diff options
| author | Stenzek <stenzek@gmail.com> | 2017-08-01 00:38:26 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-08-01 00:38:26 +1000 |
| commit | 134b0ca94041b65a68ce2d1f685690f9601f1861 (patch) | |
| tree | d2a3ca8bc163eceaffca6bdfa2f5644e7b47dd8a /Source/Android/app/src/main/java | |
| parent | ed331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff) | |
Android: Fix ubershader hybrid setting
Diffstat (limited to 'Source/Android/app/src/main/java')
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java index 0887a7e68e..930abb1fb1 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java @@ -454,13 +454,13 @@ public final class SettingsAdapter extends RecyclerView.Adapter<SettingViewHolde break; case 1: - disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true); - backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false); + disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false); + backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true); break; case 2: disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true); - backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true); + backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false); break; } |
