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| author | JosJuice <josjuice@gmail.com> | 2026-06-07 11:01:04 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2026-06-07 11:01:04 +0200 |
| commit | 896ecddb7751e0b1efee8d0ddb45d8a2c95aa0d4 (patch) | |
| tree | 7c1a09529be4f43ead7c05032caf9edd307ee22b /Data | |
| parent | aabea5b1e3f13177aa302f99b435a70ad6a9b0b1 (diff) | |
GameSettings: Remove SafeTextureCacheColorSamples from gbihf
Extrems said that it's unnecessary because GBIHF doesn't use the GPU.
Video output doesn't work in GBIHF in Dolphin regardless of this
setting, so I can't actually test it.
Diffstat (limited to 'Data')
| -rw-r--r-- | Data/Sys/GameSettings/ID-gbihf.ini | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Data/Sys/GameSettings/ID-gbihf.ini b/Data/Sys/GameSettings/ID-gbihf.ini index 968108e29e..cd829d0837 100644 --- a/Data/Sys/GameSettings/ID-gbihf.ini +++ b/Data/Sys/GameSettings/ID-gbihf.ini @@ -6,6 +6,3 @@ DSPHLE = False [DSP] # Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance. EnableJIT = True -[Video_Settings] -# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon. -SafeTextureCacheColorSamples = 0 |
