diff options
| author | mahdihijazi <mahdi.hijaz@hotmail.com> | 2018-01-28 01:51:42 +0100 |
|---|---|---|
| committer | mahdihijazi <mahdi.hijaz@hotmail.com> | 2018-07-01 22:25:13 +0200 |
| commit | b924445e4894499a315769852fe5df7f747b739a (patch) | |
| tree | a90875fccfc1187e6b6c1aa5a06929a87e58099d /Source/Android/app/src/main/res | |
| parent | b4bb213ffdca35d16491ef84348adfc38c76a001 (diff) | |
Android: Support Post Processing Shaders
Diffstat (limited to 'Source/Android/app/src/main/res')
| -rw-r--r-- | Source/Android/app/src/main/res/values/strings.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml index 9055965d97..23206afdd1 100644 --- a/Source/Android/app/src/main/res/values/strings.xml +++ b/Source/Android/app/src/main/res/values/strings.xml @@ -152,6 +152,8 @@ <string name="FSAA_description">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string> <string name="anisotropic_filtering">Anisotropic Filtering</string> <string name="anisotropic_filtering_description">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string> + <string name="post_processing_shader">Post-Processing Effect</string> + <string name="post_processing_shader_description">Apply a post-processing effect after finishing a frame</string> <string name="postprocessing_shader">Post Processing Shader</string> <string name="postprocessing_shader_description">Apply a post-processing effect after finishing a frame.</string> <string name="scaled_efb_copy">Scaled EFB Copy</string> |
