diff options
| author | Ryan Houdek <Sonicadvance1@Gmail.com> | 2013-10-29 07:21:55 +0000 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@Gmail.com> | 2013-10-29 07:24:16 +0000 |
| commit | c8d7db9767f540dc166eb820c32617c273238960 (patch) | |
| tree | 6892e820e5c6659fe7a1c21feb84742ab7374d10 /Data | |
| parent | 58d42f43e3e56e44d23acace33b5d5da27b82cb2 (diff) | |
Fix FXAA shader for OpenGL ES 3.
Diffstat (limited to 'Data')
| -rw-r--r-- | Data/Sys/Shaders/FXAA.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Data/Sys/Shaders/FXAA.glsl b/Data/Sys/Shaders/FXAA.glsl index 8cd0d6fba1..99caff7d03 100644 --- a/Data/Sys/Shaders/FXAA.glsl +++ b/Data/Sys/Shaders/FXAA.glsl @@ -55,11 +55,11 @@ vec4 applyFXAA(vec2 fragCoord, sampler2D tex) dir * rcpDirMin)) * inverseVP; vec3 rgbA = 0.5 * ( - texture2D(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + - texture2D(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz); + texture(tex, fragCoord * inverseVP + dir * (1.0 / 3.0 - 0.5)).xyz + + texture(tex, fragCoord * inverseVP + dir * (2.0 / 3.0 - 0.5)).xyz); vec3 rgbB = rgbA * 0.5 + 0.25 * ( - texture2D(tex, fragCoord * inverseVP + dir * -0.5).xyz + - texture2D(tex, fragCoord * inverseVP + dir * 0.5).xyz); + texture(tex, fragCoord * inverseVP + dir * -0.5).xyz + + texture(tex, fragCoord * inverseVP + dir * 0.5).xyz); float lumaB = dot(rgbB, luma); if ((lumaB < lumaMin) || (lumaB > lumaMax)) |
