diff options
| author | Mike <7153163+hackbar@users.noreply.github.com> | 2018-08-23 22:28:36 -0700 |
|---|---|---|
| committer | Mike <7153163+hackbar@users.noreply.github.com> | 2018-08-24 08:50:29 -0700 |
| commit | 308ae11f2b8c4042161c26f7e9065f4d8a81959e (patch) | |
| tree | 81900f1ea713c41dfef3a107e483bf08960ece59 /Source/Android/app/src/main/java/org | |
| parent | 55e4637b42e637672586be044ba3c54c5708ea64 (diff) | |
Android: add a description for 'Compile Shaders Before Starting'
Before this, it was using 0 as a resource ID. That has undefined
behavior, and seemed to use a previous string.
Diffstat (limited to 'Source/Android/app/src/main/java/org')
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java index e644ce469b..1f6a0c3e5d 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java @@ -330,7 +330,7 @@ public final class SettingsFragmentPresenter sl.add(new SingleChoiceSetting(SettingsFile.KEY_VIDEO_BACKEND_INDEX, Settings.SECTION_INI_CORE, R.string.video_backend, R.string.video_backend_description, R.array.videoBackendEntries, R.array.videoBackendValues, 0, videoBackend)); sl.add(new CheckBoxSetting(SettingsFile.KEY_SHOW_FPS, Settings.SECTION_GFX_SETTINGS, R.string.show_fps, R.string.show_fps_description, false, showFps)); sl.add(new SingleChoiceSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE, Settings.SECTION_GFX_SETTINGS, R.string.shader_compilation_mode, R.string.shader_compilation_mode_description, R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues, 0, shaderCompilationMode)); - sl.add(new CheckBoxSetting(SettingsFile.KEY_WAIT_FOR_SHADERS, Settings.SECTION_GFX_SETTINGS, R.string.wait_for_shaders, 0, false, waitForShaders)); + sl.add(new CheckBoxSetting(SettingsFile.KEY_WAIT_FOR_SHADERS, Settings.SECTION_GFX_SETTINGS, R.string.wait_for_shaders, R.string.wait_for_shaders_description, false, waitForShaders)); sl.add(new SingleChoiceSetting(SettingsFile.KEY_ASPECT_RATIO, Settings.SECTION_GFX_SETTINGS, R.string.aspect_ratio, R.string.aspect_ratio_description, R.array.aspectRatioEntries, R.array.aspectRatioValues, 0, aspectRatio)); sl.add(new HeaderSetting(null, null, R.string.graphics_enhancements_and_hacks, 0)); |
