summaryrefslogtreecommitdiff
path: root/Source/Android/src
diff options
context:
space:
mode:
authorEder Bastos <bastos.eder@gmail.com>2014-06-21 12:01:16 -0400
committerEder Bastos <bastos.eder@gmail.com>2014-06-21 12:01:16 -0400
commitb940e69f3bfff1b580cfeea5527623187a37dc85 (patch)
treee2b415c1a0f237c7e827254ce99bb1ba0af92ae0 /Source/Android/src
parentfbca397c924e3906e9ab26ec3f967760385cc8d6 (diff)
Fix banner scaling in game list.
-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job. -In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
Diffstat (limited to 'Source/Android/src')
-rw-r--r--Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListAdapter.java2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListAdapter.java b/Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListAdapter.java
index c9922e1adb..fc715455a8 100644
--- a/Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListAdapter.java
+++ b/Source/Android/src/org/dolphinemu/dolphinemu/gamelist/GameListAdapter.java
@@ -65,8 +65,6 @@ public final class GameListAdapter extends ArrayAdapter<GameListItem>
if (icon != null)
{
icon.setImageBitmap(item.getImage());
- icon.getLayoutParams().width = (int) ((860 / context.getResources().getDisplayMetrics().density) + 0.5);
- icon.getLayoutParams().height = (int)((340 / context.getResources().getDisplayMetrics().density) + 0.5);
}
}