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authordreamsyntax <dreamsyntax@gmail.com>2024-10-19 17:28:09 -0700
committerdreamsyntax <dreamsyntax@gmail.com>2024-10-19 18:38:45 -0700
commit0bde79a4cac4ce4efa29c36e678f5a6d7a43cd16 (patch)
tree9e93674fe5422a6651c3d46719bfdf08ae2d5fa6 /Data
parent05e3a52de0b16ab08cac32bdcf75950b4c4c4e17 (diff)
GameINI: Shadow the Hedgehog texture cache default
Adjusts the Texture Cache settings/slider to 512 samples which equates to the 'middle' option in the UI. If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes. If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will drop frames near the end when the "Shadow the Hedgehog" game title letters appear. This mode also can result in artifacts/bleed from bloom effects in some situations.
Diffstat (limited to 'Data')
-rw-r--r--Data/Sys/GameSettings/GUP.ini3
1 files changed, 3 insertions, 0 deletions
diff --git a/Data/Sys/GameSettings/GUP.ini b/Data/Sys/GameSettings/GUP.ini
index be0aa58ff1..20135450a1 100644
--- a/Data/Sys/GameSettings/GUP.ini
+++ b/Data/Sys/GameSettings/GUP.ini
@@ -13,6 +13,9 @@
VertexRounding = True
[Video_Settings]
+# Force texture cache to the middle option - fixes the bloom bleed/artifacting and SFD video slowdown issues present on Safe and Fast
+SafeTextureCacheColorSamples = 512
+
WidescreenHeuristicStandardRatio = 0.91
WidescreenHeuristicWidescreenRatio = 1.21
WidescreenHeuristicAspectRatioSlop = 0.15