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authorJosJuice <josjuice@gmail.com>2026-08-22 15:52:41 +0200
committerJosJuice <josjuice@gmail.com>2026-08-22 15:52:41 +0200
commit3073c9fa413bc64b417111e0dedc86b9b72d09b8 (patch)
tree8859c0e73c1a8cba25b2bb05e262ab2626449c18 /Externals/cpp-optparse
parentcd3ea814628d36939340ef67a6edb19e6b094279 (diff)
GameSettings: Set texture cache accuracy for Pokémon Channel
This game contains a special episode of the Pokémon anime as an FMV. When playing it, if only a tiny part of the image has changed between frames, Dolphin's texture hashing can fail to notice that anything changed, or it can notice that the chroma changed but not the luma, or vice versa. 512 samples reduces the problem but doesn't get rid of it entirely, but with 2048 I'm unable to see the problem.
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