diff options
| author | MofoMan2000 <MofoMan2000@gmail.com> | 2011-06-28 22:46:15 +0000 |
|---|---|---|
| committer | MofoMan2000 <MofoMan2000@gmail.com> | 2011-06-28 22:46:15 +0000 |
| commit | e78003696cc34ea8c8b82bbd68cef2e56bfbee01 (patch) | |
| tree | 29054196e011ff0bcd46f25644186075ee95a758 | |
| parent | f042f600d008c7dbdcfa825dbbb327cbed4415a7 (diff) | |
Remove now-unnecessary OnFrame hack from Zelda Collector's Edition.
This apparently allowed OoT to boot in interpreter mode way back during revisions when multi-executable ISOs wouldn't run past their menus.
This is good since this is one less hack being used, meaning more accurate emulation. It also helps because I don't know if the hack needs to be applied at the same memory location for different regions.
Also update the formatting of these INIs a bit to be more like something the emulator makes today.
| -rw-r--r-- | PZLE01.ini | 14 | ||||
| -rw-r--r-- | PZLJ01.ini | 14 | ||||
| -rw-r--r-- | PZLP01.ini | 14 |
3 files changed, 18 insertions, 24 deletions
diff --git a/PZLE01.ini b/PZLE01.ini index 2c38fdb81f..923da71fbc 100644 --- a/PZLE01.ini +++ b/PZLE01.ini @@ -1,14 +1,10 @@ # PZLE01 - The Legend of Zelda: Collector's Edition -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = Minor video glitches when pausing -[OnFrame] -+$Loophack -0x80665804:dword:0x60000000 -[ActionReplay] +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -17,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +[Video_Hacks]
\ No newline at end of file diff --git a/PZLJ01.ini b/PZLJ01.ini index e820fa8f64..7560642e22 100644 --- a/PZLJ01.ini +++ b/PZLJ01.ini @@ -1,14 +1,10 @@ # PZLJ01 - The Legend of Zelda: Collector's Edition -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = Minor video glitches when pausing -[OnFrame] -+$Loophack -0x80665804:dword:0x60000000 -[ActionReplay] +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -17,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +[Video_Hacks]
\ No newline at end of file diff --git a/PZLP01.ini b/PZLP01.ini index 299f841c76..b18dcea7d7 100644 --- a/PZLP01.ini +++ b/PZLP01.ini @@ -1,14 +1,10 @@ # PZLP01 - The Legend of Zelda: Collector's Edition -[Core] -#Values set here will override the main dolphin settings. -[EmuState] -#The Emulation State. 1 is worst, 5 is best, 0 is not set. +[Core] Values set here will override the main dolphin settings. +[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 EmulationIssues = Minor video glitches when pausing -[OnFrame] -+$Loophack -0x80665804:dword:0x60000000 -[ActionReplay] +[OnFrame] Add memory patches to be applied every frame here. +[ActionReplay] Add action replay cheats here. [Video] ProjectionHack = 0 PH_SZNear = 0 @@ -17,3 +13,5 @@ PH_ExtraParam = 0 PH_ZNear = PH_ZFar = [Gecko] +[Video_Settings] +[Video_Hacks]
\ No newline at end of file |
