diff options
| author | Tom Pratt <tom.pratt@outlook.com> | 2026-05-12 11:20:01 -0700 |
|---|---|---|
| committer | Tom Pratt <tompratt@squareup.com> | 2026-05-19 12:02:58 +0200 |
| commit | abd324e98d735d836d8131cef91b58f3278bc6fa (patch) | |
| tree | d32b98f84035c45fed4a1ba65d67895ca8272511 /Source/Android/app/src/main/java | |
| parent | 183d6d778ca8a87dd5ad1ae3513f7fcfd561369d (diff) | |
Make NetplaySession not a singleton
Create a new NetplaySession each time we try to join a netplay game. Hold onto it in NetplayManager so its available to the different activities that need to access it. Close the session when backing out of the netplay UI. Some guardrails in case things go out of sync: creating a session closes the old one if it is still around for some reason, finalizer in NetplaySession to release native resources if not closed explicitly for some reason. Profiling done to ensure all kotlin and native objects are successfully cleared / garbage collected.
Diffstat (limited to 'Source/Android/app/src/main/java')
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.kt | 2 | ||||
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/NetplayManager.kt | 38 | ||||
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/NetplaySession.kt (renamed from Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/Netplay.kt) | 140 | ||||
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplaySetupViewModel.kt | 52 | ||||
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplayViewModel.kt | 47 | ||||
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplayActivity.kt | 11 | ||||
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplaySetupActivity.kt | 6 | ||||
| -rw-r--r-- | Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt | 15 |
8 files changed, 195 insertions, 116 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.kt index 2e2c295c7d..b52b7b4fa4 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/NativeLibrary.kt @@ -346,7 +346,7 @@ object NativeLibrary { * Begins emulation for a netplay session, using the BootSessionData provided by the host. */ @JvmStatic - external fun RunNetPlay(paths: Array<String>, riivolution: Boolean) + external fun RunNetPlay(paths: Array<String>, riivolution: Boolean, bootSessionDataPointer: Long) @JvmStatic external fun ChangeDisc(path: String) diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/NetplayManager.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/NetplayManager.kt new file mode 100644 index 0000000000..eae44e65be --- /dev/null +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/NetplayManager.kt @@ -0,0 +1,38 @@ +// Copyright 2003 Dolphin Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +package org.dolphinemu.dolphinemu.features.netplay + +import kotlinx.coroutines.CompletableDeferred +import kotlinx.coroutines.sync.Mutex +import kotlinx.coroutines.sync.withLock + +object NetplayManager { + + private val mutex = Mutex() + + @Volatile + private var closeComplete: CompletableDeferred<Unit>? = null + + @Volatile + var activeSession: NetplaySession? = null + private set + + suspend fun createSession(): NetplaySession = mutex.withLock { + closeComplete?.await() + + // Sessions should be closed by UI navigation, but just in case. + activeSession?.closeBlocking() + + closeComplete = CompletableDeferred() + + NetplaySession( + onClosed = { + activeSession = null + closeComplete?.complete(Unit) + } + ).also { + activeSession = it + } + } +} diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/Netplay.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/NetplaySession.kt index 1cec94f19d..f47d9ab198 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/Netplay.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/NetplaySession.kt @@ -6,7 +6,6 @@ package org.dolphinemu.dolphinemu.features.netplay import androidx.annotation.Keep import kotlinx.coroutines.CoroutineScope import kotlinx.coroutines.Dispatchers -import kotlinx.coroutines.ExperimentalCoroutinesApi import kotlinx.coroutines.SupervisorJob import kotlinx.coroutines.cancel import kotlinx.coroutines.channels.BufferOverflow @@ -29,14 +28,21 @@ import org.dolphinemu.dolphinemu.features.netplay.model.NetplayMessage import org.dolphinemu.dolphinemu.features.netplay.model.Player import org.dolphinemu.dolphinemu.features.netplay.model.SaveTransferProgress -object Netplay { - @Keep +class NetplaySession( + private val onClosed: (NetplaySession) -> Unit, +) { + + private var netPlayUICallbacksPointer: Long = nativeCreateUICallbacks() + private var netPlayClientPointer: Long = 0 - @Keep private var bootSessionDataPointer: Long = 0 - private var sessionScope: CoroutineScope? = null + private val sessionScope = CoroutineScope(SupervisorJob()) + + @Volatile + var isClosed = false + private set val isLaunching: Boolean get() = bootSessionDataPointer != 0L @@ -93,97 +99,96 @@ object Netplay { val saveTransferProgress = _saveTransferProgress.asStateFlow() suspend fun join(): Boolean = withContext(Dispatchers.IO) { - val scope = createSessionScope() + if (isClosed) throw IllegalStateException("Cannot join a closed session") - // Gather all messages that should appear in the chat window. mergeMessages() .runningFold(emptyList<NetplayMessage>()) { acc, msg -> listOf(msg) + acc } .onEach { _messages.tryEmit(it) } - .launchIn(scope) + .launchIn(sessionScope) - netPlayClientPointer = Join() - val isConnected = netPlayClientPointer != 0L && isClientConnected() + netPlayClientPointer = nativeJoin() - if (!isActive) { - releaseNetplayClient() + if (netPlayClientPointer == 0L || !isActive) { + closeBlocking() return@withContext false } - if (isConnected) { - return@withContext true + true + } + + fun sendMessage(message: String) = nativeSendMessage(message) + + fun adjustPadBufferSize(buffer: Int) = nativeAdjustPadBufferSize(buffer) + + fun consumeBootSessionData(): Long { + return bootSessionDataPointer.also { + bootSessionDataPointer = 0 } + } - releaseNetplayClient() - false + suspend fun close() = withContext(Dispatchers.IO) { + closeBlocking() } - suspend fun quit() = withContext(Dispatchers.IO) { - releaseNetplayClient() + @Synchronized + fun closeBlocking() { + if (isClosed) return + isClosed = true + sessionScope.cancel() + releaseNativeResources() + onClosed(this) } - @OptIn(ExperimentalCoroutinesApi::class) - private fun releaseNetplayClient() { - sessionScope?.cancel() - sessionScope = null + protected fun finalize() { + releaseNativeResources() + } - if (bootSessionDataPointer != 0L) { - ReleaseBootSessionData() + private fun mergeMessages(): Flow<NetplayMessage> = merge( + chatMessages.map { NetplayMessage.Chat(it) }, + game.map { NetplayMessage.GameChanged(it) }, + hostInputAuthorityEnabled.map { NetplayMessage.HostInputAuthorityChanged(it) }, + padBuffer.map { NetplayMessage.BufferChanged(it) }, + ) + + private fun releaseNativeResources() { + val currentBootSessionDataPointer = bootSessionDataPointer + if (currentBootSessionDataPointer != 0L) { bootSessionDataPointer = 0 + nativeReleaseBootSessionData(currentBootSessionDataPointer) } - if (netPlayClientPointer != 0L) { - ReleaseNetplayClient() + val currentNetPlayClientPointer = netPlayClientPointer + if (currentNetPlayClientPointer != 0L) { netPlayClientPointer = 0 + nativeReleaseClient(currentNetPlayClientPointer) } - _launchGame.flush() - _stopGame.flush() - _connectionErrors.flush() - _players.resetReplayCache() - _messages.resetReplayCache() - _chatMessages.resetReplayCache() - _game.resetReplayCache() - _hostInputAuthorityEnabled.resetReplayCache() - _padBuffer.resetReplayCache() - _saveTransferProgress.value = null - } - - private fun createSessionScope(): CoroutineScope { - sessionScope?.cancel() - return CoroutineScope(SupervisorJob() + Dispatchers.IO).also { - sessionScope = it + val currentNetPlayUICallbacksPointer = netPlayUICallbacksPointer + if (currentNetPlayUICallbacksPointer != 0L) { + netPlayUICallbacksPointer = 0 + nativeReleaseUICallbacks(currentNetPlayUICallbacksPointer) } } - @JvmStatic - private external fun Join(): Long + // JNI methods - @JvmStatic - external fun isClientConnected(): Boolean + private external fun nativeCreateUICallbacks(): Long - @JvmStatic - external fun sendMessage(message: String) + private external fun nativeJoin(): Long - @JvmStatic - external fun adjustPadBufferSize(buffer: Int) + private external fun nativeSendMessage(message: String) - @JvmStatic - private external fun ReleaseBootSessionData() + private external fun nativeAdjustPadBufferSize(buffer: Int) - @JvmStatic - private external fun ReleaseNetplayClient() + private external fun nativeReleaseUICallbacks(pointer: Long) - private fun mergeMessages(): Flow<NetplayMessage> = merge( - chatMessages.map { NetplayMessage.Chat(it) }, - game.map { NetplayMessage.GameChanged(it) }, - hostInputAuthorityEnabled.map { NetplayMessage.HostInputAuthorityChanged(it) }, - padBuffer.map { NetplayMessage.BufferChanged(it) }, - ) + private external fun nativeReleaseClient(pointer: Long) + + private external fun nativeReleaseBootSessionData(pointer: Long) // NetPlayUI callbacks @Keep - @JvmStatic fun onBootGame(gameFilePath: String, bootSessionDataPointer: Long) { this.bootSessionDataPointer = bootSessionDataPointer _stopGame.flush() @@ -191,57 +196,47 @@ object Netplay { } @Keep - @JvmStatic fun onStopGame() { _stopGame.trySend(Unit) } @Keep - @JvmStatic fun onConnectionLost() { _connectionLost.trySend(Unit) } @Keep - @JvmStatic fun onConnectionError(message: String) { _connectionErrors.trySend(message) } @Keep - @JvmStatic fun onUpdate(players: Array<Player>) { _players.tryEmit(players.toList()) } @Keep - @JvmStatic fun onChatMessageReceived(message: String) { _chatMessages.tryEmit(message) } @Keep - @JvmStatic fun onHostInputAuthorityChanged(enabled: Boolean) { _hostInputAuthorityEnabled.tryEmit(enabled) } @Keep - @JvmStatic fun onGameChanged(game: String) { _game.tryEmit(game) } @Keep - @JvmStatic fun onPadBufferChanged(buffer: Int) { - // Only for remote pad buffer settings. Ignore local max buffer changes. if (_hostInputAuthorityEnabled.replayCache.firstOrNull() == true) return _padBuffer.tryEmit(buffer) } @Keep - @JvmStatic fun onShowChunkedProgressDialog(title: String, dataSize: Long, playerIds: IntArray) { val players = _players.replayCache.firstOrNull() _saveTransferProgress.value = SaveTransferProgress( @@ -258,7 +253,6 @@ object Netplay { } @Keep - @JvmStatic fun onSetChunkedProgress(playerId: Int, progress: Long) { val current = _saveTransferProgress.value _saveTransferProgress.value = current?.copy( @@ -273,11 +267,9 @@ object Netplay { } @Keep - @JvmStatic fun onHideChunkedProgressDialog() { _saveTransferProgress.value = null } - } private fun <T> Channel<T>.flush() { diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplaySetupViewModel.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplaySetupViewModel.kt index 2a04e41c35..a9b34d3147 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplaySetupViewModel.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplaySetupViewModel.kt @@ -3,22 +3,31 @@ package org.dolphinemu.dolphinemu.features.netplay.model import androidx.lifecycle.ViewModel +import androidx.lifecycle.ViewModelProvider import androidx.lifecycle.asFlow import androidx.lifecycle.viewModelScope +import kotlinx.coroutines.Job import kotlinx.coroutines.channels.Channel import kotlinx.coroutines.channels.Channel.Factory.CONFLATED +import kotlinx.coroutines.flow.MutableSharedFlow import kotlinx.coroutines.flow.MutableStateFlow +import kotlinx.coroutines.flow.asSharedFlow import kotlinx.coroutines.flow.asStateFlow import kotlinx.coroutines.flow.first +import kotlinx.coroutines.flow.launchIn +import kotlinx.coroutines.flow.onEach import kotlinx.coroutines.flow.receiveAsFlow import kotlinx.coroutines.launch -import org.dolphinemu.dolphinemu.features.netplay.Netplay +import org.dolphinemu.dolphinemu.features.netplay.NetplayManager import org.dolphinemu.dolphinemu.features.settings.model.IntSetting import org.dolphinemu.dolphinemu.features.settings.model.NativeConfig import org.dolphinemu.dolphinemu.features.settings.model.StringSetting import org.dolphinemu.dolphinemu.services.GameFileCacheManager -class NetplaySetupViewModel : ViewModel() { +class NetplaySetupViewModel( + private val netplayManager: NetplayManager, +) : ViewModel() { + private val _connectionRole = MutableStateFlow<ConnectionRole>(ConnectionRole.Connect) val connectionRole = _connectionRole.asStateFlow() @@ -45,7 +54,8 @@ class NetplaySetupViewModel : ViewModel() { private val _connecting = MutableStateFlow(false) val connecting = _connecting.asStateFlow() - val errors = Netplay.connectionErrors + private val _errors = MutableSharedFlow<String>(extraBufferCapacity = 8) + val errors = _errors.asSharedFlow() init { GameFileCacheManager.startLoad() @@ -89,16 +99,42 @@ class NetplaySetupViewModel : ViewModel() { } fun connect() { + if (_connecting.value) return + _connecting.value = true viewModelScope.launch { - GameFileCacheManager.isLoading().asFlow().first { it == false } - - if (Netplay.join()) { - _showNetplayScreen.trySend(Unit) + var errorForwarding: Job? = null + + try { + GameFileCacheManager.isLoading().asFlow().first { it == false } + + val session = netplayManager.createSession() + errorForwarding = session.connectionErrors + .onEach { _errors.emit(it) } + .launchIn(this) + + if (session.join()) { + _showNetplayScreen.trySend(Unit) + } + } finally { + errorForwarding?.cancel() + _connecting.value = false } + } + } + + override fun onCleared() { + super.onCleared() + // There should not be an active session at this point but in case one was created + // but launching the Netplay screen failed, close it. + netplayManager.activeSession?.closeBlocking() + } - _connecting.value = false + class Factory(private val netplayManager: NetplayManager) : ViewModelProvider.Factory { + @Suppress("UNCHECKED_CAST") + override fun <T : ViewModel> create(modelClass: Class<T>): T { + return NetplaySetupViewModel(netplayManager) as T } } } diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplayViewModel.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplayViewModel.kt index 66ad26aaec..96f9d7328b 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplayViewModel.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/model/NetplayViewModel.kt @@ -3,51 +3,43 @@ package org.dolphinemu.dolphinemu.features.netplay.model import androidx.lifecycle.ViewModel +import androidx.lifecycle.ViewModelProvider import androidx.lifecycle.viewModelScope import kotlinx.coroutines.DelicateCoroutinesApi import kotlinx.coroutines.GlobalScope -import kotlinx.coroutines.channels.Channel -import kotlinx.coroutines.channels.Channel.Factory.CONFLATED import kotlinx.coroutines.flow.MutableStateFlow import kotlinx.coroutines.flow.SharingStarted import kotlinx.coroutines.flow.asStateFlow -import kotlinx.coroutines.flow.receiveAsFlow import kotlinx.coroutines.flow.stateIn import kotlinx.coroutines.launch -import org.dolphinemu.dolphinemu.features.netplay.Netplay +import org.dolphinemu.dolphinemu.features.netplay.NetplaySession import org.dolphinemu.dolphinemu.features.settings.model.IntSetting import org.dolphinemu.dolphinemu.features.settings.model.NativeConfig -class NetplayViewModel : ViewModel() { - val launchGame = Netplay.launchGame +class NetplayViewModel( + private val netplaySession: NetplaySession, +) : ViewModel() { - private val _goBack = Channel<Unit>(CONFLATED) - val goBack = _goBack.receiveAsFlow() + val launchGame = netplaySession.launchGame - val connectionLost = Netplay.connectionLost + val connectionLost = netplaySession.connectionLost - val players = Netplay.players + val players = netplaySession.players .stateIn(viewModelScope, SharingStarted.WhileSubscribed(), emptyList()) - val messages = Netplay.messages + val messages = netplaySession.messages .stateIn(viewModelScope, SharingStarted.WhileSubscribed(), emptyList()) - val game = Netplay.game + val game = netplaySession.game .stateIn(viewModelScope, SharingStarted.WhileSubscribed(), "") - val hostInputAuthority = Netplay.hostInputAuthorityEnabled + val hostInputAuthority = netplaySession.hostInputAuthorityEnabled .stateIn(viewModelScope, SharingStarted.WhileSubscribed(), false) private val _maxBuffer = MutableStateFlow(IntSetting.NETPLAY_CLIENT_BUFFER_SIZE.int) val maxBuffer = _maxBuffer.asStateFlow() - val saveTransferProgress = Netplay.saveTransferProgress - - init { - if (!Netplay.isClientConnected()) { - _goBack.trySend(Unit) - } - } + val saveTransferProgress = netplaySession.saveTransferProgress fun sendMessage(message: String) { val trimmedMessage = message.trim() @@ -55,20 +47,29 @@ class NetplayViewModel : ViewModel() { return } - Netplay.sendMessage(trimmedMessage) + netplaySession.sendMessage(trimmedMessage) } fun setMaxBuffer(buffer: Int) { _maxBuffer.value = buffer IntSetting.NETPLAY_CLIENT_BUFFER_SIZE.setInt(NativeConfig.LAYER_BASE, buffer) - Netplay.adjustPadBufferSize(buffer) + netplaySession.adjustPadBufferSize(buffer) } @OptIn(DelicateCoroutinesApi::class) override fun onCleared() { super.onCleared() + // Closing the netplay session is a bit slow for the main thread so launch in + // GlobalScope and allow the activity and view model to finish immediately. GlobalScope.launch { - Netplay.quit() + netplaySession.close() + } + } + + class Factory(private val session: NetplaySession) : ViewModelProvider.Factory { + @Suppress("UNCHECKED_CAST") + override fun <T : ViewModel> create(modelClass: Class<T>): T { + return NetplayViewModel(session) as T } } } diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplayActivity.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplayActivity.kt index 8a8f860825..f2acf50107 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplayActivity.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplayActivity.kt @@ -16,6 +16,7 @@ import androidx.lifecycle.lifecycleScope import kotlinx.coroutines.flow.launchIn import kotlinx.coroutines.flow.onEach import org.dolphinemu.dolphinemu.activities.EmulationActivity +import org.dolphinemu.dolphinemu.features.netplay.NetplayManager import org.dolphinemu.dolphinemu.features.netplay.model.NetplayViewModel import org.dolphinemu.dolphinemu.ui.main.ThemeProvider import org.dolphinemu.dolphinemu.ui.theme.DolphinTheme @@ -29,11 +30,13 @@ class NetplayActivity : AppCompatActivity(), ThemeProvider { enableEdgeToEdge() super.onCreate(savedInstanceState) - val viewModel = ViewModelProvider(this)[NetplayViewModel::class.java] + val session = NetplayManager.activeSession + if (session == null) { + finish() + return + } - viewModel.goBack - .onEach { finish() } - .launchIn(lifecycleScope) + val viewModel = ViewModelProvider(this, NetplayViewModel.Factory(session))[NetplayViewModel::class.java] viewModel.launchGame .flowWithLifecycle(lifecycle, Lifecycle.State.STARTED) diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplaySetupActivity.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplaySetupActivity.kt index 8058b3ad96..145cf7d635 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplaySetupActivity.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/netplay/ui/NetplaySetupActivity.kt @@ -15,6 +15,7 @@ import androidx.lifecycle.flowWithLifecycle import androidx.lifecycle.lifecycleScope import kotlinx.coroutines.flow.launchIn import kotlinx.coroutines.flow.onEach +import org.dolphinemu.dolphinemu.features.netplay.NetplayManager import org.dolphinemu.dolphinemu.features.netplay.model.NetplaySetupViewModel import org.dolphinemu.dolphinemu.ui.main.ThemeProvider import org.dolphinemu.dolphinemu.ui.theme.DolphinTheme @@ -28,7 +29,10 @@ class NetplaySetupActivity : AppCompatActivity(), ThemeProvider { enableEdgeToEdge() super.onCreate(savedInstanceState) - val viewModel = ViewModelProvider(this)[NetplaySetupViewModel::class.java] + val viewModel = ViewModelProvider( + this, + NetplaySetupViewModel.Factory(NetplayManager) + )[NetplaySetupViewModel::class.java] viewModel.showNetplayScreen .flowWithLifecycle(lifecycle, Lifecycle.State.STARTED) diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt index 49331d8a4c..c989cdc780 100644 --- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt +++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/fragments/EmulationFragment.kt @@ -16,7 +16,7 @@ import kotlinx.coroutines.launch import org.dolphinemu.dolphinemu.NativeLibrary import org.dolphinemu.dolphinemu.activities.EmulationActivity import org.dolphinemu.dolphinemu.databinding.FragmentEmulationBinding -import org.dolphinemu.dolphinemu.features.netplay.Netplay +import org.dolphinemu.dolphinemu.features.netplay.NetplayManager import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting import org.dolphinemu.dolphinemu.features.settings.model.Settings import org.dolphinemu.dolphinemu.overlay.InputOverlay @@ -211,7 +211,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { // Don't load temporary saves when launching Netplay, this path can trigger // when a game starts due to orientation changes caused by a mismatch in menu // vs emulation activity orientations. - if (loadPreviousTemporaryState && !Netplay.isLaunching) { + val netplaySession = NetplayManager.activeSession + if (loadPreviousTemporaryState && netplaySession?.isLaunching != true) { Log.debug("[EmulationFragment] Starting emulation thread from previous state.") val paths = requireNotNull(gamePaths) { "Cannot start emulation without any game paths" @@ -221,16 +222,20 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback { if (launchSystemMenu) { Log.debug("[EmulationFragment] Starting emulation thread for the Wii Menu.") NativeLibrary.RunSystemMenu() - } else if (Netplay.isLaunching) { + } else if (netplaySession?.isLaunching == true) { Log.debug("[EmulationFragment] Starting emulation thread for Netplay.") val paths = requireNotNull(gamePaths) { "Cannot start emulation without any game paths" } lifecycleScope.launch { - Netplay.stopGame.first() + netplaySession.stopGame.first() stopEmulation() } - NativeLibrary.RunNetPlay(paths, riivolution) + NativeLibrary.RunNetPlay( + paths, + riivolution, + netplaySession.consumeBootSessionData() + ) } else { Log.debug("[EmulationFragment] Starting emulation thread.") val paths = requireNotNull(gamePaths) { |
