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authorStenzek <stenzek@gmail.com>2018-11-05 23:16:13 +1000
committerStenzek <stenzek@gmail.com>2018-11-07 16:25:01 +1000
commit71e3bc40a3aa04690d322b558fabe1bf7f2a1638 (patch)
tree04417f62d64aa457d18a10cc5e3b1b3462568590 /Source/Android/app/src/main/res
parent66b6e72c5ec49484966520d13b92a844b359e794 (diff)
Android: Add defer EFB copies to settings
Diffstat (limited to 'Source/Android/app/src/main/res')
-rw-r--r--Source/Android/app/src/main/res/values/strings.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml
index e1ad38d38f..ed70092646 100644
--- a/Source/Android/app/src/main/res/values/strings.xml
+++ b/Source/Android/app/src/main/res/values/strings.xml
@@ -207,6 +207,8 @@
<string name="ignore_format_changes_description">Ignore any changes to the EFB format.</string>
<string name="efb_copy_method">Store EFB Copies to Texture Only</string>
<string name="efb_copy_method_description">Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.</string>
+ <string name="defer_efb_copies">Defer EFB Copies to RAM</string>
+ <string name="defer_efb_copies_description">Waits until the game synchronizes with the emulated GPU before writing the contents of EFB copies to RAM. May result in faster performance. If unsure, leave this unchecked.</string>
<string name="texture_cache">Texture Cache</string>
<string name="texture_cache_accuracy">Texture Cache Accuracy</string>
<string name="texture_cache_accuracy_description">The safer the selection, the less likely the emulator will be missing any texture updates from RAM.</string>