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authorLioncash <mathew1800@gmail.com>2013-11-19 15:53:30 -0500
committerLioncash <mathew1800@gmail.com>2013-11-19 15:53:30 -0500
commit53ab104d5f1a9523dbd2e12adb0a131c052d90e8 (patch)
tree9ca8c8e047c12366c8982f6231236f35af36f8c8 /Source/Android/res/values/strings.xml
parentae11fba0692dcdbf0fe6e4edb799f1bd100ddcf8 (diff)
[Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
Other changes: - Broke out MotionAlertDialog into it's own separate class. - Made a preference specifically for handling input bindings.
Diffstat (limited to 'Source/Android/res/values/strings.xml')
-rw-r--r--Source/Android/res/values/strings.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Android/res/values/strings.xml b/Source/Android/res/values/strings.xml
index 517a80dbd3..353559a0ed 100644
--- a/Source/Android/res/values/strings.xml
+++ b/Source/Android/res/values/strings.xml
@@ -46,6 +46,10 @@
<string name="input_overlay_layout">Input Overlay Layout</string>
<string name="input_overlay_layout_desc">Button layout for the input overlay.</string>
<string name="gamecube_bindings">Gamecube Input Bindings</string>
+ <string name="controller_1">Controller 1</string>
+ <string name="controller_2">Controller 2</string>
+ <string name="controller_3">Controller 3</string>
+ <string name="controller_4">Controller 4</string>
<string name="input_binding">Input Binding</string>
<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
<string name="button_a">Button A</string>