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authorPokechu22 <Pokechu022@gmail.com>2019-07-25 21:01:49 -0700
committerPokechu22 <Pokechu022@gmail.com>2019-07-25 22:04:53 -0700
commitafb6468bdb65d086b95f6e9a89a4eda645edd3b2 (patch)
tree8ce1c857ed7bba6fb8041befd8a8f721f8056f73 /Data/Sys
parentd48dabc1fdd866390c0c8020861393997fe58f7e (diff)
Fix dubois anaglyph shaders on D3D11
Diffstat (limited to 'Data/Sys')
-rw-r--r--Data/Sys/Shaders/Anaglyph/dubois-LCD-Amber-Blue.glsl17
-rw-r--r--Data/Sys/Shaders/Anaglyph/dubois-LCD-Green-Magenta.glsl17
-rw-r--r--Data/Sys/Shaders/Anaglyph/dubois.glsl17
3 files changed, 30 insertions, 21 deletions
diff --git a/Data/Sys/Shaders/Anaglyph/dubois-LCD-Amber-Blue.glsl b/Data/Sys/Shaders/Anaglyph/dubois-LCD-Amber-Blue.glsl
index 315cfb95ad..c6410c5c19 100644
--- a/Data/Sys/Shaders/Anaglyph/dubois-LCD-Amber-Blue.glsl
+++ b/Data/Sys/Shaders/Anaglyph/dubois-LCD-Amber-Blue.glsl
@@ -7,11 +7,14 @@ void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
- mat3 l = mat3( 1.062,-0.205, 0.299,
- -0.026, 0.908, 0.068,
- -0.038,-0.173, 0.022);
- mat3 r = mat3(-0.016,-0.123,-0.017,
- 0.006, 0.062, 0.017,
- -0.094,-0.185, 0.991);
- SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));
+
+ float3 lr = float3( 1.062,-0.205, 0.299);
+ float3 lg = float3(-0.026, 0.908, 0.068);
+ float3 lb = float3(-0.038,-0.173, 0.022);
+
+ float3 rr = float3(-0.016,-0.123,-0.017);
+ float3 rg = float3( 0.006, 0.062, 0.017);
+ float3 rb = float3(-0.094,-0.185, 0.991);
+
+ SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}
diff --git a/Data/Sys/Shaders/Anaglyph/dubois-LCD-Green-Magenta.glsl b/Data/Sys/Shaders/Anaglyph/dubois-LCD-Green-Magenta.glsl
index 4c80813894..bb97bf107b 100644
--- a/Data/Sys/Shaders/Anaglyph/dubois-LCD-Green-Magenta.glsl
+++ b/Data/Sys/Shaders/Anaglyph/dubois-LCD-Green-Magenta.glsl
@@ -7,11 +7,14 @@ void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
- mat3 l = mat3(-0.062,-0.158,-0.039,
- 0.284, 0.668, 0.143,
- -0.015,-0.027, 0.021);
- mat3 r = mat3( 0.529, 0.705, 0.024,
- -0.016,-0.015, 0.065,
- 0.009, 0.075, 0.937);
- SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));
+
+ float3 lr = float3(-0.062,-0.158,-0.039);
+ float3 lg = float3( 0.284, 0.668, 0.143);
+ float3 lb = float3(-0.015,-0.027, 0.021);
+
+ float3 rr = float3( 0.529, 0.705, 0.024);
+ float3 rg = float3(-0.016,-0.015, 0.065);
+ float3 rb = float3( 0.009, 0.075, 0.937);
+
+ SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}
diff --git a/Data/Sys/Shaders/Anaglyph/dubois.glsl b/Data/Sys/Shaders/Anaglyph/dubois.glsl
index 66f9e8382f..18c714ddbe 100644
--- a/Data/Sys/Shaders/Anaglyph/dubois.glsl
+++ b/Data/Sys/Shaders/Anaglyph/dubois.glsl
@@ -8,11 +8,14 @@ void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
- mat3 l = mat3( 0.437, 0.449, 0.164,
- -0.062,-0.062,-0.024,
- -0.048,-0.050,-0.017);
- mat3 r = mat3(-0.011,-0.032,-0.007,
- 0.377, 0.761, 0.009,
- -0.026,-0.093, 1.234);
- SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));
+
+ float3 lr = float3( 0.437, 0.449, 0.164);
+ float3 lg = float3(-0.062,-0.062,-0.024);
+ float3 lb = float3(-0.048,-0.050,-0.017);
+
+ float3 rr = float3(-0.011,-0.032,-0.007);
+ float3 rg = float3( 0.377, 0.761, 0.009);
+ float3 rb = float3(-0.026,-0.093, 1.234);
+
+ SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}