diff options
| author | Scott Mansell <phiren@gmail.com> | 2013-11-24 17:15:11 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2013-11-24 17:15:11 +1300 |
| commit | eef2cddfd766cb4dfe7f5fea4dc388f34e65be02 (patch) | |
| tree | 3f8c259d092a1b916cf3cb7b36d558b62eef7b10 | |
| parent | 09f4439d0c06ddd422b99e9aba26334e97c5bed9 (diff) | |
Opengl: Fix opengl realxfb "macroblocking"/bluring issue.
YUYV textures should NEVER be interpolated/filtered in RGB colour space.
Use TexelFetch to always fetch an actual texture sample.
issue 6503
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp index 0c1800381e..1bbb3d535a 100644 --- a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp @@ -85,7 +85,7 @@ void CreatePrograms() "COLOROUT(ocol0)\n" "void main()\n" "{\n" - " vec4 c0 = texture2DRect(samp9, uv0).rgba;\n" + " vec4 c0 = texelFetch(samp9, ivec2(uv0));\n" " float f = step(0.5, fract(uv0.x));\n" " float y = mix(c0.b, c0.r, f);\n" " float yComp = 1.164 * (y - 0.0625);\n" |
