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authordegasus <wickmarkus@web.de>2013-10-17 01:43:16 +0200
committerdegasus <wickmarkus@web.de>2013-10-17 01:43:16 +0200
commit5a212a8fe0cc05b375a0d26aa62e9cd4d3f0977c (patch)
tree568f7234d81c7a18c4bf697e3cf0a481e3b67013 /Data/Sys
parentf850d283d1d8e0d2232f7a0e638de50b6c02405f (diff)
jit64: enable faddsx again
It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default). Also enables FPRF for this game via GameIni, so that the issue is still workaround. If there are any regressions because of this commit, please try to enable FPRF in GameIni.
Diffstat (limited to 'Data/Sys')
-rw-r--r--Data/Sys/GameSettings/GF7E01.ini1
-rw-r--r--Data/Sys/GameSettings/GF7P01.ini1
2 files changed, 2 insertions, 0 deletions
diff --git a/Data/Sys/GameSettings/GF7E01.ini b/Data/Sys/GameSettings/GF7E01.ini
index b2cb1b820c..6a4e1e7dcc 100644
--- a/Data/Sys/GameSettings/GF7E01.ini
+++ b/Data/Sys/GameSettings/GF7E01.ini
@@ -2,6 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
+EnableFPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
diff --git a/Data/Sys/GameSettings/GF7P01.ini b/Data/Sys/GameSettings/GF7P01.ini
index edf4831056..5da4d712e3 100644
--- a/Data/Sys/GameSettings/GF7P01.ini
+++ b/Data/Sys/GameSettings/GF7P01.ini
@@ -2,6 +2,7 @@
[Core]
# Values set here will override the main dolphin settings.
+EnableFPRF = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.