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authorMarkus Wick <degasus@users.noreply.github.com>2018-09-21 17:05:46 +0200
committerGitHub <noreply@github.com>2018-09-21 17:05:46 +0200
commit85961f996ef1c142b056c29bd88456bf2d0d00c9 (patch)
treee801c250d6e3ce5075521b0f8e078ca81802db9f /Source/Android/jni/ButtonManager.cpp
parenta61036abfed95e8d1e193222e7eaa23fac4c6f43 (diff)
parent1f3447113063150b1793a325e9299ba1d42aab80 (diff)
Merge pull request #7400 from zackhow/phone-rumble
Android: Add rumble for phone
Diffstat (limited to 'Source/Android/jni/ButtonManager.cpp')
-rw-r--r--Source/Android/jni/ButtonManager.cpp354
1 files changed, 294 insertions, 60 deletions
diff --git a/Source/Android/jni/ButtonManager.cpp b/Source/Android/jni/ButtonManager.cpp
index 6f6b812494..0e7078d602 100644
--- a/Source/Android/jni/ButtonManager.cpp
+++ b/Source/Android/jni/ButtonManager.cpp
@@ -18,83 +18,309 @@ const std::string touchScreenKey = "Touchscreen";
std::unordered_map<std::string, InputDevice*> m_controllers;
std::vector<std::string> configStrings = {
// GC
- "InputA", "InputB", "InputStart", "InputX", "InputY", "InputZ", "DPadUp", "DPadDown",
- "DPadLeft", "DPadRight", "MainUp", "MainDown", "MainLeft", "MainRight", "CStickUp",
- "CStickDown", "CStickLeft", "CStickRight", "InputL", "InputR",
+ "InputA",
+ "InputB",
+ "InputStart",
+ "InputX",
+ "InputY",
+ "InputZ",
+ "DPadUp",
+ "DPadDown",
+ "DPadLeft",
+ "DPadRight",
+ "MainUp",
+ "MainDown",
+ "MainLeft",
+ "MainRight",
+ "CStickUp",
+ "CStickDown",
+ "CStickLeft",
+ "CStickRight",
+ "InputL",
+ "InputR",
// Wiimote
- "WiimoteA", "WiimoteB", "WiimoteMinus", "WiimotePlus", "WiimoteHome", "Wiimote1", "Wiimote2",
- "WiimoteUp", "WiimoteDown", "WiimoteLeft", "WiimoteRight", "IRUp", "IRDown", "IRLeft",
- "IRRight", "IRForward", "IRBackward", "IRHide", "SwingUp", "SwingDown", "SwingLeft",
- "SwingRight", "SwingForward", "SwingBackward", "TiltForward", "TiltBackward", "TiltLeft",
- "TiltRight", "TiltModifier", "ShakeX", "ShakeY", "ShakeZ",
+ "WiimoteA",
+ "WiimoteB",
+ "WiimoteMinus",
+ "WiimotePlus",
+ "WiimoteHome",
+ "Wiimote1",
+ "Wiimote2",
+ "WiimoteUp",
+ "WiimoteDown",
+ "WiimoteLeft",
+ "WiimoteRight",
+ "IRUp",
+ "IRDown",
+ "IRLeft",
+ "IRRight",
+ "IRForward",
+ "IRBackward",
+ "IRHide",
+ "SwingUp",
+ "SwingDown",
+ "SwingLeft",
+ "SwingRight",
+ "SwingForward",
+ "SwingBackward",
+ "TiltForward",
+ "TiltBackward",
+ "TiltLeft",
+ "TiltRight",
+ "TiltModifier",
+ "ShakeX",
+ "ShakeY",
+ "ShakeZ",
// Nunchuk
- "NunchukC", "NunchukZ", "NunchukUp", "NunchukDown", "NunchukLeft", "NunchukRight",
- "NunchukSwingUp", "NunchukSwingDown", "NunchukSwingLeft", "NunchukSwingRight",
- "NunchukSwingForward", "NunchukSwingBackward", "NunchukTiltForward", "NunchukTiltBackward",
- "NunchukTiltLeft", "NunchukTiltRight", "NunchukTiltModifier", "NunchukShakeX", "NunchukShakeY",
+ "NunchukC",
+ "NunchukZ",
+ "NunchukUp",
+ "NunchukDown",
+ "NunchukLeft",
+ "NunchukRight",
+ "NunchukSwingUp",
+ "NunchukSwingDown",
+ "NunchukSwingLeft",
+ "NunchukSwingRight",
+ "NunchukSwingForward",
+ "NunchukSwingBackward",
+ "NunchukTiltForward",
+ "NunchukTiltBackward",
+ "NunchukTiltLeft",
+ "NunchukTiltRight",
+ "NunchukTiltModifier",
+ "NunchukShakeX",
+ "NunchukShakeY",
"NunchukShakeZ",
// Classic
- "ClassicA", "ClassicB", "ClassicX", "ClassicY", "ClassicMinus", "ClassicPlus", "ClassicHome",
- "ClassicZL", "ClassicZR", "ClassicUp", "ClassicDown", "ClassicLeft", "ClassicRight",
- "ClassicLeftStickUp", "ClassicLeftStickDown", "ClassicLeftStickLeft", "ClassicLeftStickRight",
- "ClassicRightStickUp", "ClassicRightStickDown", "ClassicRightStickLeft",
- "ClassicRightStickRight", "ClassicTriggerL", "ClassicTriggerR",
+ "ClassicA",
+ "ClassicB",
+ "ClassicX",
+ "ClassicY",
+ "ClassicMinus",
+ "ClassicPlus",
+ "ClassicHome",
+ "ClassicZL",
+ "ClassicZR",
+ "ClassicUp",
+ "ClassicDown",
+ "ClassicLeft",
+ "ClassicRight",
+ "ClassicLeftStickUp",
+ "ClassicLeftStickDown",
+ "ClassicLeftStickLeft",
+ "ClassicLeftStickRight",
+ "ClassicRightStickUp",
+ "ClassicRightStickDown",
+ "ClassicRightStickLeft",
+ "ClassicRightStickRight",
+ "ClassicTriggerL",
+ "ClassicTriggerR",
// Guitar
- "GuitarMinus", "GuitarPlus", "GuitarGreen", "GuitarRed", "GuitarYellow", "GuitarBue",
- "GuitarOrange", "GuitarStrumUp", "GuitarStrumDown", "GuitarUp", "GuitarDown", "GuitarLeft",
- "GuitarRight", "GuitarWhammy",
+ "GuitarMinus",
+ "GuitarPlus",
+ "GuitarGreen",
+ "GuitarRed",
+ "GuitarYellow",
+ "GuitarBue",
+ "GuitarOrange",
+ "GuitarStrumUp",
+ "GuitarStrumDown",
+ "GuitarUp",
+ "GuitarDown",
+ "GuitarLeft",
+ "GuitarRight",
+ "GuitarWhammy",
// Drums
- "DrumsMinus", "DrumsPlus", "DrumsRed", "DrumsYellow", "DrumsBlue", "DrumsGreen", "DrumsOrange",
- "DrumsBass", "DrumsUp", "DrumsDown", "DrumsLeft", "DrumsRight",
+ "DrumsMinus",
+ "DrumsPlus",
+ "DrumsRed",
+ "DrumsYellow",
+ "DrumsBlue",
+ "DrumsGreen",
+ "DrumsOrange",
+ "DrumsBass",
+ "DrumsUp",
+ "DrumsDown",
+ "DrumsLeft",
+ "DrumsRight",
// Turntable
- "TurntableGreenLeft", "TurntableRedLeft", "TurntableBlueLeft", "TurntableGreenRight",
- "TurntableRedRight", "TurntableBlueRight", "TurntableMinus", "TurntablePlus", "TurntableHome",
- "TurntableEuphoria", "TurntableLeftTLeft", "TurntableLeftTRight", "TurntableRightTLeft",
- "TurntableRightTRight", "TurntableUp", "TurntableDown", "TurntableLeft", "TurntableRight",
- "TurntableEffDial", "TurntableCrossLeft", "TurntableCrossRight",
+ "TurntableGreenLeft",
+ "TurntableRedLeft",
+ "TurntableBlueLeft",
+ "TurntableGreenRight",
+ "TurntableRedRight",
+ "TurntableBlueRight",
+ "TurntableMinus",
+ "TurntablePlus",
+ "TurntableHome",
+ "TurntableEuphoria",
+ "TurntableLeftTLeft",
+ "TurntableLeftTRight",
+ "TurntableRightTLeft",
+ "TurntableRightTRight",
+ "TurntableUp",
+ "TurntableDown",
+ "TurntableLeft",
+ "TurntableRight",
+ "TurntableEffDial",
+ "TurntableCrossLeft",
+ "TurntableCrossRight",
+ // Rumble
+ "Rumble",
};
std::vector<ButtonType> configTypes = {
// GC
- BUTTON_A, BUTTON_B, BUTTON_START, BUTTON_X, BUTTON_Y, BUTTON_Z, BUTTON_UP, BUTTON_DOWN,
- BUTTON_LEFT, BUTTON_RIGHT, STICK_MAIN_UP, STICK_MAIN_DOWN, STICK_MAIN_LEFT, STICK_MAIN_RIGHT,
- STICK_C_UP, STICK_C_DOWN, STICK_C_LEFT, STICK_C_RIGHT, TRIGGER_L, TRIGGER_R,
+ BUTTON_A,
+ BUTTON_B,
+ BUTTON_START,
+ BUTTON_X,
+ BUTTON_Y,
+ BUTTON_Z,
+ BUTTON_UP,
+ BUTTON_DOWN,
+ BUTTON_LEFT,
+ BUTTON_RIGHT,
+ STICK_MAIN_UP,
+ STICK_MAIN_DOWN,
+ STICK_MAIN_LEFT,
+ STICK_MAIN_RIGHT,
+ STICK_C_UP,
+ STICK_C_DOWN,
+ STICK_C_LEFT,
+ STICK_C_RIGHT,
+ TRIGGER_L,
+ TRIGGER_R,
// Wiimote
- WIIMOTE_BUTTON_A, WIIMOTE_BUTTON_B, WIIMOTE_BUTTON_MINUS, WIIMOTE_BUTTON_PLUS,
- WIIMOTE_BUTTON_HOME, WIIMOTE_BUTTON_1, WIIMOTE_BUTTON_2, WIIMOTE_UP, WIIMOTE_DOWN, WIIMOTE_LEFT,
- WIIMOTE_RIGHT, WIIMOTE_IR_UP, WIIMOTE_IR_DOWN, WIIMOTE_IR_LEFT, WIIMOTE_IR_RIGHT,
- WIIMOTE_IR_FORWARD, WIIMOTE_IR_BACKWARD, WIIMOTE_IR_HIDE, WIIMOTE_SWING_UP, WIIMOTE_SWING_DOWN,
- WIIMOTE_SWING_LEFT, WIIMOTE_SWING_RIGHT, WIIMOTE_SWING_FORWARD, WIIMOTE_SWING_BACKWARD,
- WIIMOTE_TILT_FORWARD, WIIMOTE_TILT_BACKWARD, WIIMOTE_TILT_LEFT, WIIMOTE_TILT_RIGHT,
- WIIMOTE_TILT_MODIFIER, WIIMOTE_SHAKE_X, WIIMOTE_SHAKE_Y, WIIMOTE_SHAKE_Z,
+ WIIMOTE_BUTTON_A,
+ WIIMOTE_BUTTON_B,
+ WIIMOTE_BUTTON_MINUS,
+ WIIMOTE_BUTTON_PLUS,
+ WIIMOTE_BUTTON_HOME,
+ WIIMOTE_BUTTON_1,
+ WIIMOTE_BUTTON_2,
+ WIIMOTE_UP,
+ WIIMOTE_DOWN,
+ WIIMOTE_LEFT,
+ WIIMOTE_RIGHT,
+ WIIMOTE_IR_UP,
+ WIIMOTE_IR_DOWN,
+ WIIMOTE_IR_LEFT,
+ WIIMOTE_IR_RIGHT,
+ WIIMOTE_IR_FORWARD,
+ WIIMOTE_IR_BACKWARD,
+ WIIMOTE_IR_HIDE,
+ WIIMOTE_SWING_UP,
+ WIIMOTE_SWING_DOWN,
+ WIIMOTE_SWING_LEFT,
+ WIIMOTE_SWING_RIGHT,
+ WIIMOTE_SWING_FORWARD,
+ WIIMOTE_SWING_BACKWARD,
+ WIIMOTE_TILT_FORWARD,
+ WIIMOTE_TILT_BACKWARD,
+ WIIMOTE_TILT_LEFT,
+ WIIMOTE_TILT_RIGHT,
+ WIIMOTE_TILT_MODIFIER,
+ WIIMOTE_SHAKE_X,
+ WIIMOTE_SHAKE_Y,
+ WIIMOTE_SHAKE_Z,
// Nunchuk
- NUNCHUK_BUTTON_C, NUNCHUK_BUTTON_Z, NUNCHUK_STICK_UP, NUNCHUK_STICK_DOWN, NUNCHUK_STICK_LEFT,
- NUNCHUK_STICK_RIGHT, NUNCHUK_SWING_UP, NUNCHUK_SWING_DOWN, NUNCHUK_SWING_LEFT,
- NUNCHUK_SWING_RIGHT, NUNCHUK_SWING_FORWARD, NUNCHUK_SWING_BACKWARD, NUNCHUK_TILT_FORWARD,
- NUNCHUK_TILT_BACKWARD, NUNCHUK_TILT_LEFT, NUNCHUK_TILT_RIGHT, NUNCHUK_TILT_MODIFIER,
- NUNCHUK_SHAKE_X, NUNCHUK_SHAKE_Y, NUNCHUK_SHAKE_Z,
+ NUNCHUK_BUTTON_C,
+ NUNCHUK_BUTTON_Z,
+ NUNCHUK_STICK_UP,
+ NUNCHUK_STICK_DOWN,
+ NUNCHUK_STICK_LEFT,
+ NUNCHUK_STICK_RIGHT,
+ NUNCHUK_SWING_UP,
+ NUNCHUK_SWING_DOWN,
+ NUNCHUK_SWING_LEFT,
+ NUNCHUK_SWING_RIGHT,
+ NUNCHUK_SWING_FORWARD,
+ NUNCHUK_SWING_BACKWARD,
+ NUNCHUK_TILT_FORWARD,
+ NUNCHUK_TILT_BACKWARD,
+ NUNCHUK_TILT_LEFT,
+ NUNCHUK_TILT_RIGHT,
+ NUNCHUK_TILT_MODIFIER,
+ NUNCHUK_SHAKE_X,
+ NUNCHUK_SHAKE_Y,
+ NUNCHUK_SHAKE_Z,
// Classic
- CLASSIC_BUTTON_A, CLASSIC_BUTTON_B, CLASSIC_BUTTON_X, CLASSIC_BUTTON_Y, CLASSIC_BUTTON_MINUS,
- CLASSIC_BUTTON_PLUS, CLASSIC_BUTTON_HOME, CLASSIC_BUTTON_ZL, CLASSIC_BUTTON_ZR, CLASSIC_DPAD_UP,
- CLASSIC_DPAD_DOWN, CLASSIC_DPAD_LEFT, CLASSIC_DPAD_RIGHT, CLASSIC_STICK_LEFT_UP,
- CLASSIC_STICK_LEFT_DOWN, CLASSIC_STICK_LEFT_LEFT, CLASSIC_STICK_LEFT_RIGHT,
- CLASSIC_STICK_RIGHT_UP, CLASSIC_STICK_RIGHT_DOWN, CLASSIC_STICK_RIGHT_LEFT,
- CLASSIC_STICK_RIGHT_RIGHT, CLASSIC_TRIGGER_L, CLASSIC_TRIGGER_R,
+ CLASSIC_BUTTON_A,
+ CLASSIC_BUTTON_B,
+ CLASSIC_BUTTON_X,
+ CLASSIC_BUTTON_Y,
+ CLASSIC_BUTTON_MINUS,
+ CLASSIC_BUTTON_PLUS,
+ CLASSIC_BUTTON_HOME,
+ CLASSIC_BUTTON_ZL,
+ CLASSIC_BUTTON_ZR,
+ CLASSIC_DPAD_UP,
+ CLASSIC_DPAD_DOWN,
+ CLASSIC_DPAD_LEFT,
+ CLASSIC_DPAD_RIGHT,
+ CLASSIC_STICK_LEFT_UP,
+ CLASSIC_STICK_LEFT_DOWN,
+ CLASSIC_STICK_LEFT_LEFT,
+ CLASSIC_STICK_LEFT_RIGHT,
+ CLASSIC_STICK_RIGHT_UP,
+ CLASSIC_STICK_RIGHT_DOWN,
+ CLASSIC_STICK_RIGHT_LEFT,
+ CLASSIC_STICK_RIGHT_RIGHT,
+ CLASSIC_TRIGGER_L,
+ CLASSIC_TRIGGER_R,
// Guitar
- GUITAR_BUTTON_MINUS, GUITAR_BUTTON_PLUS, GUITAR_FRET_GREEN, GUITAR_FRET_RED, GUITAR_FRET_YELLOW,
- GUITAR_FRET_BLUE, GUITAR_FRET_ORANGE, GUITAR_STRUM_UP, GUITAR_STRUM_DOWN, GUITAR_STICK_UP,
- GUITAR_STICK_DOWN, GUITAR_STICK_LEFT, GUITAR_STICK_RIGHT, GUITAR_WHAMMY_BAR,
+ GUITAR_BUTTON_MINUS,
+ GUITAR_BUTTON_PLUS,
+ GUITAR_FRET_GREEN,
+ GUITAR_FRET_RED,
+ GUITAR_FRET_YELLOW,
+ GUITAR_FRET_BLUE,
+ GUITAR_FRET_ORANGE,
+ GUITAR_STRUM_UP,
+ GUITAR_STRUM_DOWN,
+ GUITAR_STICK_UP,
+ GUITAR_STICK_DOWN,
+ GUITAR_STICK_LEFT,
+ GUITAR_STICK_RIGHT,
+ GUITAR_WHAMMY_BAR,
// Drums
- DRUMS_BUTTON_MINUS, DRUMS_BUTTON_PLUS, DRUMS_PAD_RED, DRUMS_PAD_YELLOW, DRUMS_PAD_BLUE,
- DRUMS_PAD_GREEN, DRUMS_PAD_ORANGE, DRUMS_PAD_BASS, DRUMS_STICK_UP, DRUMS_STICK_DOWN,
- DRUMS_STICK_LEFT, DRUMS_STICK_RIGHT,
+ DRUMS_BUTTON_MINUS,
+ DRUMS_BUTTON_PLUS,
+ DRUMS_PAD_RED,
+ DRUMS_PAD_YELLOW,
+ DRUMS_PAD_BLUE,
+ DRUMS_PAD_GREEN,
+ DRUMS_PAD_ORANGE,
+ DRUMS_PAD_BASS,
+ DRUMS_STICK_UP,
+ DRUMS_STICK_DOWN,
+ DRUMS_STICK_LEFT,
+ DRUMS_STICK_RIGHT,
// Turntable
- TURNTABLE_BUTTON_GREEN_LEFT, TURNTABLE_BUTTON_RED_LEFT, TURNTABLE_BUTTON_BLUE_LEFT,
- TURNTABLE_BUTTON_GREEN_RIGHT, TURNTABLE_BUTTON_RED_RIGHT, TURNTABLE_BUTTON_BLUE_RIGHT,
- TURNTABLE_BUTTON_MINUS, TURNTABLE_BUTTON_PLUS, TURNTABLE_BUTTON_HOME, TURNTABLE_BUTTON_EUPHORIA,
- TURNTABLE_TABLE_LEFT_LEFT, TURNTABLE_TABLE_LEFT_RIGHT, TURNTABLE_TABLE_RIGHT_LEFT,
- TURNTABLE_TABLE_RIGHT_RIGHT, TURNTABLE_STICK_UP, TURNTABLE_STICK_DOWN, TURNTABLE_STICK_LEFT,
- TURNTABLE_STICK_RIGHT, TURNTABLE_EFFECT_DIAL, TURNTABLE_CROSSFADE_LEFT,
+ TURNTABLE_BUTTON_GREEN_LEFT,
+ TURNTABLE_BUTTON_RED_LEFT,
+ TURNTABLE_BUTTON_BLUE_LEFT,
+ TURNTABLE_BUTTON_GREEN_RIGHT,
+ TURNTABLE_BUTTON_RED_RIGHT,
+ TURNTABLE_BUTTON_BLUE_RIGHT,
+ TURNTABLE_BUTTON_MINUS,
+ TURNTABLE_BUTTON_PLUS,
+ TURNTABLE_BUTTON_HOME,
+ TURNTABLE_BUTTON_EUPHORIA,
+ TURNTABLE_TABLE_LEFT_LEFT,
+ TURNTABLE_TABLE_LEFT_RIGHT,
+ TURNTABLE_TABLE_RIGHT_LEFT,
+ TURNTABLE_TABLE_RIGHT_RIGHT,
+ TURNTABLE_STICK_UP,
+ TURNTABLE_STICK_DOWN,
+ TURNTABLE_STICK_LEFT,
+ TURNTABLE_STICK_RIGHT,
+ TURNTABLE_EFFECT_DIAL,
+ TURNTABLE_CROSSFADE_LEFT,
TURNTABLE_CROSSFADE_RIGHT,
+ // Rumble
+ RUMBLE,
};
static void AddBind(const std::string& dev, sBind* bind)
@@ -367,6 +593,7 @@ void Init()
}
}
}
+
bool GetButtonPressed(int padID, ButtonType button)
{
bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
@@ -376,6 +603,7 @@ bool GetButtonPressed(int padID, ButtonType button)
return pressed;
}
+
float GetAxisValue(int padID, ButtonType axis)
{
float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
@@ -390,6 +618,7 @@ float GetAxisValue(int padID, ButtonType axis)
}
return value;
}
+
bool GamepadEvent(const std::string& dev, int button, int action)
{
auto it = m_controllers.find(dev);
@@ -397,12 +626,14 @@ bool GamepadEvent(const std::string& dev, int button, int action)
return it->second->PressEvent(button, action);
return false;
}
+
void GamepadAxisEvent(const std::string& dev, int axis, float value)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
it->second->AxisEvent(axis, value);
}
+
void Shutdown()
{
for (const auto& controller : m_controllers)
@@ -427,6 +658,7 @@ bool InputDevice::PressEvent(int button, int action)
}
return handled;
}
+
void InputDevice::AxisEvent(int axis, float value)
{
for (const auto& binding : _inputbinds)
@@ -440,6 +672,7 @@ void InputDevice::AxisEvent(int axis, float value)
}
}
}
+
bool InputDevice::ButtonValue(int padID, ButtonType button)
{
const auto& binding = _inputbinds.find(std::make_pair(padID, button));
@@ -451,6 +684,7 @@ bool InputDevice::ButtonValue(int padID, ButtonType button)
else
return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
}
+
float InputDevice::AxisValue(int padID, ButtonType axis)
{
const auto& binding = _inputbinds.find(std::make_pair(padID, axis));