infinite Health
+$Infinite Health
01E0197F 08000000
003C4C0B 00000050
@@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height
0435D734 469C4000
-+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
00000000 8435DB18
41200000 00040002
0435DB38 7F7FFFFF
diff --git a/Binary/mac/GameIni/GALP01.ini b/Binary/mac/GameIni/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/Binary/mac/GameIni/GALP01.ini +++ b/Binary/mac/GameIni/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame]
#0x8044CD30=dword:0xFFFFFFFF
[ActionReplay]
-+$P1 - No Damage
+$P1 - No Damage
04443E80 00000000
$P2 - No Damage
@@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage
04446A60 00000000
-+$Infinite Lives
+$Infinite Lives
00443EAE 00000009
-+$One Hit Kills
+$One Hit Kills
044C9578 40100000
-+$Infinite Jumps
+$Infinite Jumps
040CC114 60000000
$Infinite Retries
diff --git a/Binary/mac/GameIni/GMSE01.ini b/Binary/mac/GameIni/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/Binary/mac/GameIni/GMSE01.ini +++ b/Binary/mac/GameIni/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame]
[ActionReplay]
-+$All Shines (not working)
+$All Shines (not working)
045708E8 FFFFFFFF
045708EC FFFFFFFF
045708F0 FFFFFFFF
diff --git a/Binary/mac/GameIni/GSNP8P.ini b/Binary/mac/GameIni/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/Binary/mac/GameIni/GSNP8P.ini +++ b/Binary/mac/GameIni/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame]
#Add memory patches here.
[ActionReplay]
-+$999 Rings
+$999 Rings
021CC430 000003E7
-+$99 Lives
+$99 Lives
021CC42C 00000063
$Monster Score
diff --git a/Binary/mac/GameIni/GZ2E01.ini b/Binary/mac/GameIni/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/Binary/mac/GameIni/GZ2E01.ini +++ b/Binary/mac/GameIni/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M)
C435D468 0000FF01
-+$Infinite Health
+$Infinite Health
004061C3 00000050
-+$Max Health
+$Max Health
004061C1 00000064
$Infinite Rupees
diff --git a/Binary/mac/GameIni/GZLE01.ini b/Binary/mac/GameIni/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/Binary/mac/GameIni/GZLE01.ini +++ b/Binary/mac/GameIni/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120
0435DB94 40400000
-+$Max Health
+$Max Health
003C4C09 00000050
-+$Infinite Health
+$Infinite Health
01E0197F 08000000
003C4C0B 00000050
@@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height
0435D734 469C4000
-+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
00000000 8435DB18
41200000 00040002
0435DB38 7F7FFFFF
diff --git a/Binary/win32/GameIni/GALP01.ini b/Binary/win32/GameIni/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/Binary/win32/GameIni/GALP01.ini +++ b/Binary/win32/GameIni/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame]
#0x8044CD30=dword:0xFFFFFFFF
[ActionReplay]
-+$P1 - No Damage
+$P1 - No Damage
04443E80 00000000
$P2 - No Damage
@@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage
04446A60 00000000
-+$Infinite Lives
+$Infinite Lives
00443EAE 00000009
-+$One Hit Kills
+$One Hit Kills
044C9578 40100000
-+$Infinite Jumps
+$Infinite Jumps
040CC114 60000000
$Infinite Retries
diff --git a/Binary/win32/GameIni/GMSE01.ini b/Binary/win32/GameIni/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/Binary/win32/GameIni/GMSE01.ini +++ b/Binary/win32/GameIni/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame]
[ActionReplay]
-+$All Shines (not working)
+$All Shines (not working)
045708E8 FFFFFFFF
045708EC FFFFFFFF
045708F0 FFFFFFFF
diff --git a/Binary/win32/GameIni/GSNP8P.ini b/Binary/win32/GameIni/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/Binary/win32/GameIni/GSNP8P.ini +++ b/Binary/win32/GameIni/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame]
#Add memory patches here.
[ActionReplay]
-+$999 Rings
+$999 Rings
021CC430 000003E7
-+$99 Lives
+$99 Lives
021CC42C 00000063
$Monster Score
diff --git a/Binary/win32/GameIni/GZ2E01.ini b/Binary/win32/GameIni/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/Binary/win32/GameIni/GZ2E01.ini +++ b/Binary/win32/GameIni/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M)
C435D468 0000FF01
-+$Infinite Health
+$Infinite Health
004061C3 00000050
-+$Max Health
+$Max Health
004061C1 00000064
$Infinite Rupees
diff --git a/Binary/win32/GameIni/GZLE01.ini b/Binary/win32/GameIni/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/Binary/win32/GameIni/GZLE01.ini +++ b/Binary/win32/GameIni/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120
0435DB94 40400000
-+$Max Health
+$Max Health
003C4C09 00000050
-+$Infinite Health
+$Infinite Health
01E0197F 08000000
003C4C0B 00000050
@@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height
0435D734 469C4000
-+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
00000000 8435DB18
41200000 00040002
0435DB38 7F7FFFFF
diff --git a/Binary/x64/GameIni/GALP01.ini b/Binary/x64/GameIni/GALP01.ini index ace8e13731..2b7643545d 100644 --- a/Binary/x64/GameIni/GALP01.ini +++ b/Binary/x64/GameIni/GALP01.ini @@ -4,7 +4,7 @@ EmulationStateId = 4 [OnFrame]
#0x8044CD30=dword:0xFFFFFFFF
[ActionReplay]
-+$P1 - No Damage
+$P1 - No Damage
04443E80 00000000
$P2 - No Damage
@@ -16,13 +16,13 @@ $P3 - No Damage $P4 - No Damage
04446A60 00000000
-+$Infinite Lives
+$Infinite Lives
00443EAE 00000009
-+$One Hit Kills
+$One Hit Kills
044C9578 40100000
-+$Infinite Jumps
+$Infinite Jumps
040CC114 60000000
$Infinite Retries
diff --git a/Binary/x64/GameIni/GMSE01.ini b/Binary/x64/GameIni/GMSE01.ini index c4b52f49bd..0d02ec6a27 100644 --- a/Binary/x64/GameIni/GMSE01.ini +++ b/Binary/x64/GameIni/GMSE01.ini @@ -4,7 +4,7 @@ EmulationStateId = 0 [OnFrame]
[ActionReplay]
-+$All Shines (not working)
+$All Shines (not working)
045708E8 FFFFFFFF
045708EC FFFFFFFF
045708F0 FFFFFFFF
diff --git a/Binary/x64/GameIni/GSNP8P.ini b/Binary/x64/GameIni/GSNP8P.ini index caeccbccbd..0bb9432e53 100644 --- a/Binary/x64/GameIni/GSNP8P.ini +++ b/Binary/x64/GameIni/GSNP8P.ini @@ -5,10 +5,10 @@ EmulationStateId = 5 [OnFrame]
#Add memory patches here.
[ActionReplay]
-+$999 Rings
+$999 Rings
021CC430 000003E7
-+$99 Lives
+$99 Lives
021CC42C 00000063
$Monster Score
diff --git a/Binary/x64/GameIni/GZ2E01.ini b/Binary/x64/GameIni/GZ2E01.ini index 9991809c16..a55e9dc338 100644 --- a/Binary/x64/GameIni/GZ2E01.ini +++ b/Binary/x64/GameIni/GZ2E01.ini @@ -8,10 +8,10 @@ EmulationStateId = 2 $(M)
C435D468 0000FF01
-+$Infinite Health
+$Infinite Health
004061C3 00000050
-+$Max Health
+$Max Health
004061C1 00000064
$Infinite Rupees
diff --git a/Binary/x64/GameIni/GZLE01.ini b/Binary/x64/GameIni/GZLE01.ini index 49eae82736..6e1b5636b9 100644 --- a/Binary/x64/GameIni/GZLE01.ini +++ b/Binary/x64/GameIni/GZLE01.ini @@ -73,10 +73,10 @@ $Run/Swim/Crawl fast Hold A 123ED84A 00000120
0435DB94 40400000
-+$Max Health
+$Max Health
003C4C09 00000050
-+$Infinite Health
+$Infinite Health
01E0197F 08000000
003C4C0B 00000050
@@ -135,7 +135,7 @@ $Sink or Swim A+D-pad down sink B+D-pad down swim $Jump to a ledge at any height
0435D734 469C4000
-+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
+$Very Fast on Ladders (May have to barly tap forward on joystick inorder to get on vein walls)
00000000 8435DB18
41200000 00040002
0435DB38 7F7FFFFF
|
