diff options
| author | Pierre Bourdon <delroth@gmail.com> | 2016-01-07 00:47:39 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-01-07 00:47:39 +0100 |
| commit | e668fd7a02ade8c50b6adf37520d596af9c94e98 (patch) | |
| tree | ac025cbe2680f6abe80ce3e3283978cbdd132242 /Source/Android/jni/ButtonManager.cpp | |
| parent | 7c91dbe239999ed9771d2449eeed472a4a463559 (diff) | |
| parent | 74478addebe33521587f99deaf68d93a3dcc5252 (diff) | |
Merge pull request #3465 from Sonicadvance1/Android_move_jni
Move Android JNI bits from DolphinWX to the Android folder.
Diffstat (limited to 'Source/Android/jni/ButtonManager.cpp')
| -rw-r--r-- | Source/Android/jni/ButtonManager.cpp | 630 |
1 files changed, 630 insertions, 0 deletions
diff --git a/Source/Android/jni/ButtonManager.cpp b/Source/Android/jni/ButtonManager.cpp new file mode 100644 index 0000000000..83dcfb64e7 --- /dev/null +++ b/Source/Android/jni/ButtonManager.cpp @@ -0,0 +1,630 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <unordered_map> + +#include "Common/FileUtil.h" +#include "Common/IniFile.h" +#include "Common/Thread.h" +#include "jni/ButtonManager.h" + +namespace ButtonManager +{ + const std::string touchScreenKey = "Touchscreen"; + std::unordered_map<std::string, InputDevice*> m_controllers; + std::vector<std::string> configStrings = { + // GC + "InputA", + "InputB", + "InputStart", + "InputX", + "InputY", + "InputZ", + "DPadUp", + "DPadDown", + "DPadLeft", + "DPadRight", + "MainUp", + "MainDown", + "MainLeft", + "MainRight", + "CStickUp", + "CStickDown", + "CStickLeft", + "CStickRight", + "InputL", + "InputR", + // Wiimote + "WiimoteA", + "WiimoteB", + "WiimoteMinus", + "WiimotePlus", + "WiimoteHome", + "Wiimote1", + "Wiimote2", + "WiimoteUp", + "WiimoteDown", + "WiimoteLeft", + "WiimoteRight", + "IRUp", + "IRDown", + "IRLeft", + "IRRight", + "IRForward", + "IRBackward", + "IRHide", + "SwingUp", + "SwingDown", + "SwingLeft", + "SwingRight", + "SwingForward", + "SwingBackward", + "TiltForward", + "TiltBackward", + "TiltLeft", + "TiltRight", + "TiltModifier" + "ShakeX", + "ShakeY", + "ShakeZ", + // Nunchuk + "NunchukC", + "NunchukZ", + "NunchukUp", + "NunchukDown", + "NunchukLeft", + "NunchukRight", + "NunchukSwingUp", + "NunchukSwingDown", + "NunchukSwingLeft", + "NunchukSwingRight", + "NunchukSwingForward", + "NunchukSwingBackward", + "NunchukTiltForward", + "NunchukTiltBackward", + "NunchukTiltLeft", + "NunchukTiltRight", + "NunchukTiltModifier", + "NunchukShakeX", + "NunchukShakeY", + "NunchukShakeZ", + // Classic + "ClassicA", + "ClassicB", + "ClassicX", + "ClassicY", + "ClassicMinus", + "ClassicPlus", + "ClassicHome", + "ClassicZL", + "ClassicZR", + "ClassicUp", + "ClassicDown", + "ClassicLeft", + "ClassicRight", + "ClassicLeftStickUp", + "ClassicLeftStickDown", + "ClassicLeftStickLeft", + "ClassicLeftStickRight", + "ClassicRightStickUp", + "ClassicRightStickDown", + "ClassicRightStickLeft", + "ClassicRightStickRight", + "ClassicTriggerL", + "ClassicTriggerR", + // Guitar + "GuitarMinus", + "GuitarPlus", + "GuitarGreen", + "GuitarRed", + "GuitarYellow", + "GuitarBue", + "GuitarOrange", + "GuitarStrumUp", + "GuitarStrumDown", + "GuitarUp", + "GuitarDown", + "GuitarLeft", + "GuitarRight", + "GuitarWhammy", + // Drums + "DrumsMinus", + "DrumsPlus", + "DrumsRed", + "DrumsYellow", + "DrumsBlue", + "DrumsGreen", + "DrumsOrange", + "DrumsBass", + "DrumsUp", + "DrumsDown", + "DrumsLeft", + "DrumsRight", + // Turntable + "TurntableGreenLeft", + "TurntableRedLeft", + "TurntableBlueLeft", + "TurntableGreenRight", + "TurntableRedRight", + "TurntableBlueRight", + "TurntableMinus", + "TurntablePlus", + "TurntableHome", + "TurntableEuphoria", + "TurntableLeftTLeft", + "TurntableLeftTRight", + "TurntableRightTLeft", + "TurntableRightTRight", + "TurntableUp", + "TurntableDown", + "TurntableLeft", + "TurntableRight", + "TurntableEffDial", + "TurntableCrossLeft", + "TurntableCrossRight", + }; + std::vector<ButtonType> configTypes = { + // GC + BUTTON_A, + BUTTON_B, + BUTTON_START, + BUTTON_X, + BUTTON_Y, + BUTTON_Z, + BUTTON_UP, + BUTTON_DOWN, + BUTTON_LEFT, + BUTTON_RIGHT, + STICK_MAIN_UP, + STICK_MAIN_DOWN, + STICK_MAIN_LEFT, + STICK_MAIN_RIGHT, + STICK_C_UP, + STICK_C_DOWN, + STICK_C_LEFT, + STICK_C_RIGHT, + TRIGGER_L, + TRIGGER_R, + // Wiimote + WIIMOTE_BUTTON_A, + WIIMOTE_BUTTON_B, + WIIMOTE_BUTTON_MINUS, + WIIMOTE_BUTTON_PLUS, + WIIMOTE_BUTTON_HOME, + WIIMOTE_BUTTON_1, + WIIMOTE_BUTTON_2, + WIIMOTE_UP, + WIIMOTE_DOWN, + WIIMOTE_LEFT, + WIIMOTE_RIGHT, + WIIMOTE_IR_UP, + WIIMOTE_IR_DOWN, + WIIMOTE_IR_LEFT, + WIIMOTE_IR_RIGHT, + WIIMOTE_IR_FORWARD, + WIIMOTE_IR_BACKWARD, + WIIMOTE_IR_HIDE, + WIIMOTE_SWING_UP, + WIIMOTE_SWING_DOWN, + WIIMOTE_SWING_LEFT, + WIIMOTE_SWING_RIGHT, + WIIMOTE_SWING_FORWARD, + WIIMOTE_SWING_BACKWARD, + WIIMOTE_TILT_FORWARD, + WIIMOTE_TILT_BACKWARD, + WIIMOTE_TILT_LEFT, + WIIMOTE_TILT_RIGHT, + WIIMOTE_TILT_MODIFIER, + WIIMOTE_SHAKE_X, + WIIMOTE_SHAKE_Y, + WIIMOTE_SHAKE_Z, + // Nunchuk + NUNCHUK_BUTTON_C, + NUNCHUK_BUTTON_Z, + NUNCHUK_STICK_UP, + NUNCHUK_STICK_DOWN, + NUNCHUK_STICK_LEFT, + NUNCHUK_STICK_RIGHT, + NUNCHUK_SWING_UP, + NUNCHUK_SWING_DOWN, + NUNCHUK_SWING_LEFT, + NUNCHUK_SWING_RIGHT, + NUNCHUK_SWING_FORWARD, + NUNCHUK_SWING_BACKWARD, + NUNCHUK_TILT_FORWARD, + NUNCHUK_TILT_BACKWARD, + NUNCHUK_TILT_LEFT, + NUNCHUK_TILT_RIGHT, + NUNCHUK_TILT_MODIFIER, + NUNCHUK_SHAKE_X, + NUNCHUK_SHAKE_Y, + NUNCHUK_SHAKE_Z, + // Classic + CLASSIC_BUTTON_A, + CLASSIC_BUTTON_B, + CLASSIC_BUTTON_X, + CLASSIC_BUTTON_Y, + CLASSIC_BUTTON_MINUS, + CLASSIC_BUTTON_PLUS, + CLASSIC_BUTTON_HOME, + CLASSIC_BUTTON_ZL, + CLASSIC_BUTTON_ZR, + CLASSIC_DPAD_UP, + CLASSIC_DPAD_DOWN, + CLASSIC_DPAD_LEFT, + CLASSIC_DPAD_RIGHT, + CLASSIC_STICK_LEFT_UP, + CLASSIC_STICK_LEFT_DOWN, + CLASSIC_STICK_LEFT_LEFT, + CLASSIC_STICK_LEFT_RIGHT, + CLASSIC_STICK_RIGHT_UP, + CLASSIC_STICK_RIGHT_DOWN, + CLASSIC_STICK_RIGHT_LEFT, + CLASSIC_STICK_RIGHT_RIGHT, + CLASSIC_TRIGGER_L, + CLASSIC_TRIGGER_R, + // Guitar + GUITAR_BUTTON_MINUS, + GUITAR_BUTTON_PLUS, + GUITAR_FRET_GREEN, + GUITAR_FRET_RED, + GUITAR_FRET_YELLOW, + GUITAR_FRET_BLUE, + GUITAR_FRET_ORANGE, + GUITAR_STRUM_UP, + GUITAR_STRUM_DOWN, + GUITAR_STICK_UP, + GUITAR_STICK_DOWN, + GUITAR_STICK_LEFT, + GUITAR_STICK_RIGHT, + GUITAR_WHAMMY_BAR, + // Drums + DRUMS_BUTTON_MINUS, + DRUMS_BUTTON_PLUS, + DRUMS_PAD_RED, + DRUMS_PAD_YELLOW, + DRUMS_PAD_BLUE, + DRUMS_PAD_GREEN, + DRUMS_PAD_ORANGE, + DRUMS_PAD_BASS, + DRUMS_STICK_UP, + DRUMS_STICK_DOWN, + DRUMS_STICK_LEFT, + DRUMS_STICK_RIGHT, + // Turntable + TURNTABLE_BUTTON_GREEN_LEFT, + TURNTABLE_BUTTON_RED_LEFT, + TURNTABLE_BUTTON_BLUE_LEFT, + TURNTABLE_BUTTON_GREEN_RIGHT, + TURNTABLE_BUTTON_RED_RIGHT, + TURNTABLE_BUTTON_BLUE_RIGHT, + TURNTABLE_BUTTON_MINUS, + TURNTABLE_BUTTON_PLUS, + TURNTABLE_BUTTON_HOME, + TURNTABLE_BUTTON_EUPHORIA, + TURNTABLE_TABLE_LEFT_LEFT, + TURNTABLE_TABLE_LEFT_RIGHT, + TURNTABLE_TABLE_RIGHT_LEFT, + TURNTABLE_TABLE_RIGHT_RIGHT, + TURNTABLE_STICK_UP, + TURNTABLE_STICK_DOWN, + TURNTABLE_STICK_LEFT, + TURNTABLE_STICK_RIGHT, + TURNTABLE_EFFECT_DIAL, + TURNTABLE_CROSSFADE_LEFT, + TURNTABLE_CROSSFADE_RIGHT, + }; + + static void AddBind(const std::string& dev, sBind *bind) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + { + it->second->AddBind(bind); + return; + } + m_controllers[dev] = new InputDevice(dev); + m_controllers[dev]->AddBind(bind); + } + + void Init() + { + // Initialize our touchScreenKey buttons + for (int a = 0; a < 8; ++a) + { + // GC + AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f)); + + // Wiimote + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f)); + + // Wii: Nunchuk + AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f)); + + // Wii: Classic + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f)); + + // Wii: Guitar + AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f)); + + // Wii: Drums + AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f)); + + // Wii: Turntable + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_RED_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f)); + } + // Init our controller bindings + IniFile ini; + ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini")); + for (u32 a = 0; a < configStrings.size(); ++a) + { + for (int padID = 0; padID < 8; ++padID) + { + std::ostringstream config; + config << configStrings[a] << "_" << padID; + BindType type; + int bindnum; + char dev[128]; + bool hasbind = false; + char modifier = '+'; + std::string value; + ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None"); + if (value == "None") + continue; + if (std::string::npos != value.find("Axis")) + { + hasbind = true; + type = BIND_AXIS; + sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier); + } + else if (std::string::npos != value.find("Button")) + { + hasbind = true; + type = BIND_BUTTON; + sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum); + } + if (hasbind) + AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f)); + } + } + + } + bool GetButtonPressed(int padID, ButtonType button) + { + bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button); + + for (const auto& ctrl : m_controllers) + pressed |= ctrl.second->ButtonValue(padID, button); + + return pressed; + } + float GetAxisValue(int padID, ButtonType axis) + { + float value = m_controllers[touchScreenKey]->AxisValue(padID, axis); + if (value == 0.0f) + { + for (const auto& ctrl : m_controllers) + { + value = ctrl.second->AxisValue(padID, axis); + if (value != 0.0f) + return value; + } + } + return value; + } + bool GamepadEvent(const std::string& dev, int button, int action) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + return it->second->PressEvent(button, action); + return false; + } + void GamepadAxisEvent(const std::string& dev, int axis, float value) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + it->second->AxisEvent(axis, value); + } + void Shutdown() + { + for (const auto& controller : m_controllers) + delete controller.second; + m_controllers.clear(); + } + + // InputDevice + bool InputDevice::PressEvent(int button, int action) + { + bool handled = false; + for (const auto& binding : _inputbinds) + { + if (binding.second->_bind == button) + { + if (binding.second->_bindtype == BIND_BUTTON) + _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false; + else + _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f; + handled = true; + } + } + return handled; + } + void InputDevice::AxisEvent(int axis, float value) + { + for (const auto& binding : _inputbinds) + { + if (binding.second->_bind == axis) + { + if (binding.second->_bindtype == BIND_AXIS) + _axises[binding.second->_buttontype] = value; + else + _buttons[binding.second->_buttontype] = value > 0.5f ? true : false; + } + } + } + bool InputDevice::ButtonValue(int padID, ButtonType button) + { + const auto& binding = _inputbinds.find(std::make_pair(padID, button)); + if (binding == _inputbinds.end()) + return false; + + if (binding->second->_bindtype == BIND_BUTTON) + return _buttons[binding->second->_buttontype]; + else + return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f; + } + float InputDevice::AxisValue(int padID, ButtonType axis) + { + const auto& binding = _inputbinds.find(std::make_pair(padID, axis)); + if (binding == _inputbinds.end()) + return 0.0f; + + if (binding->second->_bindtype == BIND_AXIS) + return _axises[binding->second->_buttontype] * binding->second->_neg; + else + return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f; + } +} |
