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authorEder Bastos <bastos.eder@gmail.com>2015-05-08 19:54:56 -0400
committerEder Bastos <bastos.eder@gmail.com>2015-05-08 19:56:25 -0400
commita4395ecd75e52756bb3c6db9f991e8ab2305df35 (patch)
treee76d0d0040a7ef9f0750dd85024d2cecb2fa599c /Source/Android/app/src/main/java
parenta7d5084e1fb9721a00d76e5ddb4d19c006da44f4 (diff)
Have Picasso load images into memory at the size they will be displayed.
Diffstat (limited to 'Source/Android/app/src/main/java')
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/GameAdapter.java2
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/GameDetailsDialog.java2
2 files changed, 4 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/GameAdapter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/GameAdapter.java
index 30bc9daad6..d868ed46de 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/GameAdapter.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/adapters/GameAdapter.java
@@ -64,6 +64,8 @@ public class GameAdapter extends RecyclerView.Adapter<GameViewHolder>
// Fill in the view contents.
Picasso.with(holder.imageScreenshot.getContext())
.load(game.getScreenPath())
+ .fit()
+ .centerCrop()
.error(R.drawable.no_banner)
.into(holder.imageScreenshot);
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/GameDetailsDialog.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/GameDetailsDialog.java
index 19c6621345..e22b30ea18 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/GameDetailsDialog.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/GameDetailsDialog.java
@@ -84,6 +84,8 @@ public class GameDetailsDialog extends DialogFragment
// Fill in the view contents.
Picasso.with(imageGameScreen.getContext())
.load(getArguments().getString(ARGUMENT_GAME_SCREENSHOT_PATH))
+ .fit()
+ .centerCrop()
.noFade()
.noPlaceholder()
.into(imageGameScreen);