diff options
| author | NeoBrainX <NeoBrainX@googlemail.com> | 2011-09-29 21:21:09 +0200 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2011-09-29 23:32:39 +0200 |
| commit | ca7e8a9e88aeb2271ed04af4ff3994286c00a90c (patch) | |
| tree | 6a1ae3e724863d0abdd933a6492af23edfb8a2ec | |
| parent | 1f8a8268c66b3349c7b0d7ba0e5e2e8c9bd2dd2e (diff) | |
Fix pixel lighting.
| -rw-r--r-- | Source/Core/VideoCommon/Src/LightingShaderGen.cpp | 15 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/LightingShaderGen.h | 3 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.cpp | 18 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/PixelShaderGen.h | 4 | ||||
| -rw-r--r-- | Source/Core/VideoCommon/Src/VertexShaderGen.cpp | 14 |
5 files changed, 36 insertions, 18 deletions
diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.cpp b/Source/Core/VideoCommon/Src/LightingShaderGen.cpp index 6824fbd2fc..a506acadfc 100644 --- a/Source/Core/VideoCommon/Src/LightingShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/LightingShaderGen.cpp @@ -21,6 +21,21 @@ #define WRITE p+=sprintf +int GetLightingShaderId(u32* out) +{ + for (int i = 0; i < xfregs.numChan.numColorChans; ++i) + { + out[i] = xfregs.color[i].enablelighting ? + (u32)xfregs.color[i].hex : + (u32)xfregs.color[i].matsource; + out[i] |= (xfregs.alpha[i].enablelighting ? + (u32)xfregs.alpha[i].hex : + (u32)xfregs.alpha[i].matsource) << 15; + } + _assert_(xfregs.numChan.numColorChans <= 2); + return xfregs.numChan.numColorChans; +} + // coloralpha - 1 if color, 2 if alpha char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha) { diff --git a/Source/Core/VideoCommon/Src/LightingShaderGen.h b/Source/Core/VideoCommon/Src/LightingShaderGen.h index 21da8ca01a..e72623a4d2 100644 --- a/Source/Core/VideoCommon/Src/LightingShaderGen.h +++ b/Source/Core/VideoCommon/Src/LightingShaderGen.h @@ -18,6 +18,9 @@ #ifndef _LIGHTINGSHADERGEN_H_ #define _LIGHTINGSHADERGEN_H_ +#include "CommonTypes.h" + +int GetLightingShaderId(u32* out); char *GenerateLightingShader(char *p, int components, const char* materialsName, const char* lightsName, const char* inColorName, const char* dest); #endif // _LIGHTINGSHADERGEN_H_ diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 7937c695ce..52a4477390 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -125,16 +125,11 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode) if (alphaPreTest == 1 || (alphaPreTest && !DepthTextureEnable && dstAlphaMode == DSTALPHA_ALPHA_PASS))
{
// Courtesy of PreAlphaTest, we're done already ;)
- // TODO: There's a comment including bpmem.genmode.numindstages.. shouldnt really bother about that though.
+ // NOTE: The comment header of generated shaders depends on the value of bpmem.genmode.numindstages.. shouldnt really bother about that though.
uid->num_values = 1;
return;
}
- if (enablePL)
- {
- // TODO: Include register states for lighting shader
- }
-
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
{
if (18+i < 32)
@@ -194,7 +189,12 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode) ptr[0] |= bpmem.fogRange.Base.Enabled << 17; // 1
}
}
- uid->num_values = (ptr+1) - uid->values;
+
+ ++ptr;
+ if (enablePL)
+ ptr += GetLightingShaderId(ptr);
+
+ uid->num_values = ptr - uid->values;
}
void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode)
@@ -212,6 +212,10 @@ void GetSafePixelShaderId(PIXELSHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode) if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
// TODO: Include register states for lighting shader
+ *ptr++ = xfregs.color[0].hex;
+ *ptr++ = xfregs.alpha[0].hex;
+ *ptr++ = xfregs.color[1].hex;
+ *ptr++ = xfregs.alpha[1].hex;
}
for (unsigned int i = 0; i < 8; ++i)
diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.h b/Source/Core/VideoCommon/Src/PixelShaderGen.h index 8031fdfbb2..b24b656784 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.h +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.h @@ -44,8 +44,8 @@ #define C_PLIGHTS (C_FOG + 3) #define C_PMATERIALS (C_PLIGHTS + 40) #define C_PENVCONST_END (C_PMATERIALS + 4) -#define PIXELSHADERUID_MAX_VALUES 67 -#define PIXELSHADERUID_MAX_VALUES_SAFE 115 +#define PIXELSHADERUID_MAX_VALUES 69 +#define PIXELSHADERUID_MAX_VALUES_SAFE 117 // DO NOT make anything in this class virtual. template<bool safe> diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index 5c6c12887a..a492d5a201 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -37,14 +37,9 @@ void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components) (xfregs.numChan.numColorChans << 27) |
(xfregs.dualTexTrans.enabled << 29);
- for (int i = 0; i < xfregs.numChan.numColorChans; ++i) {
- uid->values[1+i] = xfregs.color[i].enablelighting ?
- (u32)xfregs.color[i].hex :
- (u32)xfregs.color[i].matsource;
- uid->values[1+i] |= (xfregs.alpha[i].enablelighting ?
- (u32)xfregs.alpha[i].hex :
- (u32)xfregs.alpha[i].matsource) << 15;
- }
+ // TODO: If pixel lighting is enabled, do we even have to bother about storing lighting related registers here?
+ GetLightingShaderId(&uid->values[1]);
+
uid->values[2] |= (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) << 31;
u32 *pcurvalue = &uid->values[3];
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) {
@@ -306,7 +301,8 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type) else
WRITE(p, "o.colors_0 = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
}
-
+
+ // TODO: This probably isn't necessary if pixel lighting is enabled.
p = GenerateLightingShader(p, components, I_MATERIALS, I_LIGHTS, "color", "o.colors_");
if(xfregs.numChan.numColorChans < 2)
|
