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authorPokechu22 <Pokechu022@gmail.com>2021-07-29 17:43:35 -0700
committerPokechu22 <Pokechu022@gmail.com>2021-11-17 21:27:32 -0800
commit93eea7cb1382cee1a265f330b824dcf1ca65294c (patch)
treec76b464a76f6689f8795e12ad1954b23f47bc71c /Source/Android/app/src/main/res/values/strings.xml
parentee80298ca4b4fb810b02334508e11c5405aa77d2 (diff)
VideoCommon: Add option to use old behavior (Fast Texture Sampling)
Co-authored-by: JosJuice <josjuice@gmail.com>
Diffstat (limited to 'Source/Android/app/src/main/res/values/strings.xml')
-rw-r--r--Source/Android/app/src/main/res/values/strings.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml
index efcdf82bd4..664e9e8343 100644
--- a/Source/Android/app/src/main/res/values/strings.xml
+++ b/Source/Android/app/src/main/res/values/strings.xml
@@ -277,6 +277,8 @@
<string name="vertex_rounding_description">Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at higher internal resolutions. This setting has no effect when native internal resolution is used. If unsure, leave this unchecked.</string>
<string name="texture_cache_to_state">Save Texture Cache to State</string>
<string name="texture_cache_to_state_description">Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies in save states. Fixes missing and/or non-upscaled textures/objects when loading states at the cost of additional save/load time.</string>
+ <string name="fast_texture_sampling">Fast Texture Sampling</string>
+ <string name="fast_texture_sampling_description">Use the video backend\'s built-in texture sampling functionality instead of a manual implementation.</string>
<string name="aspect_ratio">Aspect Ratio</string>
<string name="aspect_ratio_description">Select what aspect ratio to use when rendering</string>
<string name="shader_compilation_mode">Shader Compilation Mode</string>