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authorzackhow <zackhow@gmail.com>2018-10-13 07:17:14 -0400
committerzackhow <zackhow@gmail.com>2019-01-19 23:21:56 -0500
commit1db02c14c7d289eb2e6466928fe7ccf7e074ba7a (patch)
tree4bca426b0f60397cd0561806a8e1d1297b8a39d7 /Source/Android/jni/MainAndroid.cpp
parent47d6406fd4492d46613dbb107bc3deb36fd3254d (diff)
Android: add IR width/height/center option in emu menu
This sets the IR/Width, IR/Height, and IR/Center per game, so a controller profile is used to save the value, then enable the profile in the game ini, then reload the control configs.
Diffstat (limited to 'Source/Android/jni/MainAndroid.cpp')
-rw-r--r--Source/Android/jni/MainAndroid.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp
index c606345abe..8fe7c4942f 100644
--- a/Source/Android/jni/MainAndroid.cpp
+++ b/Source/Android/jni/MainAndroid.cpp
@@ -571,6 +571,12 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_RefreshWiimo
WiimoteReal::Refresh();
}
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_ReloadWiimoteConfig(JNIEnv* env,
+ jobject obj)
+{
+ Wiimote::LoadConfig();
+}
+
static void Run(const std::vector<std::string>& paths, bool first_open,
std::optional<std::string> savestate_path = {}, bool delete_savestate = false)
{