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authorStenzek <stenzek@gmail.com>2017-08-01 00:38:26 +1000
committerStenzek <stenzek@gmail.com>2017-08-01 00:38:26 +1000
commit134b0ca94041b65a68ce2d1f685690f9601f1861 (patch)
treed2a3ca8bc163eceaffca6bdfa2f5644e7b47dd8a /Source/Android/app/src/main/java
parented331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff)
Android: Fix ubershader hybrid setting
Diffstat (limited to 'Source/Android/app/src/main/java')
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java
index 0887a7e68e..930abb1fb1 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/ui/settings/SettingsAdapter.java
@@ -454,13 +454,13 @@ public final class SettingsAdapter extends RecyclerView.Adapter<SettingViewHolde
break;
case 1:
- disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
- backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
+ disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
+ backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
break;
case 2:
disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
- backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
+ backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
break;
}