diff options
| author | Nystrata <15365192+Nystrata@users.noreply.github.com> | 2024-12-28 05:46:38 -0800 |
|---|---|---|
| committer | Nystrata <15365192+Nystrata@users.noreply.github.com> | 2024-12-28 05:46:38 -0800 |
| commit | f6f01f2002c1b84dc0abce7ddcb36fea05401fd1 (patch) | |
| tree | 1645e5309d3a2ade69cb70fb9b719d5b0cc6f04d | |
| parent | 05cad38abc1d25f57500e530d63b545fa7b56499 (diff) | |
Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 .
Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto.
These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
| -rw-r--r-- | Data/Sys/GameSettings/G2M.ini | 1 | ||||
| -rw-r--r-- | Data/Sys/GameSettings/GM8.ini | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/Data/Sys/GameSettings/G2M.ini b/Data/Sys/GameSettings/G2M.ini index 910186889f..f5a38f6cd9 100644 --- a/Data/Sys/GameSettings/G2M.ini +++ b/Data/Sys/GameSettings/G2M.ini @@ -12,6 +12,7 @@ CPUThread = False [Video_Settings] SafeTextureCacheColorSamples = 512 +SuggestedAspectRatio = 2 # Because the minimap has a lot of unused triangles, # CPU Cull can greatly speed up demanding areas of the game. diff --git a/Data/Sys/GameSettings/GM8.ini b/Data/Sys/GameSettings/GM8.ini index a1af2e7748..2d79111518 100644 --- a/Data/Sys/GameSettings/GM8.ini +++ b/Data/Sys/GameSettings/GM8.ini @@ -11,6 +11,7 @@ [Video_Settings] SafeTextureCacheColorSamples = 512 +SuggestedAspectRatio = 2 # Because the minimap has a lot of unused triangles, # CPU Cull can greatly speed up demanding areas of the game. |
