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authorJosJuice <josjuice@gmail.com>2022-09-27 18:57:42 +0200
committerJosJuice <josjuice@gmail.com>2022-09-27 19:06:05 +0200
commit51debaeb47de93edec1ba10161df74a2f7f49209 (patch)
tree2b425d3b010e1707bf131f6e9ec89fc0673f6d4b /Source/Android/app/src/main/java
parent481df6b6606807360d75f2f63a067587f178471b (diff)
Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata"
This reverts commit fb265b610de08df5509e56beeb3dbff68f7d4396. The optimization in that commit is safe when the executor thread is writing and the GUI thread is reading, but I had failed to take into account that it's unsafe when the GUI thread is writing and the executor thread is reading. (The native UpdateAdditionalMetadata function loops through m_cached_files, which is unsafe if another thread is adding elements to m_cached_files simultaneously.) Losing out on this optimization isn't too bad, because 719930bb390ed0020b99a7942289d83218e99d69 makes it very unlikely that both threads will want the lock at the same time.
Diffstat (limited to 'Source/Android/app/src/main/java')
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/services/GameFileCacheManager.java29
1 files changed, 14 insertions, 15 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/services/GameFileCacheManager.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/services/GameFileCacheManager.java
index b359915901..4e883413b4 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/services/GameFileCacheManager.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/services/GameFileCacheManager.java
@@ -227,25 +227,24 @@ public final class GameFileCacheManager
{
String[] gamePaths = GameFileCache.getAllGamePaths();
- boolean changed;
synchronized (sGameFileCache)
{
- changed = sGameFileCache.update(gamePaths);
- }
- if (changed)
- {
- updateGameFileArray();
- }
+ boolean changed = sGameFileCache.update(gamePaths);
+ if (changed)
+ {
+ updateGameFileArray();
+ }
- boolean additionalMetadataChanged = sGameFileCache.updateAdditionalMetadata();
- if (additionalMetadataChanged)
- {
- updateGameFileArray();
- }
+ boolean additionalMetadataChanged = sGameFileCache.updateAdditionalMetadata();
+ if (additionalMetadataChanged)
+ {
+ updateGameFileArray();
+ }
- if (changed || additionalMetadataChanged)
- {
- sGameFileCache.save();
+ if (changed || additionalMetadataChanged)
+ {
+ sGameFileCache.save();
+ }
}
}