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authorNystrata <15365192+Nystrata@users.noreply.github.com>2024-12-28 05:46:38 -0800
committerNystrata <15365192+Nystrata@users.noreply.github.com>2024-12-28 05:46:38 -0800
commitf6f01f2002c1b84dc0abce7ddcb36fea05401fd1 (patch)
tree1645e5309d3a2ade69cb70fb9b719d5b0cc6f04d
parent05cad38abc1d25f57500e530d63b545fa7b56499 (diff)
Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 . Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto. These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
-rw-r--r--Data/Sys/GameSettings/G2M.ini1
-rw-r--r--Data/Sys/GameSettings/GM8.ini1
2 files changed, 2 insertions, 0 deletions
diff --git a/Data/Sys/GameSettings/G2M.ini b/Data/Sys/GameSettings/G2M.ini
index 910186889f..f5a38f6cd9 100644
--- a/Data/Sys/GameSettings/G2M.ini
+++ b/Data/Sys/GameSettings/G2M.ini
@@ -12,6 +12,7 @@ CPUThread = False
[Video_Settings]
SafeTextureCacheColorSamples = 512
+SuggestedAspectRatio = 2
# Because the minimap has a lot of unused triangles,
# CPU Cull can greatly speed up demanding areas of the game.
diff --git a/Data/Sys/GameSettings/GM8.ini b/Data/Sys/GameSettings/GM8.ini
index a1af2e7748..2d79111518 100644
--- a/Data/Sys/GameSettings/GM8.ini
+++ b/Data/Sys/GameSettings/GM8.ini
@@ -11,6 +11,7 @@
[Video_Settings]
SafeTextureCacheColorSamples = 512
+SuggestedAspectRatio = 2
# Because the minimap has a lot of unused triangles,
# CPU Cull can greatly speed up demanding areas of the game.