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authorJosJuice <josjuice@gmail.com>2026-06-27 08:18:34 +0200
committerJosJuice <josjuice@gmail.com>2026-07-05 10:23:12 +0200
commitf5d225691ed3bc56e2da589e7f548835bae090c9 (patch)
tree934934caa1f7f275f5426bb0d9467e4700bc6ac6 /Source/Android/app/src/main
parentd8d37fdbc487d7befe324a10b3b83e5b32f3644e (diff)
Android: Set USAGE_MEDIA for rumble
This lets rumble work even if the user has turned off the Android setting Sound and vibration > Vibration and haptics > Interactive haptics > Touch feedback. Rumble can still be disabled through Dolphin's controller bindings and through in-game settings (GameCube) or SYSCONF (Wii).
Diffstat (limited to 'Source/Android/app/src/main')
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt19
1 files changed, 16 insertions, 3 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt
index 71b37ff513..ceba48e4bf 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/input/model/ControllerInterface.kt
@@ -4,10 +4,12 @@ package org.dolphinemu.dolphinemu.features.input.model
import android.content.Context
import android.hardware.input.InputManager
+import android.media.AudioAttributes
import android.os.Build
import android.os.Handler
import android.os.HandlerThread
import android.os.Looper
+import android.os.VibrationAttributes
import android.os.VibrationEffect
import android.os.Vibrator
import android.os.VibratorManager
@@ -180,10 +182,21 @@ object ControllerInterface {
@Keep
@JvmStatic
private fun vibrate(vibrator: Vibrator) {
- if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
- vibrator.vibrate(VibrationEffect.createOneShot(100, VibrationEffect.DEFAULT_AMPLITUDE))
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
+ vibrator.vibrate(
+ VibrationEffect.createOneShot(100, VibrationEffect.DEFAULT_AMPLITUDE),
+ VibrationAttributes.Builder().setUsage(VibrationAttributes.USAGE_MEDIA).build()
+ )
} else {
- vibrator.vibrate(100)
+ val attributes = AudioAttributes.Builder().setUsage(AudioAttributes.USAGE_MEDIA).build()
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
+ vibrator.vibrate(
+ VibrationEffect.createOneShot(100, VibrationEffect.DEFAULT_AMPLITUDE),
+ attributes
+ )
+ } else {
+ vibrator.vibrate(100, attributes)
+ }
}
}