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| author | Léo Lam <leo@innovatetechnologi.es> | 2018-06-15 19:54:49 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-06-15 19:54:49 +0200 |
| commit | bd85d63c623a7ee005c806c43f1a1d6ebbb47efb (patch) | |
| tree | ca8af891504ed934c7c9b84f9c486cbcd71bed86 /Source/Android/app/src/main/res | |
| parent | 0ee9b884caa3ff0ae85a12c942c0f9518d6f5b71 (diff) | |
| parent | 31b3647d73a19f57a97ca1217f6b91d395108860 (diff) | |
Merge pull request #7120 from Ebola16/313
Update Android Gradle to 3.1.3 and minor improvements
Diffstat (limited to 'Source/Android/app/src/main/res')
| -rw-r--r-- | Source/Android/app/src/main/res/values/strings.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml index bd62cfd825..c3f97ae4de 100644 --- a/Source/Android/app/src/main/res/values/strings.xml +++ b/Source/Android/app/src/main/res/values/strings.xml @@ -117,6 +117,7 @@ <string name="overclock_enable">Override Emulated CPU Clock Speed</string> <string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string> <string name="overclock_title">Emulated CPU Clock Speed</string> + <string name="overclock_title_description">Adjusts the emulated CPU\'s clock rate if \"Override Emulated CPU Clock Speed\" is enabled.</string> <string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string> <string name="slot_a_device">GameCube Slot A Device</string> <string name="slot_b_device">GameCube Slot B Device</string> |
