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authorLéo Lam <leo@leolam.fr>2021-07-31 19:00:26 +0200
committerGitHub <noreply@github.com>2021-07-31 19:00:26 +0200
commitd4cd28929701830af3613df6bbaac8c99bc943df (patch)
tree3e99bf96a4ff9b3cc5e346c61ea0ef7f53e467ad /Data/Sys
parent3b88ffbe608668718eaa4801216dd625d48701f4 (diff)
parent167358e9531e3276c267dfde66a3dab02e198dbd (diff)
Merge pull request #9979 from JMC47/genrexini
GameINI: Enable Medium Tex Cache for Generator Rex
Diffstat (limited to 'Data/Sys')
-rw-r--r--Data/Sys/GameSettings/SRX.ini18
1 files changed, 18 insertions, 0 deletions
diff --git a/Data/Sys/GameSettings/SRX.ini b/Data/Sys/GameSettings/SRX.ini
new file mode 100644
index 0000000000..aefbd953ac
--- /dev/null
+++ b/Data/Sys/GameSettings/SRX.ini
@@ -0,0 +1,18 @@
+# SRXP52, SRXE52 - Generator Rex: Agent of Providence
+
+[Core]
+# Values set here will override the main Dolphin settings.
+
+[OnLoad]
+# Add memory patches to be loaded once on boot here.
+
+[OnFrame]
+# Add memory patches to be applied every frame here.
+
+[ActionReplay]
+# Add action replay cheats here.
+
+[Video_Settings]
+# This game needs medium texture cache for proper
+# text rendering.
+SafeTextureCacheColorSamples = 512