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authorJosJuice <josjuice@gmail.com>2022-01-23 21:47:57 +0100
committerJosJuice <josjuice@gmail.com>2023-03-03 22:28:24 +0100
commitdd8976f18dd5fb0c44fb40f3a24803f6cc5009b2 (patch)
tree868bfffb06ec735f15fe4a6068b0436714f863da /Source/Android/app/src/main/java
parent304d8989660c798156df58334c274ccfa75072b0 (diff)
Android: Remove old input mapping implementation
This old code is of no use now that ButtonManager is gone.
Diffstat (limited to 'Source/Android/app/src/main/java')
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/MotionAlertDialog.java6
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/LegacyFloatSetting.java28
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/Settings.java54
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/WiimoteProfileBooleanSetting.java70
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/WiimoteProfileStringSetting.java70
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java492
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/utils/SettingsFile.java158
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/utils/ControllerMappingHelper.java65
8 files changed, 5 insertions, 938 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/MotionAlertDialog.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/MotionAlertDialog.java
index b0316f94cc..a111155181 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/MotionAlertDialog.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/dialogs/MotionAlertDialog.java
@@ -12,7 +12,6 @@ import androidx.appcompat.app.AlertDialog;
import org.dolphinemu.dolphinemu.features.settings.model.view.InputBindingSetting;
import org.dolphinemu.dolphinemu.features.settings.ui.SettingsAdapter;
-import org.dolphinemu.dolphinemu.utils.ControllerMappingHelper;
import org.dolphinemu.dolphinemu.utils.Log;
import java.util.ArrayList;
@@ -50,7 +49,7 @@ public final class MotionAlertDialog extends AlertDialog
Log.debug("[MotionAlertDialog] Received key event: " + event.getAction());
if (event.getAction() == KeyEvent.ACTION_UP)
{
- if (!ControllerMappingHelper.shouldKeyBeIgnored(event.getDevice(), keyCode))
+ if (true)
{
setting.onKeyInput(mAdapter.getSettings(), event);
dismiss();
@@ -116,8 +115,7 @@ public final class MotionAlertDialog extends AlertDialog
{
InputDevice.MotionRange range = motionRanges.get(i);
int axis = range.getAxis();
- float origValue = event.getAxisValue(axis);
- float value = ControllerMappingHelper.scaleAxis(input, axis, origValue);
+ float value = event.getAxisValue(axis);
if (firstEvent)
{
mPreviousValues.add(value);
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/LegacyFloatSetting.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/LegacyFloatSetting.java
deleted file mode 100644
index 0b92cba802..0000000000
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/LegacyFloatSetting.java
+++ /dev/null
@@ -1,28 +0,0 @@
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-package org.dolphinemu.dolphinemu.features.settings.model;
-
-import androidx.annotation.NonNull;
-
-public class LegacyFloatSetting extends AbstractLegacySetting implements AbstractFloatSetting
-{
- private final float mDefaultValue;
-
- public LegacyFloatSetting(String file, String section, String key, float defaultValue)
- {
- super(file, section, key);
- mDefaultValue = defaultValue;
- }
-
- @Override
- public float getFloat(@NonNull Settings settings)
- {
- return settings.getSection(mFile, mSection).getFloat(mKey, mDefaultValue);
- }
-
- @Override
- public void setFloat(@NonNull Settings settings, float newValue)
- {
- settings.getSection(mFile, mSection).setFloat(mKey, newValue);
- }
-}
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/Settings.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/Settings.java
index ebdaf70691..7d3d5a5b19 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/Settings.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/Settings.java
@@ -24,7 +24,6 @@ public class Settings implements Closeable
public static final String FILE_SYSCONF = "SYSCONF";
public static final String FILE_GFX = "GFX";
public static final String FILE_LOGGER = "Logger";
- public static final String FILE_GCPAD = "GCPadNew";
public static final String FILE_WIIMOTE = "WiimoteNew";
public static final String SECTION_INI_ANDROID = "Android";
@@ -46,8 +45,6 @@ public class Settings implements Closeable
public static final String SECTION_STEREOSCOPY = "Stereoscopy";
- public static final String SECTION_WIIMOTE = "Wiimote";
-
public static final String SECTION_BINDINGS = "Android";
public static final String SECTION_CONTROLS = "Controls";
public static final String SECTION_PROFILE = "Profile";
@@ -64,7 +61,6 @@ public class Settings implements Closeable
FILE_WIIMOTE};
private Map<String, IniFile> mIniFiles = new HashMap<>();
- private final Map<String, IniFile> mWiimoteProfileFiles = new HashMap<>();
private boolean mLoadedRecursiveIsoPathsValue = false;
@@ -99,50 +95,6 @@ public class Settings implements Closeable
return mIsWii;
}
- public IniFile getWiimoteProfile(String profile, int padID)
- {
- IniFile wiimoteProfileIni = mWiimoteProfileFiles.computeIfAbsent(profile, profileComputed ->
- {
- IniFile newIni = new IniFile();
- newIni.load(SettingsFile.getWiiProfile(profileComputed), false);
- return newIni;
- });
-
- if (!wiimoteProfileIni.exists(SECTION_PROFILE))
- {
- String defaultWiiProfilePath = DirectoryInitialization.getUserDirectory() +
- "/Config/Profiles/Wiimote/WiimoteProfile.ini";
-
- wiimoteProfileIni.load(defaultWiiProfilePath, false);
-
- wiimoteProfileIni
- .setString(SECTION_PROFILE, "Device", "Android/" + (padID + 4) + "/Touchscreen");
- }
-
- return wiimoteProfileIni;
- }
-
- public void enableWiimoteProfile(Settings settings, String profile, String profileKey)
- {
- getWiimoteControlsSection(settings).setString(profileKey, profile);
- }
-
- public boolean disableWiimoteProfile(Settings settings, String profileKey)
- {
- return getWiimoteControlsSection(settings).delete(profileKey);
- }
-
- public boolean isWiimoteProfileEnabled(Settings settings, String profile,
- String profileKey)
- {
- return profile.equals(getWiimoteControlsSection(settings).getString(profileKey, ""));
- }
-
- private IniFile.Section getWiimoteControlsSection(Settings settings)
- {
- return settings.getSection(GAME_SETTINGS_PLACEHOLDER_FILE_NAME, SECTION_CONTROLS);
- }
-
public int getWriteLayer()
{
return isGameSpecific() ? NativeConfig.LAYER_LOCAL_GAME : NativeConfig.LAYER_BASE_OR_CURRENT;
@@ -224,7 +176,6 @@ public class Settings implements Closeable
{
// Notify the native code of the changes to legacy settings
NativeLibrary.ReloadConfig();
- NativeLibrary.ReloadWiimoteConfig();
}
// LogManager does use the new config system, but doesn't pick up on changes automatically
@@ -251,11 +202,6 @@ public class Settings implements Closeable
NativeConfig.save(NativeConfig.LAYER_LOCAL_GAME);
}
-
- for (Map.Entry<String, IniFile> entry : mWiimoteProfileFiles.entrySet())
- {
- entry.getValue().save(SettingsFile.getWiiProfile(entry.getKey()));
- }
}
public void clearSettings()
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/WiimoteProfileBooleanSetting.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/WiimoteProfileBooleanSetting.java
deleted file mode 100644
index 1705e969c4..0000000000
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/WiimoteProfileBooleanSetting.java
+++ /dev/null
@@ -1,70 +0,0 @@
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-package org.dolphinemu.dolphinemu.features.settings.model;
-
-import androidx.annotation.NonNull;
-
-import org.dolphinemu.dolphinemu.features.settings.utils.SettingsFile;
-
-// This stuff is pretty ugly. It's a kind of workaround for certain controller settings
-// not actually being available as game-specific settings.
-public class WiimoteProfileBooleanSetting implements AbstractBooleanSetting
-{
- private final int mPadID;
-
- private final String mSection;
- private final String mKey;
- private final boolean mDefaultValue;
-
- private final String mProfileKey;
-
- private final String mProfile;
-
- public WiimoteProfileBooleanSetting(String gameID, int padID, String section, String key,
- boolean defaultValue)
- {
- mPadID = padID;
- mSection = section;
- mKey = key;
- mDefaultValue = defaultValue;
-
- mProfileKey = SettingsFile.KEY_WIIMOTE_PROFILE + (padID + 1);
-
- mProfile = gameID + "_Wii" + padID;
- }
-
- @Override
- public boolean isOverridden(@NonNull Settings settings)
- {
- return settings.isWiimoteProfileEnabled(settings, mProfile, mProfileKey);
- }
-
- @Override
- public boolean isRuntimeEditable()
- {
- return false;
- }
-
- @Override
- public boolean delete(@NonNull Settings settings)
- {
- return settings.disableWiimoteProfile(settings, mProfileKey);
- }
-
- @Override
- public boolean getBoolean(@NonNull Settings settings)
- {
- if (settings.isWiimoteProfileEnabled(settings, mProfile, mProfileKey))
- return settings.getWiimoteProfile(mProfile, mPadID).getBoolean(mSection, mKey, mDefaultValue);
- else
- return mDefaultValue;
- }
-
- @Override
- public void setBoolean(@NonNull Settings settings, boolean newValue)
- {
- settings.getWiimoteProfile(mProfile, mPadID).setBoolean(mSection, mKey, newValue);
-
- settings.enableWiimoteProfile(settings, mProfile, mProfileKey);
- }
-}
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/WiimoteProfileStringSetting.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/WiimoteProfileStringSetting.java
deleted file mode 100644
index c62df5638d..0000000000
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/WiimoteProfileStringSetting.java
+++ /dev/null
@@ -1,70 +0,0 @@
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-package org.dolphinemu.dolphinemu.features.settings.model;
-
-import androidx.annotation.NonNull;
-
-import org.dolphinemu.dolphinemu.features.settings.utils.SettingsFile;
-
-// This stuff is pretty ugly. It's a kind of workaround for certain controller settings
-// not actually being available as game-specific settings.
-public class WiimoteProfileStringSetting implements AbstractStringSetting
-{
- private final int mPadID;
-
- private final String mSection;
- private final String mKey;
- private final String mDefaultValue;
-
- private final String mProfileKey;
-
- private final String mProfile;
-
- public WiimoteProfileStringSetting(String gameID, int padID, String section, String key,
- String defaultValue)
- {
- mPadID = padID;
- mSection = section;
- mKey = key;
- mDefaultValue = defaultValue;
-
- mProfileKey = SettingsFile.KEY_WIIMOTE_PROFILE + (padID + 1);
-
- mProfile = gameID + "_Wii" + padID;
- }
-
- @Override
- public boolean isOverridden(@NonNull Settings settings)
- {
- return settings.isWiimoteProfileEnabled(settings, mProfile, mProfileKey);
- }
-
- @Override
- public boolean isRuntimeEditable()
- {
- return false;
- }
-
- @Override
- public boolean delete(@NonNull Settings settings)
- {
- return settings.disableWiimoteProfile(settings, mProfileKey);
- }
-
- @NonNull @Override
- public String getString(@NonNull Settings settings)
- {
- if (settings.isWiimoteProfileEnabled(settings, mProfile, mProfileKey))
- return settings.getWiimoteProfile(mProfile, mPadID).getString(mSection, mKey, mDefaultValue);
- else
- return mDefaultValue;
- }
-
- @Override
- public void setString(@NonNull Settings settings, @NonNull String newValue)
- {
- settings.getWiimoteProfile(mProfile, mPadID).setString(mSection, mKey, newValue);
-
- settings.enableWiimoteProfile(settings, mProfile, mProfileKey);
- }
-}
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
index 3604d53087..9d1a783979 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
@@ -16,36 +16,30 @@ import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.UserDataActivity;
import org.dolphinemu.dolphinemu.features.settings.model.AbstractBooleanSetting;
import org.dolphinemu.dolphinemu.features.settings.model.AbstractIntSetting;
-import org.dolphinemu.dolphinemu.features.settings.model.AbstractStringSetting;
import org.dolphinemu.dolphinemu.features.settings.model.AdHocBooleanSetting;
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
import org.dolphinemu.dolphinemu.features.settings.model.FloatSetting;
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting;
-import org.dolphinemu.dolphinemu.features.settings.model.LegacyStringSetting;
import org.dolphinemu.dolphinemu.features.settings.model.PostProcessing;
import org.dolphinemu.dolphinemu.features.settings.model.ScaledIntSetting;
import org.dolphinemu.dolphinemu.features.settings.model.Settings;
import org.dolphinemu.dolphinemu.features.settings.model.StringSetting;
-import org.dolphinemu.dolphinemu.features.settings.model.WiimoteProfileStringSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.DateTimeChoiceSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.SwitchSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.FilePicker;
import org.dolphinemu.dolphinemu.features.settings.model.view.HeaderSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.HyperLinkHeaderSetting;
-import org.dolphinemu.dolphinemu.features.settings.model.view.InputBindingSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.InputStringSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.IntSliderSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.InvertedSwitchSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.LogSwitchSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.PercentSliderSetting;
-import org.dolphinemu.dolphinemu.features.settings.model.view.RumbleBindingSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.RunRunnable;
import org.dolphinemu.dolphinemu.features.settings.model.view.SettingsItem;
import org.dolphinemu.dolphinemu.features.settings.model.view.SingleChoiceSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.SingleChoiceSettingDynamicDescriptions;
import org.dolphinemu.dolphinemu.features.settings.model.view.StringSingleChoiceSetting;
import org.dolphinemu.dolphinemu.features.settings.model.view.SubmenuSetting;
-import org.dolphinemu.dolphinemu.features.settings.utils.SettingsFile;
import org.dolphinemu.dolphinemu.ui.main.MainPresenter;
import org.dolphinemu.dolphinemu.utils.BooleanSupplier;
import org.dolphinemu.dolphinemu.utils.EGLHelper;
@@ -1079,62 +1073,7 @@ public final class SettingsFragmentPresenter
{
if (gcPadType == 6) // Emulated
{
- sl.add(new HeaderSetting(mContext, R.string.generic_buttons, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_A + gcPadNumber, R.string.button_a, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_B + gcPadNumber, R.string.button_b, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_X + gcPadNumber, R.string.button_x, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_Y + gcPadNumber, R.string.button_y, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_Z + gcPadNumber, R.string.button_z, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_START + gcPadNumber, R.string.button_start, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.controller_control, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_CONTROL_UP + gcPadNumber, R.string.generic_up, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_CONTROL_DOWN + gcPadNumber, R.string.generic_down, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_CONTROL_LEFT + gcPadNumber, R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_CONTROL_RIGHT + gcPadNumber, R.string.generic_right,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.controller_c, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_C_UP + gcPadNumber, R.string.generic_up, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_C_DOWN + gcPadNumber, R.string.generic_down, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_C_LEFT + gcPadNumber, R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_C_RIGHT + gcPadNumber, R.string.generic_right, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.controller_trig, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_TRIGGER_L + gcPadNumber, R.string.trigger_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_TRIGGER_R + gcPadNumber, R.string.trigger_right, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.controller_dpad, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_DPAD_UP + gcPadNumber, R.string.generic_up, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_DPAD_DOWN + gcPadNumber, R.string.generic_down, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_DPAD_LEFT + gcPadNumber, R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_GCBIND_DPAD_RIGHT + gcPadNumber, R.string.generic_right, mGameID));
-
-
- sl.add(new HeaderSetting(mContext, R.string.emulation_control_rumble, 0));
- sl.add(new RumbleBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_EMU_RUMBLE + gcPadNumber, R.string.emulation_control_rumble,
- mGameID));
+ // TODO
}
else if (gcPadType == 12) // Adapter
{
@@ -1147,438 +1086,13 @@ public final class SettingsFragmentPresenter
private void addWiimoteSubSettings(ArrayList<SettingsItem> sl, int wiimoteNumber)
{
- // Bindings use controller numbers 4-7 (0-3 are GameCube), but the extension setting uses 1-4.
- // But game specific extension settings are saved in their own profile. These profiles
- // do not have any way to specify the controller that is loaded outside of knowing the filename
- // of the profile that was loaded.
- AbstractStringSetting extension;
- final String defaultExtension = "None";
- if (mGameID.isEmpty())
- {
- extension = new LegacyStringSetting(Settings.FILE_WIIMOTE,
- Settings.SECTION_WIIMOTE + (wiimoteNumber - 3), SettingsFile.KEY_WIIMOTE_EXTENSION,
- defaultExtension);
- }
- else
- {
- extension = new WiimoteProfileStringSetting(mGameID, wiimoteNumber - 4,
- Settings.SECTION_PROFILE, SettingsFile.KEY_WIIMOTE_EXTENSION, defaultExtension);
- }
-
- sl.add(new StringSingleChoiceSetting(mContext, extension, R.string.wiimote_extensions, 0,
- R.array.wiimoteExtensionsEntries, R.array.wiimoteExtensionsValues,
- MenuTag.getWiimoteExtensionMenuTag(wiimoteNumber)));
-
- sl.add(new HeaderSetting(mContext, R.string.generic_buttons, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_A + wiimoteNumber, R.string.button_a, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_B + wiimoteNumber, R.string.button_b, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_1 + wiimoteNumber, R.string.button_one, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_2 + wiimoteNumber, R.string.button_two, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_MINUS + wiimoteNumber, R.string.button_minus, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_PLUS + wiimoteNumber, R.string.button_plus, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_HOME + wiimoteNumber, R.string.button_home, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.wiimote_ir, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_IR_UP + wiimoteNumber, R.string.generic_up, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_IR_DOWN + wiimoteNumber, R.string.generic_down, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_IR_LEFT + wiimoteNumber, R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_IR_RIGHT + wiimoteNumber, R.string.generic_right, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_IR_FORWARD + wiimoteNumber, R.string.generic_forward,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_IR_BACKWARD + wiimoteNumber, R.string.generic_backward,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_IR_HIDE + wiimoteNumber, R.string.ir_hide, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.wiimote_swing, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SWING_UP + wiimoteNumber, R.string.generic_up, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SWING_DOWN + wiimoteNumber, R.string.generic_down, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SWING_LEFT + wiimoteNumber, R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SWING_RIGHT + wiimoteNumber, R.string.generic_right, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SWING_FORWARD + wiimoteNumber, R.string.generic_forward,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SWING_BACKWARD + wiimoteNumber, R.string.generic_backward,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.wiimote_tilt, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TILT_FORWARD + wiimoteNumber, R.string.generic_forward,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TILT_BACKWARD + wiimoteNumber, R.string.generic_backward,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TILT_LEFT + wiimoteNumber, R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TILT_RIGHT + wiimoteNumber, R.string.generic_right, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TILT_MODIFIER + wiimoteNumber, R.string.tilt_modifier,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.wiimote_shake, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SHAKE_X + wiimoteNumber, R.string.shake_x, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SHAKE_Y + wiimoteNumber, R.string.shake_y, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_SHAKE_Z + wiimoteNumber, R.string.shake_z, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.controller_dpad, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DPAD_UP + wiimoteNumber, R.string.generic_up, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DPAD_DOWN + wiimoteNumber, R.string.generic_down, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DPAD_LEFT + wiimoteNumber, R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DPAD_RIGHT + wiimoteNumber, R.string.generic_right, mGameID));
-
-
- sl.add(new HeaderSetting(mContext, R.string.emulation_control_rumble, 0));
- sl.add(new RumbleBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_EMU_RUMBLE + wiimoteNumber, R.string.emulation_control_rumble,
- mGameID));
+ // TODO
}
private void addExtensionTypeSettings(ArrayList<SettingsItem> sl, int wiimoteNumber,
int extentionType)
{
- switch (extentionType)
- {
- case 1: // Nunchuk
- sl.add(new HeaderSetting(mContext, R.string.generic_buttons, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_C + wiimoteNumber, R.string.nunchuk_button_c,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_Z + wiimoteNumber, R.string.button_z, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.generic_stick, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_UP + wiimoteNumber, R.string.generic_up, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_DOWN + wiimoteNumber, R.string.generic_down,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_RIGHT + wiimoteNumber, R.string.generic_right,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.wiimote_swing, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SWING_UP + wiimoteNumber, R.string.generic_up,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SWING_DOWN + wiimoteNumber, R.string.generic_down,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SWING_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SWING_RIGHT + wiimoteNumber,
- R.string.generic_right, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SWING_FORWARD + wiimoteNumber,
- R.string.generic_forward, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SWING_BACKWARD + wiimoteNumber,
- R.string.generic_backward, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.wiimote_tilt, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_TILT_FORWARD + wiimoteNumber,
- R.string.generic_forward, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_TILT_BACKWARD + wiimoteNumber,
- R.string.generic_backward, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_TILT_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_TILT_RIGHT + wiimoteNumber, R.string.generic_right,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_TILT_MODIFIER + wiimoteNumber,
- R.string.tilt_modifier, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.wiimote_shake, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SHAKE_X + wiimoteNumber, R.string.shake_x,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SHAKE_Y + wiimoteNumber, R.string.shake_y,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_NUNCHUK_SHAKE_Z + wiimoteNumber, R.string.shake_z,
- mGameID));
- break;
- case 2: // Classic
- sl.add(new HeaderSetting(mContext, R.string.generic_buttons, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_A + wiimoteNumber, R.string.button_a, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_B + wiimoteNumber, R.string.button_b, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_X + wiimoteNumber, R.string.button_x, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_Y + wiimoteNumber, R.string.button_y, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_ZL + wiimoteNumber, R.string.classic_button_zl,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_ZR + wiimoteNumber, R.string.classic_button_zr,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_MINUS + wiimoteNumber, R.string.button_minus,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_PLUS + wiimoteNumber, R.string.button_plus,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_HOME + wiimoteNumber, R.string.button_home,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.classic_leftstick, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_LEFT_UP + wiimoteNumber, R.string.generic_up,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_LEFT_DOWN + wiimoteNumber, R.string.generic_down,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_LEFT_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_LEFT_RIGHT + wiimoteNumber, R.string.generic_right,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.classic_rightstick, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_RIGHT_UP + wiimoteNumber, R.string.generic_up,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_RIGHT_DOWN + wiimoteNumber, R.string.generic_down,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_RIGHT_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_RIGHT_RIGHT + wiimoteNumber,
- R.string.generic_right, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.controller_trig, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_TRIGGER_L + wiimoteNumber, R.string.trigger_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_TRIGGER_R + wiimoteNumber, R.string.trigger_right,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.controller_dpad, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_DPAD_UP + wiimoteNumber, R.string.generic_up,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_DPAD_DOWN + wiimoteNumber, R.string.generic_down,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_DPAD_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_CLASSIC_DPAD_RIGHT + wiimoteNumber, R.string.generic_right,
- mGameID));
- break;
- case 3: // Guitar
- sl.add(new HeaderSetting(mContext, R.string.guitar_frets, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_FRET_GREEN + wiimoteNumber, R.string.generic_green,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_FRET_RED + wiimoteNumber, R.string.generic_red,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_FRET_YELLOW + wiimoteNumber,
- R.string.generic_yellow, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_FRET_BLUE + wiimoteNumber, R.string.generic_blue,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_FRET_ORANGE + wiimoteNumber,
- R.string.generic_orange, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.guitar_strum, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_STRUM_UP + wiimoteNumber, R.string.generic_up,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_STRUM_DOWN + wiimoteNumber, R.string.generic_down,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.generic_buttons, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_MINUS + wiimoteNumber, R.string.button_minus,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_PLUS + wiimoteNumber, R.string.button_plus,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.generic_stick, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_STICK_UP + wiimoteNumber, R.string.generic_up,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_STICK_DOWN + wiimoteNumber, R.string.generic_down,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_STICK_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_STICK_RIGHT + wiimoteNumber, R.string.generic_right,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.guitar_whammy, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_GUITAR_WHAMMY_BAR + wiimoteNumber, R.string.generic_right,
- mGameID));
- break;
- case 4: // Drums
- sl.add(new HeaderSetting(mContext, R.string.drums_pads, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_PAD_RED + wiimoteNumber, R.string.generic_red,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_PAD_YELLOW + wiimoteNumber, R.string.generic_yellow,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_PAD_BLUE + wiimoteNumber, R.string.generic_blue,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_PAD_GREEN + wiimoteNumber, R.string.generic_green,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_PAD_ORANGE + wiimoteNumber, R.string.generic_orange,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_PAD_BASS + wiimoteNumber, R.string.drums_pad_bass,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.generic_stick, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_STICK_UP + wiimoteNumber, R.string.generic_up,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_STICK_DOWN + wiimoteNumber, R.string.generic_down,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_STICK_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_STICK_RIGHT + wiimoteNumber, R.string.generic_right,
- mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.generic_buttons, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_MINUS + wiimoteNumber, R.string.button_minus,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_DRUMS_PLUS + wiimoteNumber, R.string.button_plus,
- mGameID));
- break;
- case 5: // Turntable
- sl.add(new HeaderSetting(mContext, R.string.generic_buttons, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_GREEN_LEFT + wiimoteNumber,
- R.string.turntable_button_green_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_RED_LEFT + wiimoteNumber,
- R.string.turntable_button_red_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_BLUE_LEFT + wiimoteNumber,
- R.string.turntable_button_blue_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_GREEN_RIGHT + wiimoteNumber,
- R.string.turntable_button_green_right, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_RED_RIGHT + wiimoteNumber,
- R.string.turntable_button_red_right, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_BLUE_RIGHT + wiimoteNumber,
- R.string.turntable_button_blue_right, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_MINUS + wiimoteNumber,
- R.string.button_minus, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_PLUS + wiimoteNumber,
- R.string.button_plus, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_EUPHORIA + wiimoteNumber,
- R.string.turntable_button_euphoria, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.turntable_table_left, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_LEFT_LEFT + wiimoteNumber, R.string.generic_left,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_LEFT_RIGHT + wiimoteNumber,
- R.string.generic_right, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.turntable_table_right, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_RIGHT_LEFT + wiimoteNumber,
- R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_RIGHT_RIGHT + wiimoteNumber,
- R.string.generic_right, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.generic_stick, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_STICK_UP + wiimoteNumber, R.string.generic_up,
- mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_STICK_DOWN + wiimoteNumber,
- R.string.generic_down, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_STICK_LEFT + wiimoteNumber,
- R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_STICK_RIGHT + wiimoteNumber,
- R.string.generic_right, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.turntable_effect, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_EFFECT_DIAL + wiimoteNumber,
- R.string.turntable_effect_dial, mGameID));
-
- sl.add(new HeaderSetting(mContext, R.string.turntable_crossfade, 0));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_CROSSFADE_LEFT + wiimoteNumber,
- R.string.generic_left, mGameID));
- sl.add(new InputBindingSetting(mContext, Settings.FILE_DOLPHIN, Settings.SECTION_BINDINGS,
- SettingsFile.KEY_WIIBIND_TURNTABLE_CROSSFADE_RIGHT + wiimoteNumber,
- R.string.generic_right, mGameID));
- break;
- }
+ // TODO
}
private static int getLogVerbosityEntries()
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/utils/SettingsFile.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/utils/SettingsFile.java
index 87f58b4d02..9362b4e980 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/utils/SettingsFile.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/utils/SettingsFile.java
@@ -22,158 +22,9 @@ public final class SettingsFile
public static final String KEY_GCPAD_PLAYER_1 = "SIDevice0";
- public static final String KEY_GCBIND_A = "InputA_";
- public static final String KEY_GCBIND_B = "InputB_";
- public static final String KEY_GCBIND_X = "InputX_";
- public static final String KEY_GCBIND_Y = "InputY_";
- public static final String KEY_GCBIND_Z = "InputZ_";
- public static final String KEY_GCBIND_START = "InputStart_";
- public static final String KEY_GCBIND_CONTROL_UP = "MainUp_";
- public static final String KEY_GCBIND_CONTROL_DOWN = "MainDown_";
- public static final String KEY_GCBIND_CONTROL_LEFT = "MainLeft_";
- public static final String KEY_GCBIND_CONTROL_RIGHT = "MainRight_";
- public static final String KEY_GCBIND_C_UP = "CStickUp_";
- public static final String KEY_GCBIND_C_DOWN = "CStickDown_";
- public static final String KEY_GCBIND_C_LEFT = "CStickLeft_";
- public static final String KEY_GCBIND_C_RIGHT = "CStickRight_";
- public static final String KEY_GCBIND_TRIGGER_L = "InputL_";
- public static final String KEY_GCBIND_TRIGGER_R = "InputR_";
- public static final String KEY_GCBIND_DPAD_UP = "DPadUp_";
- public static final String KEY_GCBIND_DPAD_DOWN = "DPadDown_";
- public static final String KEY_GCBIND_DPAD_LEFT = "DPadLeft_";
- public static final String KEY_GCBIND_DPAD_RIGHT = "DPadRight_";
-
- public static final String KEY_EMU_RUMBLE = "EmuRumble";
-
- public static final String KEY_WIIMOTE_EXTENSION = "Extension";
-
- // Controller keys for game specific settings
- public static final String KEY_WIIMOTE_PROFILE = "WiimoteProfile";
-
- public static final String KEY_WIIBIND_A = "WiimoteA_";
- public static final String KEY_WIIBIND_B = "WiimoteB_";
- public static final String KEY_WIIBIND_1 = "Wiimote1_";
- public static final String KEY_WIIBIND_2 = "Wiimote2_";
- public static final String KEY_WIIBIND_MINUS = "WiimoteMinus_";
- public static final String KEY_WIIBIND_PLUS = "WiimotePlus_";
- public static final String KEY_WIIBIND_HOME = "WiimoteHome_";
- public static final String KEY_WIIBIND_IR_UP = "IRUp_";
- public static final String KEY_WIIBIND_IR_DOWN = "IRDown_";
- public static final String KEY_WIIBIND_IR_LEFT = "IRLeft_";
- public static final String KEY_WIIBIND_IR_RIGHT = "IRRight_";
- public static final String KEY_WIIBIND_IR_FORWARD = "IRForward_";
- public static final String KEY_WIIBIND_IR_BACKWARD = "IRBackward_";
- public static final String KEY_WIIBIND_IR_HIDE = "IRHide_";
public static final String KEY_WIIBIND_IR_PITCH = "IRTotalPitch";
public static final String KEY_WIIBIND_IR_YAW = "IRTotalYaw";
public static final String KEY_WIIBIND_IR_VERTICAL_OFFSET = "IRVerticalOffset";
- public static final String KEY_WIIBIND_SWING_UP = "SwingUp_";
- public static final String KEY_WIIBIND_SWING_DOWN = "SwingDown_";
- public static final String KEY_WIIBIND_SWING_LEFT = "SwingLeft_";
- public static final String KEY_WIIBIND_SWING_RIGHT = "SwingRight_";
- public static final String KEY_WIIBIND_SWING_FORWARD = "SwingForward_";
- public static final String KEY_WIIBIND_SWING_BACKWARD = "SwingBackward_";
- public static final String KEY_WIIBIND_TILT_FORWARD = "TiltForward_";
- public static final String KEY_WIIBIND_TILT_BACKWARD = "TiltBackward_";
- public static final String KEY_WIIBIND_TILT_LEFT = "TiltLeft_";
- public static final String KEY_WIIBIND_TILT_RIGHT = "TiltRight_";
- public static final String KEY_WIIBIND_TILT_MODIFIER = "TiltModifier_";
- public static final String KEY_WIIBIND_SHAKE_X = "ShakeX_";
- public static final String KEY_WIIBIND_SHAKE_Y = "ShakeY_";
- public static final String KEY_WIIBIND_SHAKE_Z = "ShakeZ_";
- public static final String KEY_WIIBIND_DPAD_UP = "WiimoteUp_";
- public static final String KEY_WIIBIND_DPAD_DOWN = "WiimoteDown_";
- public static final String KEY_WIIBIND_DPAD_LEFT = "WiimoteLeft_";
- public static final String KEY_WIIBIND_DPAD_RIGHT = "WiimoteRight_";
- public static final String KEY_WIIBIND_NUNCHUK_C = "NunchukC_";
- public static final String KEY_WIIBIND_NUNCHUK_Z = "NunchukZ_";
- public static final String KEY_WIIBIND_NUNCHUK_UP = "NunchukUp_";
- public static final String KEY_WIIBIND_NUNCHUK_DOWN = "NunchukDown_";
- public static final String KEY_WIIBIND_NUNCHUK_LEFT = "NunchukLeft_";
- public static final String KEY_WIIBIND_NUNCHUK_RIGHT = "NunchukRight_";
- public static final String KEY_WIIBIND_NUNCHUK_SWING_UP = "NunchukSwingUp_";
- public static final String KEY_WIIBIND_NUNCHUK_SWING_DOWN = "NunchukSwingDown_";
- public static final String KEY_WIIBIND_NUNCHUK_SWING_LEFT = "NunchukSwingLeft_";
- public static final String KEY_WIIBIND_NUNCHUK_SWING_RIGHT = "NunchukSwingRight_";
- public static final String KEY_WIIBIND_NUNCHUK_SWING_FORWARD = "NunchukSwingForward_";
- public static final String KEY_WIIBIND_NUNCHUK_SWING_BACKWARD = "NunchukSwingBackward_";
- public static final String KEY_WIIBIND_NUNCHUK_TILT_FORWARD = "NunchukTiltForward_";
- public static final String KEY_WIIBIND_NUNCHUK_TILT_BACKWARD = "NunchukTiltBackward_";
- public static final String KEY_WIIBIND_NUNCHUK_TILT_LEFT = "NunchukTiltLeft_";
- public static final String KEY_WIIBIND_NUNCHUK_TILT_RIGHT = "NunchukTiltRight_";
- public static final String KEY_WIIBIND_NUNCHUK_TILT_MODIFIER = "NunchukTiltModifier_";
- public static final String KEY_WIIBIND_NUNCHUK_SHAKE_X = "NunchukShakeX_";
- public static final String KEY_WIIBIND_NUNCHUK_SHAKE_Y = "NunchukShakeY_";
- public static final String KEY_WIIBIND_NUNCHUK_SHAKE_Z = "NunchukShakeZ_";
- public static final String KEY_WIIBIND_CLASSIC_A = "ClassicA_";
- public static final String KEY_WIIBIND_CLASSIC_B = "ClassicB_";
- public static final String KEY_WIIBIND_CLASSIC_X = "ClassicX_";
- public static final String KEY_WIIBIND_CLASSIC_Y = "ClassicY_";
- public static final String KEY_WIIBIND_CLASSIC_ZL = "ClassicZL_";
- public static final String KEY_WIIBIND_CLASSIC_ZR = "ClassicZR_";
- public static final String KEY_WIIBIND_CLASSIC_MINUS = "ClassicMinus_";
- public static final String KEY_WIIBIND_CLASSIC_PLUS = "ClassicPlus_";
- public static final String KEY_WIIBIND_CLASSIC_HOME = "ClassicHome_";
- public static final String KEY_WIIBIND_CLASSIC_LEFT_UP = "ClassicLeftStickUp_";
- public static final String KEY_WIIBIND_CLASSIC_LEFT_DOWN = "ClassicLeftStickDown_";
- public static final String KEY_WIIBIND_CLASSIC_LEFT_LEFT = "ClassicLeftStickLeft_";
- public static final String KEY_WIIBIND_CLASSIC_LEFT_RIGHT = "ClassicLeftStickRight_";
- public static final String KEY_WIIBIND_CLASSIC_RIGHT_UP = "ClassicRightStickUp_";
- public static final String KEY_WIIBIND_CLASSIC_RIGHT_DOWN = "ClassicRightStickDown_";
- public static final String KEY_WIIBIND_CLASSIC_RIGHT_LEFT = "ClassicRightStickLeft_";
- public static final String KEY_WIIBIND_CLASSIC_RIGHT_RIGHT = "ClassicRightStickRight_";
- public static final String KEY_WIIBIND_CLASSIC_TRIGGER_L = "ClassicTriggerL_";
- public static final String KEY_WIIBIND_CLASSIC_TRIGGER_R = "ClassicTriggerR_";
- public static final String KEY_WIIBIND_CLASSIC_DPAD_UP = "ClassicUp_";
- public static final String KEY_WIIBIND_CLASSIC_DPAD_DOWN = "ClassicDown_";
- public static final String KEY_WIIBIND_CLASSIC_DPAD_LEFT = "ClassicLeft_";
- public static final String KEY_WIIBIND_CLASSIC_DPAD_RIGHT = "ClassicRight_";
- public static final String KEY_WIIBIND_GUITAR_FRET_GREEN = "GuitarGreen_";
- public static final String KEY_WIIBIND_GUITAR_FRET_RED = "GuitarRed_";
- public static final String KEY_WIIBIND_GUITAR_FRET_YELLOW = "GuitarYellow_";
- public static final String KEY_WIIBIND_GUITAR_FRET_BLUE = "GuitarBlue_";
- public static final String KEY_WIIBIND_GUITAR_FRET_ORANGE = "GuitarOrange_";
- public static final String KEY_WIIBIND_GUITAR_STRUM_UP = "GuitarStrumUp_";
- public static final String KEY_WIIBIND_GUITAR_STRUM_DOWN = "GuitarStrumDown_";
- public static final String KEY_WIIBIND_GUITAR_MINUS = "GuitarMinus_";
- public static final String KEY_WIIBIND_GUITAR_PLUS = "GuitarPlus_";
- public static final String KEY_WIIBIND_GUITAR_STICK_UP = "GuitarUp_";
- public static final String KEY_WIIBIND_GUITAR_STICK_DOWN = "GuitarDown_";
- public static final String KEY_WIIBIND_GUITAR_STICK_LEFT = "GuitarLeft_";
- public static final String KEY_WIIBIND_GUITAR_STICK_RIGHT = "GuitarRight_";
- public static final String KEY_WIIBIND_GUITAR_WHAMMY_BAR = "GuitarWhammy_";
- public static final String KEY_WIIBIND_DRUMS_PAD_RED = "DrumsRed_";
- public static final String KEY_WIIBIND_DRUMS_PAD_YELLOW = "DrumsYellow_";
- public static final String KEY_WIIBIND_DRUMS_PAD_BLUE = "DrumsBlue_";
- public static final String KEY_WIIBIND_DRUMS_PAD_GREEN = "DrumsGreen_";
- public static final String KEY_WIIBIND_DRUMS_PAD_ORANGE = "DrumsOrange_";
- public static final String KEY_WIIBIND_DRUMS_PAD_BASS = "DrumsBass_";
- public static final String KEY_WIIBIND_DRUMS_MINUS = "DrumsMinus_";
- public static final String KEY_WIIBIND_DRUMS_PLUS = "DrumsPlus_";
- public static final String KEY_WIIBIND_DRUMS_STICK_UP = "DrumsUp_";
- public static final String KEY_WIIBIND_DRUMS_STICK_DOWN = "DrumsDown_";
- public static final String KEY_WIIBIND_DRUMS_STICK_LEFT = "DrumsLeft_";
- public static final String KEY_WIIBIND_DRUMS_STICK_RIGHT = "DrumsRight_";
- public static final String KEY_WIIBIND_TURNTABLE_GREEN_LEFT = "TurntableGreenLeft_";
- public static final String KEY_WIIBIND_TURNTABLE_RED_LEFT = "TurntableRedLeft_";
- public static final String KEY_WIIBIND_TURNTABLE_BLUE_LEFT = "TurntableBlueLeft_";
- public static final String KEY_WIIBIND_TURNTABLE_GREEN_RIGHT = "TurntableGreenRight_";
- public static final String KEY_WIIBIND_TURNTABLE_RED_RIGHT = "TurntableRedRight_";
- public static final String KEY_WIIBIND_TURNTABLE_BLUE_RIGHT = "TurntableBlueRight_";
- public static final String KEY_WIIBIND_TURNTABLE_MINUS = "TurntableMinus_";
- public static final String KEY_WIIBIND_TURNTABLE_PLUS = "TurntablePlus_";
- public static final String KEY_WIIBIND_TURNTABLE_EUPHORIA = "TurntableEuphoria_";
- public static final String KEY_WIIBIND_TURNTABLE_LEFT_LEFT = "TurntableLeftLeft_";
- public static final String KEY_WIIBIND_TURNTABLE_LEFT_RIGHT = "TurntableLeftRight_";
- public static final String KEY_WIIBIND_TURNTABLE_RIGHT_LEFT = "TurntableRightLeft_";
- public static final String KEY_WIIBIND_TURNTABLE_RIGHT_RIGHT = "TurntableRightRight_";
- public static final String KEY_WIIBIND_TURNTABLE_STICK_UP = "TurntableUp_";
- public static final String KEY_WIIBIND_TURNTABLE_STICK_DOWN = "TurntableDown_";
- public static final String KEY_WIIBIND_TURNTABLE_STICK_LEFT = "TurntableLeft_";
- public static final String KEY_WIIBIND_TURNTABLE_STICK_RIGHT = "TurntableRight_";
- public static final String KEY_WIIBIND_TURNTABLE_EFFECT_DIAL = "TurntableEffDial_";
- public static final String KEY_WIIBIND_TURNTABLE_CROSSFADE_LEFT = "TurntableCrossLeft_";
- public static final String KEY_WIIBIND_TURNTABLE_CROSSFADE_RIGHT = "TurntableCrossRight_";
private static BiMap<String, String> sectionsMap = new BiMap<>();
@@ -283,13 +134,4 @@ public final class SettingsFile
return new File(
DirectoryInitialization.getUserDirectory() + "/GameSettings/" + gameId + ".ini");
}
-
- public static File getWiiProfile(String profile)
- {
- String wiiConfigPath =
- DirectoryInitialization.getUserDirectory() + "/Config/Profiles/Wiimote/" +
- profile + ".ini";
-
- return new File(wiiConfigPath);
- }
}
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/utils/ControllerMappingHelper.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/utils/ControllerMappingHelper.java
deleted file mode 100644
index 9e31a46a96..0000000000
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/utils/ControllerMappingHelper.java
+++ /dev/null
@@ -1,65 +0,0 @@
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-package org.dolphinemu.dolphinemu.utils;
-
-import android.view.InputDevice;
-import android.view.KeyEvent;
-import android.view.MotionEvent;
-
-/**
- * Some controllers have incorrect mappings. This class has special-case fixes for them.
- */
-public class ControllerMappingHelper
-{
- /**
- * Some controllers report extra button presses that can be ignored.
- */
- public static boolean shouldKeyBeIgnored(InputDevice inputDevice, int keyCode)
- {
- if (isDualShock4(inputDevice))
- {
- // The two analog triggers generate analog motion events as well as a keycode.
- // We always prefer to use the analog values, so throw away the button press
- return keyCode == KeyEvent.KEYCODE_BUTTON_L2 || keyCode == KeyEvent.KEYCODE_BUTTON_R2;
- }
- return false;
- }
-
- /**
- * Scale an axis to be zero-centered with a proper range.
- */
- public static float scaleAxis(InputDevice inputDevice, int axis, float value)
- {
- if (isDualShock4(inputDevice))
- {
- // Android doesn't have correct mappings for this controller's triggers. It reports them
- // as RX & RY, centered at -1.0, and with a range of [-1.0, 1.0]
- // Scale them to properly zero-centered with a range of [0.0, 1.0].
- if (axis == MotionEvent.AXIS_RX || axis == MotionEvent.AXIS_RY)
- {
- return (value + 1) / 2.0f;
- }
- }
- else if (isXboxOneWireless(inputDevice))
- {
- // Same as the DualShock 4, the mappings are missing.
- if (axis == MotionEvent.AXIS_Z || axis == MotionEvent.AXIS_RZ)
- {
- return (value + 1) / 2.0f;
- }
- }
- return value;
- }
-
- private static boolean isDualShock4(InputDevice inputDevice)
- {
- // Sony DualShock 4 controller
- return inputDevice.getVendorId() == 0x54c && inputDevice.getProductId() == 0x9cc;
- }
-
- private static boolean isXboxOneWireless(InputDevice inputDevice)
- {
- // Microsoft Xbox One controller
- return inputDevice.getVendorId() == 0x45e && inputDevice.getProductId() == 0x2e0;
- }
-}