summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJordan Woyak <jordan.woyak@gmail.com>2025-11-22 04:30:49 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2025-11-22 14:41:21 -0600
commitd522d2ea2cb3f127a14d8e2274800fca09a21682 (patch)
tree5e7d6e2af6b89e52c70c6bfca11c57c9ef6a2896
parente526c1ffde96e619bc764167f6fc337db74551ed (diff)
GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off.
-rw-r--r--Data/Sys/GameSettings/GZ2.ini2
-rw-r--r--Data/Sys/GameSettings/RZD.ini1
2 files changed, 0 insertions, 3 deletions
diff --git a/Data/Sys/GameSettings/GZ2.ini b/Data/Sys/GameSettings/GZ2.ini
index d7d95be46e..9261767b41 100644
--- a/Data/Sys/GameSettings/GZ2.ini
+++ b/Data/Sys/GameSettings/GZ2.ini
@@ -10,8 +10,6 @@
# Add action replay cheats here.
[Video_Hacks]
-ImmediateXFBEnable = False
-
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
diff --git a/Data/Sys/GameSettings/RZD.ini b/Data/Sys/GameSettings/RZD.ini
index 0920439a74..6a46bbdba0 100644
--- a/Data/Sys/GameSettings/RZD.ini
+++ b/Data/Sys/GameSettings/RZD.ini
@@ -10,7 +10,6 @@
[Video_Hacks]
EFBAccessEnable = True
-ImmediateXFBEnable = False
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.