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| author | shuffle2 <godisgovernment@gmail.com> | 2016-10-02 21:56:21 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-10-02 21:56:21 -0700 |
| commit | 0789499bf0b1fa30382c2ae6713089644eadf080 (patch) | |
| tree | 1125fed197f8ea85f96f60d4fa78b94cf2b904cb /Data | |
| parent | 39f75d64d671e5f6a913b85fc0f55b136bdb7f66 (diff) | |
| parent | 7cdedda70f5959328c2017c859da9ed5630a05da (diff) | |
Merge pull request #4181 from ntt4/patch-1
[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
Diffstat (limited to 'Data')
| -rw-r--r-- | Data/Sys/GameSettings/G9S.ini | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Data/Sys/GameSettings/G9S.ini b/Data/Sys/GameSettings/G9S.ini index 8672514f32..deefdf7f56 100644 --- a/Data/Sys/GameSettings/G9S.ini +++ b/Data/Sys/GameSettings/G9S.ini @@ -20,4 +20,5 @@ EmulationIssues = Use directx11 backend with efb scale set at 1x to deal with bl [Video_Settings] SafeTextureCacheColorSamples = 0 EFBScale = 2 - +MSAA = 0 +MaxAnisotropy = 0 |
