diff options
| author | JosJuice <josjuice@gmail.com> | 2018-03-10 22:41:49 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2018-05-20 15:34:03 +0200 |
| commit | cc42b4354d38055629ba3eeac92fa57582a26de0 (patch) | |
| tree | 94bd53000fce61c0dd39c7aad891021ca075c864 /Source/Android/jni/MainAndroid.cpp | |
| parent | 86c676ab0483dc53b3b08cb327816388d278a600 (diff) | |
Reimplement custom PNG banners in game list
Fixes https://bugs.dolphin-emu.org/issues/10938
and makes PNG banners available in DolphinQt2 for the first time.
Diffstat (limited to 'Source/Android/jni/MainAndroid.cpp')
| -rw-r--r-- | Source/Android/jni/MainAndroid.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp index eca343be85..47a653d927 100644 --- a/Source/Android/jni/MainAndroid.cpp +++ b/Source/Android/jni/MainAndroid.cpp @@ -193,7 +193,7 @@ static bool LoadBanner(std::string filename, u32* Banner) if (pVolume != nullptr) { - int Width, Height; + u32 Width, Height; std::vector<u32> BannerVec = pVolume->GetBanner(&Width, &Height); // This code (along with above inlines) is moved from // elsewhere. Someone who knows anything about Android |
