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authorJMC47 <JMC4789@gmail.com>2021-07-21 02:36:43 -0400
committerGitHub <noreply@github.com>2021-07-21 02:36:43 -0400
commita1e806ed76e6746259a730a5db82052b53f084f1 (patch)
treee2246fc40dab5a0ae32bad834fbc96fe5533a8e5 /Source/Android/jni/MainAndroid.cpp
parentb515786c8dd94aac73e59003d9c232bd319ae1bd (diff)
parentb8f0e97c025dc7a50c7c729185195b3577321987 (diff)
Merge pull request #9600 from Bonta0/mgba-pr
Full GBA Controllers Integration with mGBA
Diffstat (limited to 'Source/Android/jni/MainAndroid.cpp')
-rw-r--r--Source/Android/jni/MainAndroid.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp
index e1066f1584..765bab1bcb 100644
--- a/Source/Android/jni/MainAndroid.cpp
+++ b/Source/Android/jni/MainAndroid.cpp
@@ -173,6 +173,11 @@ void Host_TitleChanged()
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetOnTitleChanged());
}
+std::unique_ptr<GBAHostInterface> Host_CreateGBAHost(std::weak_ptr<HW::GBA::Core> core)
+{
+ return nullptr;
+}
+
static bool MsgAlert(const char* caption, const char* text, bool yes_no, Common::MsgType style)
{
// If a panic alert happens very early in the execution of a game, we can crash here with