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authorJMC47 <JMC4789@gmail.com>2023-01-30 01:08:34 -0500
committerJMC47 <JMC4789@gmail.com>2023-01-30 01:08:34 -0500
commitdf536b144322dc92cc3a487dae1ea1c8e57e25f4 (patch)
tree0b445452f097eed475c44eff266bea5b8e9db708 /Data/Sys
parentd380d43209ce046d30af398ca3ecfc6fdd5a47d1 (diff)
Add CPU Cull to Twilight Princess and Metroid Prime Series
These games greatly benefit from CPU Culling, and there isn't much reason not to just blanket enable it for all users. There is no case where you'd want it disabled.
Diffstat (limited to 'Data/Sys')
-rw-r--r--Data/Sys/GameSettings/G2M.ini5
-rw-r--r--Data/Sys/GameSettings/GM8.ini5
-rw-r--r--Data/Sys/GameSettings/GZ2.ini7
-rw-r--r--Data/Sys/GameSettings/R3M.ini7
-rw-r--r--Data/Sys/GameSettings/RM3.ini5
-rw-r--r--Data/Sys/GameSettings/RZD.ini7
6 files changed, 36 insertions, 0 deletions
diff --git a/Data/Sys/GameSettings/G2M.ini b/Data/Sys/GameSettings/G2M.ini
index 0984fad1c9..816c33cb8f 100644
--- a/Data/Sys/GameSettings/G2M.ini
+++ b/Data/Sys/GameSettings/G2M.ini
@@ -16,5 +16,10 @@ CPUThread = False
[Video_Settings]
SafeTextureCacheColorSamples = 512
+# Because the minimap has a lot of unused triangles,
+# CPU Cull can greatly speed up demanding areas of the game.
+
+CPUCull = True
+
[Video_Hacks]
EFBToTextureEnable = False
diff --git a/Data/Sys/GameSettings/GM8.ini b/Data/Sys/GameSettings/GM8.ini
index 83e35057fb..8dcf8dc9ff 100644
--- a/Data/Sys/GameSettings/GM8.ini
+++ b/Data/Sys/GameSettings/GM8.ini
@@ -15,4 +15,9 @@
[Video_Settings]
SafeTextureCacheColorSamples = 512
+# Because the minimap has a lot of unused triangles,
+# CPU Cull can greatly speed up demanding areas of the game.
+
+CPUCull = True
+
[Video_Hacks]
diff --git a/Data/Sys/GameSettings/GZ2.ini b/Data/Sys/GameSettings/GZ2.ini
index 30308b5286..2b0ea98978 100644
--- a/Data/Sys/GameSettings/GZ2.ini
+++ b/Data/Sys/GameSettings/GZ2.ini
@@ -21,5 +21,12 @@ ImmediateXFBEnable = False
VISkip = False
+[Video_Settings]
+# Because the minimap in Hyrule Field and Faron Woods
+# has a ton of unused triangles, CPU Cull can greatly
+# speed up demanding areas of the game.
+
+CPUCull = True
+
[Video_Enhancements]
ArbitraryMipmapDetection = True
diff --git a/Data/Sys/GameSettings/R3M.ini b/Data/Sys/GameSettings/R3M.ini
index 4669fc3eb1..dbe9b9e54e 100644
--- a/Data/Sys/GameSettings/R3M.ini
+++ b/Data/Sys/GameSettings/R3M.ini
@@ -12,6 +12,13 @@
[ActionReplay]
# Add action replay cheats here.
+[Video_Settings]
+
+# Because the minimap has a lot of unused triangles,
+# CPU Cull can greatly speed up demanding areas of the game.
+
+CPUCull = True
+
[Video_Hacks]
EFBToTextureEnable = False
ImmediateXFBEnable = False
diff --git a/Data/Sys/GameSettings/RM3.ini b/Data/Sys/GameSettings/RM3.ini
index 39332a47cf..d00735ce67 100644
--- a/Data/Sys/GameSettings/RM3.ini
+++ b/Data/Sys/GameSettings/RM3.ini
@@ -15,5 +15,10 @@
[Video_Settings]
SafeTextureCacheColorSamples = 512
+# Because the minimap has a lot of unused triangles,
+# CPU Cull can greatly speed up demanding areas of the game.
+
+CPUCull = True
+
[Video_Hacks]
EFBToTextureEnable = False
diff --git a/Data/Sys/GameSettings/RZD.ini b/Data/Sys/GameSettings/RZD.ini
index 91cfa7df0d..785abb11e1 100644
--- a/Data/Sys/GameSettings/RZD.ini
+++ b/Data/Sys/GameSettings/RZD.ini
@@ -21,5 +21,12 @@ ImmediateXFBEnable = False
VISkip = False
+[Video_Settings]
+# Because the minimap in Hyrule Field and Faron Woods
+# has a ton of unused triangles, CPU Cull can greatly
+# speed up demanding areas of the game.
+
+CPUCull = True
+
[Video_Enhancements]
ArbitraryMipmapDetection = True