diff options
| author | JosJuice <josjuice@gmail.com> | 2023-12-08 19:30:05 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2023-12-08 19:36:11 +0100 |
| commit | a4eff2acc1107d8bf07e9cbc0dc8227952d8b02d (patch) | |
| tree | b729c7c1662b17976e7cefb9fd71c717438ac7da /Source/Android/app/src/main/java | |
| parent | a31214b8c65dba36c2a2edff27efddc82011737f (diff) | |
Android: Don't call Run before directory initialization
Combined with the previous commits, this finally fixes the bug where
Dolphin had a chance of crashing if you returned to it after Android
killed the Dolphin process.
Diffstat (limited to 'Source/Android/app/src/main/java')
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt index e403e7ef5d..637f4fb924 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt @@ -16,6 +16,7 @@ import org.dolphinemu.dolphinemu.databinding.FragmentEmulationBinding import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting import org.dolphinemu.dolphinemu.features.settings.model.Settings import org.dolphinemu.dolphinemu.overlay.InputOverlay +import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner import org.dolphinemu.dolphinemu.utils.Log import java.io.File @@ -100,7 +101,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { if (NativeLibrary.IsGameMetadataValid()) inputOverlay?.refreshControls() - run(emulationActivity!!.isActivityRecreated) + AfterDirectoryInitializationRunner().runWithLifecycle(this) { + run(emulationActivity!!.isActivityRecreated) + } } override fun onPause() { |
