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authorMofoMan2000 <MofoMan2000@gmail.com>2011-06-28 22:46:15 +0000
committerMofoMan2000 <MofoMan2000@gmail.com>2011-06-28 22:46:15 +0000
commite78003696cc34ea8c8b82bbd68cef2e56bfbee01 (patch)
tree29054196e011ff0bcd46f25644186075ee95a758
parentf042f600d008c7dbdcfa825dbbb327cbed4415a7 (diff)
Remove now-unnecessary OnFrame hack from Zelda Collector's Edition.
This apparently allowed OoT to boot in interpreter mode way back during revisions when multi-executable ISOs wouldn't run past their menus. This is good since this is one less hack being used, meaning more accurate emulation. It also helps because I don't know if the hack needs to be applied at the same memory location for different regions. Also update the formatting of these INIs a bit to be more like something the emulator makes today.
-rw-r--r--PZLE01.ini14
-rw-r--r--PZLJ01.ini14
-rw-r--r--PZLP01.ini14
3 files changed, 18 insertions, 24 deletions
diff --git a/PZLE01.ini b/PZLE01.ini
index 2c38fdb81f..923da71fbc 100644
--- a/PZLE01.ini
+++ b/PZLE01.ini
@@ -1,14 +1,10 @@
# PZLE01 - The Legend of Zelda: Collector's Edition
-[Core]
-#Values set here will override the main dolphin settings.
-[EmuState]
-#The Emulation State. 1 is worst, 5 is best, 0 is not set.
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Minor video glitches when pausing
-[OnFrame]
-+$Loophack
-0x80665804:dword:0x60000000
-[ActionReplay]
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
@@ -17,3 +13,5 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
+[Video_Settings]
+[Video_Hacks] \ No newline at end of file
diff --git a/PZLJ01.ini b/PZLJ01.ini
index e820fa8f64..7560642e22 100644
--- a/PZLJ01.ini
+++ b/PZLJ01.ini
@@ -1,14 +1,10 @@
# PZLJ01 - The Legend of Zelda: Collector's Edition
-[Core]
-#Values set here will override the main dolphin settings.
-[EmuState]
-#The Emulation State. 1 is worst, 5 is best, 0 is not set.
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Minor video glitches when pausing
-[OnFrame]
-+$Loophack
-0x80665804:dword:0x60000000
-[ActionReplay]
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
@@ -17,3 +13,5 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
+[Video_Settings]
+[Video_Hacks] \ No newline at end of file
diff --git a/PZLP01.ini b/PZLP01.ini
index 299f841c76..b18dcea7d7 100644
--- a/PZLP01.ini
+++ b/PZLP01.ini
@@ -1,14 +1,10 @@
# PZLP01 - The Legend of Zelda: Collector's Edition
-[Core]
-#Values set here will override the main dolphin settings.
-[EmuState]
-#The Emulation State. 1 is worst, 5 is best, 0 is not set.
+[Core] Values set here will override the main dolphin settings.
+[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 5
EmulationIssues = Minor video glitches when pausing
-[OnFrame]
-+$Loophack
-0x80665804:dword:0x60000000
-[ActionReplay]
+[OnFrame] Add memory patches to be applied every frame here.
+[ActionReplay] Add action replay cheats here.
[Video]
ProjectionHack = 0
PH_SZNear = 0
@@ -17,3 +13,5 @@ PH_ExtraParam = 0
PH_ZNear =
PH_ZFar =
[Gecko]
+[Video_Settings]
+[Video_Hacks] \ No newline at end of file