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authormahdihijazi <mahdi.hijaz@hotmail.com>2018-01-28 01:51:42 +0100
committermahdihijazi <mahdi.hijaz@hotmail.com>2018-07-01 22:25:13 +0200
commitb924445e4894499a315769852fe5df7f747b739a (patch)
treea90875fccfc1187e6b6c1aa5a06929a87e58099d /Source/Android/app/src/main/res
parentb4bb213ffdca35d16491ef84348adfc38c76a001 (diff)
Android: Support Post Processing Shaders
Diffstat (limited to 'Source/Android/app/src/main/res')
-rw-r--r--Source/Android/app/src/main/res/values/strings.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml
index 9055965d97..23206afdd1 100644
--- a/Source/Android/app/src/main/res/values/strings.xml
+++ b/Source/Android/app/src/main/res/values/strings.xml
@@ -152,6 +152,8 @@
<string name="FSAA_description">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
<string name="anisotropic_filtering">Anisotropic Filtering</string>
<string name="anisotropic_filtering_description">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
+ <string name="post_processing_shader">Post-Processing Effect</string>
+ <string name="post_processing_shader_description">Apply a post-processing effect after finishing a frame</string>
<string name="postprocessing_shader">Post Processing Shader</string>
<string name="postprocessing_shader_description">Apply a post-processing effect after finishing a frame.</string>
<string name="scaled_efb_copy">Scaled EFB Copy</string>