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authorJosJuice <josjuice@gmail.com>2020-11-06 21:22:22 +0100
committerJosJuice <josjuice@gmail.com>2020-11-09 10:38:49 +0100
commitee52f465b10ef8541c642522f053d273492baf8f (patch)
tree9d966a763e75de6ad8a2a80606b4a828f1c5d3d1 /Source/Android/jni/MainAndroid.cpp
parentd06830b27457fef2afc9f2e848a5291eae30a6b1 (diff)
Android: Fix rotating EmulationActivity after boot fails
Time for yet another new iteration of working around the "surface destruction during boot" problem... This time, the strategy is to use a mutex in MainAndroid.cpp.
Diffstat (limited to 'Source/Android/jni/MainAndroid.cpp')
-rw-r--r--Source/Android/jni/MainAndroid.cpp65
1 files changed, 44 insertions, 21 deletions
diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp
index f852d61590..9e2950b630 100644
--- a/Source/Android/jni/MainAndroid.cpp
+++ b/Source/Android/jni/MainAndroid.cpp
@@ -77,6 +77,12 @@ ANativeWindow* s_surf;
// sequentially for access.
std::mutex s_host_identity_lock;
Common::Event s_update_main_frame_event;
+
+// This exists to prevent surfaces from being destroyed during the boot process,
+// as that can lead to the boot process dereferencing nullptr.
+std::mutex s_surface_lock;
+bool s_need_nonblocking_alert_msg;
+
bool s_have_wm_user_stop = false;
bool s_game_metadata_is_valid = false;
} // Anonymous namespace
@@ -159,9 +165,10 @@ static bool MsgAlert(const char* caption, const char* text, bool yes_no, Common:
JNIEnv* env = IDCache::GetEnvForThread();
// Execute the Java method.
- jboolean result = env->CallStaticBooleanMethod(
- IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(), ToJString(env, caption),
- ToJString(env, text), yes_no ? JNI_TRUE : JNI_FALSE, style == Common::MsgType::Warning);
+ jboolean result =
+ env->CallStaticBooleanMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(),
+ ToJString(env, caption), ToJString(env, text), yes_no,
+ style == Common::MsgType::Warning, s_need_nonblocking_alert_msg);
return result != JNI_FALSE;
}
@@ -216,20 +223,15 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
s_update_main_frame_event.Set();
}
-JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsBooting(JNIEnv*, jclass)
-{
- return static_cast<jboolean>(Core::IsBooting());
-}
-
-JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WaitUntilDoneBooting(JNIEnv*,
- jclass)
+JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv*, jclass)
{
- Core::WaitUntilDoneBooting();
+ return static_cast<jboolean>(Core::IsRunning());
}
-JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv*, jclass)
+JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndStarted(JNIEnv*,
+ jclass)
{
- return Core::IsRunning();
+ return static_cast<jboolean>(Core::IsRunningAndStarted());
}
JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(
@@ -391,6 +393,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceChang
jclass,
jobject surf)
{
+ std::lock_guard<std::mutex> guard(s_surface_lock);
+
s_surf = ANativeWindow_fromSurface(env, surf);
if (s_surf == nullptr)
__android_log_print(ANDROID_LOG_ERROR, DOLPHIN_TAG, "Error: Surface is null.");
@@ -402,6 +406,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceChang
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestroyed(JNIEnv*,
jclass)
{
+ std::lock_guard<std::mutex> guard(s_surface_lock);
+
if (g_renderer)
g_renderer->ChangeSurface(nullptr);
@@ -480,7 +486,7 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
ASSERT(!paths.empty());
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Running : %s", paths[0].c_str());
- std::unique_lock<std::mutex> guard(s_host_identity_lock);
+ std::unique_lock<std::mutex> host_identity_guard(s_host_identity_lock);
WiimoteReal::InitAdapterClass();
@@ -493,24 +499,41 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
WindowSystemInfo wsi(WindowSystemType::Android, nullptr, s_surf, s_surf);
wsi.render_surface_scale = GetRenderSurfaceScale(env);
- // No use running the loop when booting fails
- if (BootManager::BootCore(std::move(boot), wsi))
+ s_need_nonblocking_alert_msg = true;
+ std::unique_lock<std::mutex> surface_guard(s_surface_lock);
+
+ bool successful_boot = BootManager::BootCore(std::move(boot), wsi);
+ if (successful_boot)
{
ButtonManager::Init(SConfig::GetInstance().GetGameID());
+
static constexpr int TIMEOUT = 10000;
static constexpr int WAIT_STEP = 25;
int time_waited = 0;
// A Core::CORE_ERROR state would be helpful here.
- while (!Core::IsRunning() && time_waited < TIMEOUT && !s_have_wm_user_stop)
+ while (!Core::IsRunningAndStarted())
{
+ if (time_waited >= TIMEOUT || s_have_wm_user_stop)
+ {
+ successful_boot = false;
+ break;
+ }
+
std::this_thread::sleep_for(std::chrono::milliseconds(WAIT_STEP));
time_waited += WAIT_STEP;
}
- while (Core::IsRunning())
+ }
+
+ s_need_nonblocking_alert_msg = false;
+ surface_guard.unlock();
+
+ if (successful_boot)
+ {
+ while (Core::IsRunningAndStarted())
{
- guard.unlock();
+ host_identity_guard.unlock();
s_update_main_frame_event.Wait();
- guard.lock();
+ host_identity_guard.lock();
Core::HostDispatchJobs();
}
}
@@ -518,7 +541,7 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
s_game_metadata_is_valid = false;
Core::Shutdown();
ButtonManager::Shutdown();
- guard.unlock();
+ host_identity_guard.unlock();
if (s_surf)
{