diff options
| author | JosJuice <josjuice@gmail.com> | 2026-06-02 21:24:58 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2026-06-02 21:37:26 +0200 |
| commit | e0f091b0968305c17d46072aabc0d30defdfdbe9 (patch) | |
| tree | 934f07f55e60aecd2c1a9aecbd0fb4fb222ef30a /Data/Sys | |
| parent | 9e7d340f22dd1c82b1efa6d0dbbf88632d5ac63c (diff) | |
GameSettings: Add Game Boy Interface
Diffstat (limited to 'Data/Sys')
| -rw-r--r-- | Data/Sys/GameSettings/ID-gbi.ini | 11 | ||||
| -rw-r--r-- | Data/Sys/GameSettings/ID-gbihf.ini | 11 | ||||
| -rw-r--r-- | Data/Sys/GameSettings/ID-gbisr.ini | 14 |
3 files changed, 36 insertions, 0 deletions
diff --git a/Data/Sys/GameSettings/ID-gbi.ini b/Data/Sys/GameSettings/ID-gbi.ini new file mode 100644 index 0000000000..968108e29e --- /dev/null +++ b/Data/Sys/GameSettings/ID-gbi.ini @@ -0,0 +1,11 @@ +[Core] +# Attach Game Boy Player hardware. +HSPDevice = 2 +# DSP HLE doesn't work with this homebrew's ucode. +DSPHLE = False +[DSP] +# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance. +EnableJIT = True +[Video_Settings] +# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon. +SafeTextureCacheColorSamples = 0 diff --git a/Data/Sys/GameSettings/ID-gbihf.ini b/Data/Sys/GameSettings/ID-gbihf.ini new file mode 100644 index 0000000000..968108e29e --- /dev/null +++ b/Data/Sys/GameSettings/ID-gbihf.ini @@ -0,0 +1,11 @@ +[Core] +# Attach Game Boy Player hardware. +HSPDevice = 2 +# DSP HLE doesn't work with this homebrew's ucode. +DSPHLE = False +[DSP] +# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance. +EnableJIT = True +[Video_Settings] +# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon. +SafeTextureCacheColorSamples = 0 diff --git a/Data/Sys/GameSettings/ID-gbisr.ini b/Data/Sys/GameSettings/ID-gbisr.ini new file mode 100644 index 0000000000..bf25a4ce51 --- /dev/null +++ b/Data/Sys/GameSettings/ID-gbisr.ini @@ -0,0 +1,14 @@ +[Core] +# Attach Game Boy Player hardware. +HSPDevice = 2 +# DSP HLE doesn't work with this homebrew's ucode. +DSPHLE = False +[DSP] +# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance. +EnableJIT = True +[Video_Settings] +# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon. +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +# Fixes the entire screen being magenta. (ImmediateXFBEnable = True also solves the problem, but XFBToTextureEnable = False is more accurate and there doesn't seem to be a significant performance difference.) +XFBToTextureEnable = False |
