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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-10-01 13:35:00 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-12-05 16:17:11 -0500
commit148c2f3c0d9d498dd07546226328d1ea67b300c0 (patch)
treef7dbf607fd3dce8aab352649a71a4a6638fd16ae /Source/Android/jni/AndroidCommon/IDCache.cpp
parenta65246ec3f32b583e4430b2902331b7a739eecdd (diff)
Refactored AchievementManager hash code to take a volume.
This change splits LoadGameAsync into three methods: two HashGame methods to accept either a string filepath or a volume, and a common LoadGameSync that both HashGames call to actually process the code. In the process, some minor cleanup, and the hash resolution now takes place on the work queue asynchronously.
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