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authorJosJuice <josjuice@gmail.com>2017-06-03 20:40:05 +0200
committerJosJuice <josjuice@gmail.com>2017-06-03 20:46:57 +0200
commitf71fcd38bd445d8cb3777b42cfa3ca61d10f8cb1 (patch)
tree26262d2a2358dd8f5e19c8438be10afecbb54212
parent4493b1324bf305b4530a6748bd69e2f9b3275619 (diff)
TitleDatabase: Check game ID length before reading characters
-rw-r--r--Source/Core/Core/TitleDatabase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/Core/TitleDatabase.cpp b/Source/Core/Core/TitleDatabase.cpp
index c138d3698b..9225d6705d 100644
--- a/Source/Core/Core/TitleDatabase.cpp
+++ b/Source/Core/Core/TitleDatabase.cpp
@@ -67,7 +67,7 @@ static bool LoadMap(const std::string& file_path, Map& map,
if (equals_index != std::string::npos)
{
const std::string game_id = StripSpaces(line.substr(0, equals_index));
- if (predicate(game_id))
+ if (game_id.length() >= 4 && predicate(game_id))
map[game_id] = StripSpaces(line.substr(equals_index + 1));
}
}