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authorDentomologist <dentomologist@gmail.com>2026-07-14 13:52:09 -0700
committerGitHub <noreply@github.com>2026-07-14 13:52:09 -0700
commitd3b2943807dd0073f7767947466dd73cccfef319 (patch)
tree48070123853daf08010c939c19527392c5f36dfd
parent00beaa84a550fe35755910d96182d04e0996450b (diff)
parentbaf154de0e1f518cf48e85ef5c1a2e5196d93d74 (diff)
Merge pull request #14705 from JosJuice/directoryblob-dtk-comment
DiscIO: Add DTK alignment comment in DirectoryBlob
-rw-r--r--Source/Core/DiscIO/DirectoryBlob.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/DiscIO/DirectoryBlob.cpp b/Source/Core/DiscIO/DirectoryBlob.cpp
index 332510efca..d4f9e2bac7 100644
--- a/Source/Core/DiscIO/DirectoryBlob.cpp
+++ b/Source/Core/DiscIO/DirectoryBlob.cpp
@@ -1252,6 +1252,9 @@ void DirectoryBlobPartition::WriteDirectory(std::vector<u8>* fst_data,
std::move(content.m_source));
}
+ // For most files, an alignment of 0x20 is enough. But some files need 0x8000,
+ // in particular all DTK audio files in GameCube games.
+ // TODO: Do any Wii games need 0x8000 alignment?
const u64 data_alignment = m_is_triforce ? 0x20ull : 0x8000ull;
*data_offset = Common::AlignUp(*data_offset + entry.m_size, data_alignment);
}