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authorRyan Houdek <Sonicadvance1@gmail.com>2016-01-06 15:35:15 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2016-01-06 15:36:44 -0600
commit74478addebe33521587f99deaf68d93a3dcc5252 (patch)
treeb9124ec37214cd9aaec321a48976f085bea7193d /Source/Android
parent0a42a0ab1b4f038b30c02efc14922dcf913064f6 (diff)
Move Android JNI bits from DolphinWX to the Android folder.
Diffstat (limited to 'Source/Android')
-rw-r--r--Source/Android/jni/ButtonManager.cpp630
-rw-r--r--Source/Android/jni/ButtonManager.h257
-rw-r--r--Source/Android/jni/CMakeLists.txt34
-rw-r--r--Source/Android/jni/MainAndroid.cpp639
4 files changed, 1560 insertions, 0 deletions
diff --git a/Source/Android/jni/ButtonManager.cpp b/Source/Android/jni/ButtonManager.cpp
new file mode 100644
index 0000000000..83dcfb64e7
--- /dev/null
+++ b/Source/Android/jni/ButtonManager.cpp
@@ -0,0 +1,630 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <unordered_map>
+
+#include "Common/FileUtil.h"
+#include "Common/IniFile.h"
+#include "Common/Thread.h"
+#include "jni/ButtonManager.h"
+
+namespace ButtonManager
+{
+ const std::string touchScreenKey = "Touchscreen";
+ std::unordered_map<std::string, InputDevice*> m_controllers;
+ std::vector<std::string> configStrings = {
+ // GC
+ "InputA",
+ "InputB",
+ "InputStart",
+ "InputX",
+ "InputY",
+ "InputZ",
+ "DPadUp",
+ "DPadDown",
+ "DPadLeft",
+ "DPadRight",
+ "MainUp",
+ "MainDown",
+ "MainLeft",
+ "MainRight",
+ "CStickUp",
+ "CStickDown",
+ "CStickLeft",
+ "CStickRight",
+ "InputL",
+ "InputR",
+ // Wiimote
+ "WiimoteA",
+ "WiimoteB",
+ "WiimoteMinus",
+ "WiimotePlus",
+ "WiimoteHome",
+ "Wiimote1",
+ "Wiimote2",
+ "WiimoteUp",
+ "WiimoteDown",
+ "WiimoteLeft",
+ "WiimoteRight",
+ "IRUp",
+ "IRDown",
+ "IRLeft",
+ "IRRight",
+ "IRForward",
+ "IRBackward",
+ "IRHide",
+ "SwingUp",
+ "SwingDown",
+ "SwingLeft",
+ "SwingRight",
+ "SwingForward",
+ "SwingBackward",
+ "TiltForward",
+ "TiltBackward",
+ "TiltLeft",
+ "TiltRight",
+ "TiltModifier"
+ "ShakeX",
+ "ShakeY",
+ "ShakeZ",
+ // Nunchuk
+ "NunchukC",
+ "NunchukZ",
+ "NunchukUp",
+ "NunchukDown",
+ "NunchukLeft",
+ "NunchukRight",
+ "NunchukSwingUp",
+ "NunchukSwingDown",
+ "NunchukSwingLeft",
+ "NunchukSwingRight",
+ "NunchukSwingForward",
+ "NunchukSwingBackward",
+ "NunchukTiltForward",
+ "NunchukTiltBackward",
+ "NunchukTiltLeft",
+ "NunchukTiltRight",
+ "NunchukTiltModifier",
+ "NunchukShakeX",
+ "NunchukShakeY",
+ "NunchukShakeZ",
+ // Classic
+ "ClassicA",
+ "ClassicB",
+ "ClassicX",
+ "ClassicY",
+ "ClassicMinus",
+ "ClassicPlus",
+ "ClassicHome",
+ "ClassicZL",
+ "ClassicZR",
+ "ClassicUp",
+ "ClassicDown",
+ "ClassicLeft",
+ "ClassicRight",
+ "ClassicLeftStickUp",
+ "ClassicLeftStickDown",
+ "ClassicLeftStickLeft",
+ "ClassicLeftStickRight",
+ "ClassicRightStickUp",
+ "ClassicRightStickDown",
+ "ClassicRightStickLeft",
+ "ClassicRightStickRight",
+ "ClassicTriggerL",
+ "ClassicTriggerR",
+ // Guitar
+ "GuitarMinus",
+ "GuitarPlus",
+ "GuitarGreen",
+ "GuitarRed",
+ "GuitarYellow",
+ "GuitarBue",
+ "GuitarOrange",
+ "GuitarStrumUp",
+ "GuitarStrumDown",
+ "GuitarUp",
+ "GuitarDown",
+ "GuitarLeft",
+ "GuitarRight",
+ "GuitarWhammy",
+ // Drums
+ "DrumsMinus",
+ "DrumsPlus",
+ "DrumsRed",
+ "DrumsYellow",
+ "DrumsBlue",
+ "DrumsGreen",
+ "DrumsOrange",
+ "DrumsBass",
+ "DrumsUp",
+ "DrumsDown",
+ "DrumsLeft",
+ "DrumsRight",
+ // Turntable
+ "TurntableGreenLeft",
+ "TurntableRedLeft",
+ "TurntableBlueLeft",
+ "TurntableGreenRight",
+ "TurntableRedRight",
+ "TurntableBlueRight",
+ "TurntableMinus",
+ "TurntablePlus",
+ "TurntableHome",
+ "TurntableEuphoria",
+ "TurntableLeftTLeft",
+ "TurntableLeftTRight",
+ "TurntableRightTLeft",
+ "TurntableRightTRight",
+ "TurntableUp",
+ "TurntableDown",
+ "TurntableLeft",
+ "TurntableRight",
+ "TurntableEffDial",
+ "TurntableCrossLeft",
+ "TurntableCrossRight",
+ };
+ std::vector<ButtonType> configTypes = {
+ // GC
+ BUTTON_A,
+ BUTTON_B,
+ BUTTON_START,
+ BUTTON_X,
+ BUTTON_Y,
+ BUTTON_Z,
+ BUTTON_UP,
+ BUTTON_DOWN,
+ BUTTON_LEFT,
+ BUTTON_RIGHT,
+ STICK_MAIN_UP,
+ STICK_MAIN_DOWN,
+ STICK_MAIN_LEFT,
+ STICK_MAIN_RIGHT,
+ STICK_C_UP,
+ STICK_C_DOWN,
+ STICK_C_LEFT,
+ STICK_C_RIGHT,
+ TRIGGER_L,
+ TRIGGER_R,
+ // Wiimote
+ WIIMOTE_BUTTON_A,
+ WIIMOTE_BUTTON_B,
+ WIIMOTE_BUTTON_MINUS,
+ WIIMOTE_BUTTON_PLUS,
+ WIIMOTE_BUTTON_HOME,
+ WIIMOTE_BUTTON_1,
+ WIIMOTE_BUTTON_2,
+ WIIMOTE_UP,
+ WIIMOTE_DOWN,
+ WIIMOTE_LEFT,
+ WIIMOTE_RIGHT,
+ WIIMOTE_IR_UP,
+ WIIMOTE_IR_DOWN,
+ WIIMOTE_IR_LEFT,
+ WIIMOTE_IR_RIGHT,
+ WIIMOTE_IR_FORWARD,
+ WIIMOTE_IR_BACKWARD,
+ WIIMOTE_IR_HIDE,
+ WIIMOTE_SWING_UP,
+ WIIMOTE_SWING_DOWN,
+ WIIMOTE_SWING_LEFT,
+ WIIMOTE_SWING_RIGHT,
+ WIIMOTE_SWING_FORWARD,
+ WIIMOTE_SWING_BACKWARD,
+ WIIMOTE_TILT_FORWARD,
+ WIIMOTE_TILT_BACKWARD,
+ WIIMOTE_TILT_LEFT,
+ WIIMOTE_TILT_RIGHT,
+ WIIMOTE_TILT_MODIFIER,
+ WIIMOTE_SHAKE_X,
+ WIIMOTE_SHAKE_Y,
+ WIIMOTE_SHAKE_Z,
+ // Nunchuk
+ NUNCHUK_BUTTON_C,
+ NUNCHUK_BUTTON_Z,
+ NUNCHUK_STICK_UP,
+ NUNCHUK_STICK_DOWN,
+ NUNCHUK_STICK_LEFT,
+ NUNCHUK_STICK_RIGHT,
+ NUNCHUK_SWING_UP,
+ NUNCHUK_SWING_DOWN,
+ NUNCHUK_SWING_LEFT,
+ NUNCHUK_SWING_RIGHT,
+ NUNCHUK_SWING_FORWARD,
+ NUNCHUK_SWING_BACKWARD,
+ NUNCHUK_TILT_FORWARD,
+ NUNCHUK_TILT_BACKWARD,
+ NUNCHUK_TILT_LEFT,
+ NUNCHUK_TILT_RIGHT,
+ NUNCHUK_TILT_MODIFIER,
+ NUNCHUK_SHAKE_X,
+ NUNCHUK_SHAKE_Y,
+ NUNCHUK_SHAKE_Z,
+ // Classic
+ CLASSIC_BUTTON_A,
+ CLASSIC_BUTTON_B,
+ CLASSIC_BUTTON_X,
+ CLASSIC_BUTTON_Y,
+ CLASSIC_BUTTON_MINUS,
+ CLASSIC_BUTTON_PLUS,
+ CLASSIC_BUTTON_HOME,
+ CLASSIC_BUTTON_ZL,
+ CLASSIC_BUTTON_ZR,
+ CLASSIC_DPAD_UP,
+ CLASSIC_DPAD_DOWN,
+ CLASSIC_DPAD_LEFT,
+ CLASSIC_DPAD_RIGHT,
+ CLASSIC_STICK_LEFT_UP,
+ CLASSIC_STICK_LEFT_DOWN,
+ CLASSIC_STICK_LEFT_LEFT,
+ CLASSIC_STICK_LEFT_RIGHT,
+ CLASSIC_STICK_RIGHT_UP,
+ CLASSIC_STICK_RIGHT_DOWN,
+ CLASSIC_STICK_RIGHT_LEFT,
+ CLASSIC_STICK_RIGHT_RIGHT,
+ CLASSIC_TRIGGER_L,
+ CLASSIC_TRIGGER_R,
+ // Guitar
+ GUITAR_BUTTON_MINUS,
+ GUITAR_BUTTON_PLUS,
+ GUITAR_FRET_GREEN,
+ GUITAR_FRET_RED,
+ GUITAR_FRET_YELLOW,
+ GUITAR_FRET_BLUE,
+ GUITAR_FRET_ORANGE,
+ GUITAR_STRUM_UP,
+ GUITAR_STRUM_DOWN,
+ GUITAR_STICK_UP,
+ GUITAR_STICK_DOWN,
+ GUITAR_STICK_LEFT,
+ GUITAR_STICK_RIGHT,
+ GUITAR_WHAMMY_BAR,
+ // Drums
+ DRUMS_BUTTON_MINUS,
+ DRUMS_BUTTON_PLUS,
+ DRUMS_PAD_RED,
+ DRUMS_PAD_YELLOW,
+ DRUMS_PAD_BLUE,
+ DRUMS_PAD_GREEN,
+ DRUMS_PAD_ORANGE,
+ DRUMS_PAD_BASS,
+ DRUMS_STICK_UP,
+ DRUMS_STICK_DOWN,
+ DRUMS_STICK_LEFT,
+ DRUMS_STICK_RIGHT,
+ // Turntable
+ TURNTABLE_BUTTON_GREEN_LEFT,
+ TURNTABLE_BUTTON_RED_LEFT,
+ TURNTABLE_BUTTON_BLUE_LEFT,
+ TURNTABLE_BUTTON_GREEN_RIGHT,
+ TURNTABLE_BUTTON_RED_RIGHT,
+ TURNTABLE_BUTTON_BLUE_RIGHT,
+ TURNTABLE_BUTTON_MINUS,
+ TURNTABLE_BUTTON_PLUS,
+ TURNTABLE_BUTTON_HOME,
+ TURNTABLE_BUTTON_EUPHORIA,
+ TURNTABLE_TABLE_LEFT_LEFT,
+ TURNTABLE_TABLE_LEFT_RIGHT,
+ TURNTABLE_TABLE_RIGHT_LEFT,
+ TURNTABLE_TABLE_RIGHT_RIGHT,
+ TURNTABLE_STICK_UP,
+ TURNTABLE_STICK_DOWN,
+ TURNTABLE_STICK_LEFT,
+ TURNTABLE_STICK_RIGHT,
+ TURNTABLE_EFFECT_DIAL,
+ TURNTABLE_CROSSFADE_LEFT,
+ TURNTABLE_CROSSFADE_RIGHT,
+ };
+
+ static void AddBind(const std::string& dev, sBind *bind)
+ {
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ {
+ it->second->AddBind(bind);
+ return;
+ }
+ m_controllers[dev] = new InputDevice(dev);
+ m_controllers[dev]->AddBind(bind);
+ }
+
+ void Init()
+ {
+ // Initialize our touchScreenKey buttons
+ for (int a = 0; a < 8; ++a)
+ {
+ // GC
+ AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
+
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
+
+ // Wiimote
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
+
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
+
+ // Wii: Nunchuk
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
+
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
+
+ // Wii: Classic
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
+
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
+
+ // Wii: Guitar
+ AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
+
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
+
+ // Wii: Drums
+ AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
+
+ AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
+
+ // Wii: Turntable
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
+
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
+ AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
+ }
+ // Init our controller bindings
+ IniFile ini;
+ ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
+ for (u32 a = 0; a < configStrings.size(); ++a)
+ {
+ for (int padID = 0; padID < 8; ++padID)
+ {
+ std::ostringstream config;
+ config << configStrings[a] << "_" << padID;
+ BindType type;
+ int bindnum;
+ char dev[128];
+ bool hasbind = false;
+ char modifier = '+';
+ std::string value;
+ ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
+ if (value == "None")
+ continue;
+ if (std::string::npos != value.find("Axis"))
+ {
+ hasbind = true;
+ type = BIND_AXIS;
+ sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
+ }
+ else if (std::string::npos != value.find("Button"))
+ {
+ hasbind = true;
+ type = BIND_BUTTON;
+ sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
+ }
+ if (hasbind)
+ AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
+ }
+ }
+
+ }
+ bool GetButtonPressed(int padID, ButtonType button)
+ {
+ bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
+
+ for (const auto& ctrl : m_controllers)
+ pressed |= ctrl.second->ButtonValue(padID, button);
+
+ return pressed;
+ }
+ float GetAxisValue(int padID, ButtonType axis)
+ {
+ float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
+ if (value == 0.0f)
+ {
+ for (const auto& ctrl : m_controllers)
+ {
+ value = ctrl.second->AxisValue(padID, axis);
+ if (value != 0.0f)
+ return value;
+ }
+ }
+ return value;
+ }
+ bool GamepadEvent(const std::string& dev, int button, int action)
+ {
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ return it->second->PressEvent(button, action);
+ return false;
+ }
+ void GamepadAxisEvent(const std::string& dev, int axis, float value)
+ {
+ auto it = m_controllers.find(dev);
+ if (it != m_controllers.end())
+ it->second->AxisEvent(axis, value);
+ }
+ void Shutdown()
+ {
+ for (const auto& controller : m_controllers)
+ delete controller.second;
+ m_controllers.clear();
+ }
+
+ // InputDevice
+ bool InputDevice::PressEvent(int button, int action)
+ {
+ bool handled = false;
+ for (const auto& binding : _inputbinds)
+ {
+ if (binding.second->_bind == button)
+ {
+ if (binding.second->_bindtype == BIND_BUTTON)
+ _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
+ else
+ _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
+ handled = true;
+ }
+ }
+ return handled;
+ }
+ void InputDevice::AxisEvent(int axis, float value)
+ {
+ for (const auto& binding : _inputbinds)
+ {
+ if (binding.second->_bind == axis)
+ {
+ if (binding.second->_bindtype == BIND_AXIS)
+ _axises[binding.second->_buttontype] = value;
+ else
+ _buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
+ }
+ }
+ }
+ bool InputDevice::ButtonValue(int padID, ButtonType button)
+ {
+ const auto& binding = _inputbinds.find(std::make_pair(padID, button));
+ if (binding == _inputbinds.end())
+ return false;
+
+ if (binding->second->_bindtype == BIND_BUTTON)
+ return _buttons[binding->second->_buttontype];
+ else
+ return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
+ }
+ float InputDevice::AxisValue(int padID, ButtonType axis)
+ {
+ const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
+ if (binding == _inputbinds.end())
+ return 0.0f;
+
+ if (binding->second->_bindtype == BIND_AXIS)
+ return _axises[binding->second->_buttontype] * binding->second->_neg;
+ else
+ return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
+ }
+}
diff --git a/Source/Android/jni/ButtonManager.h b/Source/Android/jni/ButtonManager.h
new file mode 100644
index 0000000000..575ef1c4dd
--- /dev/null
+++ b/Source/Android/jni/ButtonManager.h
@@ -0,0 +1,257 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+#include <string>
+
+namespace ButtonManager
+{
+ enum ButtonType
+ {
+ // GC
+ BUTTON_A = 0,
+ BUTTON_B = 1,
+ BUTTON_START = 2,
+ BUTTON_X = 3,
+ BUTTON_Y = 4,
+ BUTTON_Z = 5,
+ BUTTON_UP = 6,
+ BUTTON_DOWN = 7,
+ BUTTON_LEFT = 8,
+ BUTTON_RIGHT = 9,
+ STICK_MAIN = 10, // Used on Java Side
+ STICK_MAIN_UP = 11,
+ STICK_MAIN_DOWN = 12,
+ STICK_MAIN_LEFT = 13,
+ STICK_MAIN_RIGHT = 14,
+ STICK_C = 15, // Used on Java Side
+ STICK_C_UP = 16,
+ STICK_C_DOWN = 17,
+ STICK_C_LEFT = 18,
+ STICK_C_RIGHT = 19,
+ TRIGGER_L = 20,
+ TRIGGER_R = 21,
+ // Wiimote
+ WIIMOTE_BUTTON_A = 100,
+ WIIMOTE_BUTTON_B = 101,
+ WIIMOTE_BUTTON_MINUS = 102,
+ WIIMOTE_BUTTON_PLUS = 103,
+ WIIMOTE_BUTTON_HOME = 104,
+ WIIMOTE_BUTTON_1 = 105,
+ WIIMOTE_BUTTON_2 = 106,
+ WIIMOTE_UP = 107,
+ WIIMOTE_DOWN = 108,
+ WIIMOTE_LEFT = 109,
+ WIIMOTE_RIGHT = 110,
+ WIIMOTE_IR = 111, // To Be Used on Java Side
+ WIIMOTE_IR_UP = 112,
+ WIIMOTE_IR_DOWN = 113,
+ WIIMOTE_IR_LEFT = 114,
+ WIIMOTE_IR_RIGHT = 115,
+ WIIMOTE_IR_FORWARD = 116,
+ WIIMOTE_IR_BACKWARD = 117,
+ WIIMOTE_IR_HIDE = 118,
+ WIIMOTE_SWING = 119, // To Be Used on Java Side
+ WIIMOTE_SWING_UP = 120,
+ WIIMOTE_SWING_DOWN = 121,
+ WIIMOTE_SWING_LEFT = 122,
+ WIIMOTE_SWING_RIGHT = 123,
+ WIIMOTE_SWING_FORWARD = 124,
+ WIIMOTE_SWING_BACKWARD = 125,
+ WIIMOTE_TILT = 126, // To Be Used on Java Side
+ WIIMOTE_TILT_FORWARD = 127,
+ WIIMOTE_TILT_BACKWARD = 128,
+ WIIMOTE_TILT_LEFT = 129,
+ WIIMOTE_TILT_RIGHT = 130,
+ WIIMOTE_TILT_MODIFIER = 131,
+ WIIMOTE_SHAKE_X = 132,
+ WIIMOTE_SHAKE_Y = 133,
+ WIIMOTE_SHAKE_Z = 134,
+ //Nunchuk
+ NUNCHUK_BUTTON_C = 200,
+ NUNCHUK_BUTTON_Z = 201,
+ NUNCHUK_STICK = 202, // To Be Used on Java Side
+ NUNCHUK_STICK_UP = 203,
+ NUNCHUK_STICK_DOWN = 204,
+ NUNCHUK_STICK_LEFT = 205,
+ NUNCHUK_STICK_RIGHT = 206,
+ NUNCHUK_SWING = 207, // To Be Used on Java Side
+ NUNCHUK_SWING_UP = 208,
+ NUNCHUK_SWING_DOWN = 209,
+ NUNCHUK_SWING_LEFT = 210,
+ NUNCHUK_SWING_RIGHT = 211,
+ NUNCHUK_SWING_FORWARD = 212,
+ NUNCHUK_SWING_BACKWARD = 213,
+ NUNCHUK_TILT = 214, // To Be Used on Java Side
+ NUNCHUK_TILT_FORWARD = 215,
+ NUNCHUK_TILT_BACKWARD = 216,
+ NUNCHUK_TILT_LEFT = 217,
+ NUNCHUK_TILT_RIGHT = 218,
+ NUNCHUK_TILT_MODIFIER = 219,
+ NUNCHUK_SHAKE_X = 220,
+ NUNCHUK_SHAKE_Y = 221,
+ NUNCHUK_SHAKE_Z = 222,
+ //Classic
+ CLASSIC_BUTTON_A = 300,
+ CLASSIC_BUTTON_B = 301,
+ CLASSIC_BUTTON_X = 302,
+ CLASSIC_BUTTON_Y = 303,
+ CLASSIC_BUTTON_MINUS = 304,
+ CLASSIC_BUTTON_PLUS = 305,
+ CLASSIC_BUTTON_HOME = 306,
+ CLASSIC_BUTTON_ZL = 307,
+ CLASSIC_BUTTON_ZR = 308,
+ CLASSIC_DPAD_UP = 309,
+ CLASSIC_DPAD_DOWN = 310,
+ CLASSIC_DPAD_LEFT = 311,
+ CLASSIC_DPAD_RIGHT = 312,
+ CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side
+ CLASSIC_STICK_LEFT_UP = 314,
+ CLASSIC_STICK_LEFT_DOWN = 315,
+ CLASSIC_STICK_LEFT_LEFT = 316,
+ CLASSIC_STICK_LEFT_RIGHT = 317,
+ CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side
+ CLASSIC_STICK_RIGHT_UP = 319,
+ CLASSIC_STICK_RIGHT_DOWN = 320,
+ CLASSIC_STICK_RIGHT_LEFT = 321,
+ CLASSIC_STICK_RIGHT_RIGHT = 322,
+ CLASSIC_TRIGGER_L = 323,
+ CLASSIC_TRIGGER_R = 324,
+ //Guitar
+ GUITAR_BUTTON_MINUS = 400,
+ GUITAR_BUTTON_PLUS = 401,
+ GUITAR_FRET_GREEN = 402,
+ GUITAR_FRET_RED = 403,
+ GUITAR_FRET_YELLOW = 404,
+ GUITAR_FRET_BLUE = 405,
+ GUITAR_FRET_ORANGE = 406,
+ GUITAR_STRUM_UP = 407,
+ GUITAR_STRUM_DOWN = 408,
+ GUITAR_STICK = 409, // To Be Used on Java Side
+ GUITAR_STICK_UP = 410,
+ GUITAR_STICK_DOWN = 411,
+ GUITAR_STICK_LEFT = 412,
+ GUITAR_STICK_RIGHT = 413,
+ GUITAR_WHAMMY_BAR = 414,
+ //Drums
+ DRUMS_BUTTON_MINUS = 500,
+ DRUMS_BUTTON_PLUS = 501,
+ DRUMS_PAD_RED = 502,
+ DRUMS_PAD_YELLOW = 503,
+ DRUMS_PAD_BLUE = 504,
+ DRUMS_PAD_GREEN = 505,
+ DRUMS_PAD_ORANGE = 506,
+ DRUMS_PAD_BASS = 507,
+ DRUMS_STICK = 508, // To Be Used on Java Side
+ DRUMS_STICK_UP = 509,
+ DRUMS_STICK_DOWN = 510,
+ DRUMS_STICK_LEFT = 511,
+ DRUMS_STICK_RIGHT = 512,
+ //Turntable
+ TURNTABLE_BUTTON_GREEN_LEFT = 600,
+ TURNTABLE_BUTTON_RED_LEFT = 601,
+ TURNTABLE_BUTTON_BLUE_LEFT = 602,
+ TURNTABLE_BUTTON_GREEN_RIGHT = 603,
+ TURNTABLE_BUTTON_RED_RIGHT = 604,
+ TURNTABLE_BUTTON_BLUE_RIGHT = 605,
+ TURNTABLE_BUTTON_MINUS = 606,
+ TURNTABLE_BUTTON_PLUS = 607,
+ TURNTABLE_BUTTON_HOME = 608,
+ TURNTABLE_BUTTON_EUPHORIA = 609,
+ TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side
+ TURNTABLE_TABLE_LEFT_LEFT = 611,
+ TURNTABLE_TABLE_LEFT_RIGHT = 612,
+ TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side
+ TURNTABLE_TABLE_RIGHT_LEFT = 614,
+ TURNTABLE_TABLE_RIGHT_RIGHT = 615,
+ TURNTABLE_STICK = 616, // To Be Used on Java Side
+ TURNTABLE_STICK_UP = 617,
+ TURNTABLE_STICK_DOWN = 618,
+ TURNTABLE_STICK_LEFT = 619,
+ TURNTABLE_STICK_RIGHT = 620,
+ TURNTABLE_EFFECT_DIAL = 621,
+ TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side
+ TURNTABLE_CROSSFADE_LEFT = 623,
+ TURNTABLE_CROSSFADE_RIGHT = 624,
+ };
+ enum ButtonState
+ {
+ BUTTON_RELEASED = 0,
+ BUTTON_PRESSED = 1
+ };
+ enum BindType
+ {
+ BIND_BUTTON = 0,
+ BIND_AXIS
+ };
+ class Button
+ {
+ private:
+ ButtonState m_state;
+ public:
+ Button() : m_state(BUTTON_RELEASED) {}
+ void SetState(ButtonState state) { m_state = state; }
+ bool Pressed() { return m_state == BUTTON_PRESSED; }
+
+ ~Button() {}
+ };
+ class Axis
+ {
+ private:
+ float m_value;
+ public:
+ Axis() : m_value(0.0f) {}
+ void SetValue(float value) { m_value = value; }
+ float AxisValue() { return m_value; }
+
+ ~Axis() {}
+ };
+
+ struct sBind
+ {
+ const int _padID;
+ const ButtonType _buttontype;
+ const BindType _bindtype;
+ const int _bind;
+ const float _neg;
+ sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg)
+ : _padID(padID), _buttontype(buttontype), _bindtype(bindtype), _bind(bind), _neg(neg)
+ {}
+ };
+
+
+ class InputDevice
+ {
+ private:
+ const std::string _dev;
+ std::map<ButtonType, bool> _buttons;
+ std::map<ButtonType, float> _axises;
+
+ // Key is padID and ButtonType
+ std::map<std::pair<int, ButtonType>, sBind*> _inputbinds;
+ public:
+ InputDevice(std::string dev)
+ : _dev(dev) {}
+ ~InputDevice()
+ {
+ for (const auto& bind : _inputbinds)
+ delete bind.second;
+ _inputbinds.clear();
+ }
+ void AddBind(sBind* bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
+ bool PressEvent(int button, int action);
+ void AxisEvent(int axis, float value);
+ bool ButtonValue(int padID, ButtonType button);
+ float AxisValue(int padID, ButtonType axis);
+ };
+
+ void Init();
+ bool GetButtonPressed(int padID, ButtonType button);
+ float GetAxisValue(int padID, ButtonType axis);
+ bool GamepadEvent(const std::string& dev, int button, int action);
+ void GamepadAxisEvent(const std::string& dev, int axis, float value);
+ void Shutdown();
+}
diff --git a/Source/Android/jni/CMakeLists.txt b/Source/Android/jni/CMakeLists.txt
new file mode 100644
index 0000000000..5132775be8
--- /dev/null
+++ b/Source/Android/jni/CMakeLists.txt
@@ -0,0 +1,34 @@
+list(APPEND LIBS core uicommon)
+
+set(SRCS ButtonManager.cpp
+ MainAndroid.cpp)
+
+if(ANDROID)
+ set(DOLPHIN_EXE main)
+ add_library(${DOLPHIN_EXE} SHARED ${SRCS})
+ target_link_libraries(${DOLPHIN_EXE}
+ log
+ android
+ "-Wl,--no-warn-mismatch"
+ "-Wl,--whole-archive"
+ ${LIBS}
+ "-Wl,--no-whole-archive"
+ )
+ add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
+ COMMAND mkdir ARGS -p ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}
+ )
+ add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
+ COMMAND mkdir ARGS -p ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
+ )
+ add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
+ COMMAND cp ARGS ${LIBRARY_OUTPUT_PATH_ROOT}/libs/${ANDROID_NDK_ABI_NAME}/lib${DOLPHIN_EXE}.so ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/
+ )
+ add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
+ COMMAND cp ARGS ${CMAKE_SOURCE_DIR}/Data/Sys/GC/* ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
+ )
+ add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD
+ COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
+ )
+
+ set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_EXE})
+endif()
diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp
new file mode 100644
index 0000000000..2cff486721
--- /dev/null
+++ b/Source/Android/jni/MainAndroid.cpp
@@ -0,0 +1,639 @@
+// Copyright 2003 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cinttypes>
+#include <cstdio>
+#include <cstdlib>
+#include <jni.h>
+#include <memory>
+#include <android/log.h>
+#include <android/native_window_jni.h>
+#include <EGL/egl.h>
+
+#include "ButtonManager.h"
+
+#include "Common/CommonPaths.h"
+#include "Common/CommonTypes.h"
+#include "Common/CPUDetect.h"
+#include "Common/Event.h"
+#include "Common/FileUtil.h"
+#include "Common/Logging/LogManager.h"
+
+#include "Core/BootManager.h"
+#include "Core/ConfigManager.h"
+#include "Core/Core.h"
+#include "Core/Host.h"
+#include "Core/State.h"
+#include "Core/HW/Wiimote.h"
+#include "Core/PowerPC/JitInterface.h"
+#include "Core/PowerPC/PowerPC.h"
+#include "Core/PowerPC/Profiler.h"
+
+#include "DiscIO/Volume.h"
+#include "DiscIO/VolumeCreator.h"
+
+#include "UICommon/UICommon.h"
+
+#include "VideoCommon/OnScreenDisplay.h"
+#include "VideoCommon/RenderBase.h"
+#include "VideoCommon/VideoBackendBase.h"
+
+ANativeWindow* surf;
+std::string g_filename;
+std::string g_set_userpath = "";
+
+JavaVM* g_java_vm;
+jclass g_jni_class;
+jmethodID g_jni_method_alert;
+jmethodID g_jni_method_end;
+
+#define DOLPHIN_TAG "DolphinEmuNative"
+
+/*
+ * Cache the JavaVM so that we can call into it later.
+ */
+jint JNI_OnLoad(JavaVM* vm, void* reserved)
+{
+ g_java_vm = vm;
+
+ return JNI_VERSION_1_6;
+}
+
+void Host_NotifyMapLoaded() {}
+void Host_RefreshDSPDebuggerWindow() {}
+
+Common::Event updateMainFrameEvent;
+void Host_Message(int Id)
+{
+}
+
+void* Host_GetRenderHandle()
+{
+ return surf;
+}
+
+void Host_UpdateTitle(const std::string& title)
+{
+ __android_log_write(ANDROID_LOG_INFO, DOLPHIN_TAG, title.c_str());
+}
+
+void Host_UpdateDisasmDialog(){}
+
+void Host_UpdateMainFrame()
+{
+}
+
+void Host_RequestRenderWindowSize(int width, int height) {}
+
+void Host_RequestFullscreen(bool enable_fullscreen) {}
+
+void Host_SetStartupDebuggingParameters()
+{
+}
+
+bool Host_UIHasFocus()
+{
+ return true;
+}
+
+bool Host_RendererHasFocus()
+{
+ return true;
+}
+
+bool Host_RendererIsFullscreen()
+{
+ return false;
+}
+
+void Host_ConnectWiimote(int wm_idx, bool connect) {}
+
+void Host_SetWiiMoteConnectionState(int _State) {}
+
+void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {}
+
+static bool MsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/)
+{
+ __android_log_print(ANDROID_LOG_ERROR, DOLPHIN_TAG, "%s:%s", caption, text);
+
+ // Associate the current Thread with the Java VM.
+ JNIEnv* env;
+ g_java_vm->AttachCurrentThread(&env, NULL);
+
+ // Execute the Java method.
+ env->CallStaticVoidMethod(g_jni_class, g_jni_method_alert, env->NewStringUTF(text));
+
+ // Must be called before the current thread exits; might as well do it here.
+ g_java_vm->DetachCurrentThread();
+
+ return false;
+}
+
+#define DVD_BANNER_WIDTH 96
+#define DVD_BANNER_HEIGHT 32
+
+static inline u32 Average32(u32 a, u32 b) {
+ return ((a >> 1) & 0x7f7f7f7f) + ((b >> 1) & 0x7f7f7f7f);
+}
+
+static inline u32 GetPixel(u32 *buffer, unsigned int x, unsigned int y) {
+ // thanks to unsignedness, these also check for <0 automatically.
+ if (x > 191) return 0;
+ if (y > 63) return 0;
+ return buffer[y * 192 + x];
+}
+
+static bool LoadBanner(std::string filename, u32 *Banner)
+{
+ std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
+
+ if (pVolume != nullptr)
+ {
+ int Width, Height;
+ std::vector<u32> BannerVec = pVolume->GetBanner(&Width, &Height);
+ // This code (along with above inlines) is moved from
+ // elsewhere. Someone who knows anything about Android
+ // please get rid of it and use proper high-resolution
+ // images.
+ if (Height == 64 && Width == 192)
+ {
+ u32* Buffer = &BannerVec[0];
+ for (int y = 0; y < 32; y++)
+ {
+ for (int x = 0; x < 96; x++)
+ {
+ // simplified plus-shaped "gaussian"
+ u32 surround = Average32(
+ Average32(GetPixel(Buffer, x*2 - 1, y*2), GetPixel(Buffer, x*2 + 1, y*2)),
+ Average32(GetPixel(Buffer, x*2, y*2 - 1), GetPixel(Buffer, x*2, y*2 + 1)));
+ Banner[y * 96 + x] = Average32(GetPixel(Buffer, x*2, y*2), surround);
+ }
+ }
+ return true;
+ }
+ else if (Height == 32 && Width == 96)
+ {
+ memcpy(Banner, &BannerVec[0], 96 * 32 * 4);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static int GetCountry(std::string filename)
+{
+ std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
+
+ if (pVolume != nullptr)
+ {
+ DiscIO::IVolume::ECountry country = pVolume->GetCountry();
+
+ __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Country Code: %i", country);
+
+ return country;
+ }
+
+ // Return UNKNOWN
+ return 13;
+}
+
+static int GetPlatform(std::string filename)
+{
+ std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
+
+ if (pVolume != nullptr)
+ {
+ switch (pVolume->GetVolumeType())
+ {
+ case DiscIO::IVolume::GAMECUBE_DISC:
+ __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a GameCube disc.");
+ return 0;
+ case DiscIO::IVolume::WII_DISC:
+ __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc.");
+ return 1;
+ case DiscIO::IVolume::WII_WAD:
+ __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD.");
+ return 2;
+ }
+ }
+
+ return -1;
+}
+
+static std::string GetTitle(std::string filename)
+{
+ __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Title for file: %s", filename.c_str());
+
+ std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename));
+
+ if (pVolume != nullptr) {
+ std::map <DiscIO::IVolume::ELanguage, std::string> titles = pVolume->GetNames(true);
+
+ /*
+ bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
+ DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
+
+ auto it = titles.find(language);
+ if (it != end)
+ return it->second;*/
+
+ auto end = titles.end();
+
+ // English tends to be a good fallback when the requested language isn't available
+ //if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) {
+ auto it = titles.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
+ if (it != end)
+ return it->second;
+ //}
+
+
+ // If English isn't available either, just pick something
+ if (!titles.empty())
+ return titles.cbegin()->second;
+
+ // No usable name, return filename (better than nothing)
+ std::string name;
+ SplitPath(filename, nullptr, &name, nullptr);
+ return name;
+ }
+
+ return std::string ("");
+}
+
+static std::string GetDescription(std::string filename)
+{
+ __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Description for file: %s", filename.c_str());
+
+ std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename));
+
+ if (volume != nullptr)
+ {
+ std::map<DiscIO::IVolume::ELanguage, std::string> descriptions = volume->GetDescriptions();
+
+ /*
+ bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
+ DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
+
+ auto it = descriptions.find(language);
+ if (it != end)
+ return it->second;*/
+
+ auto end = descriptions.end();
+
+ // English tends to be a good fallback when the requested language isn't available
+ //if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) {
+ auto it = descriptions.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
+ if (it != end)
+ return it->second;
+ //}
+
+ // If English isn't available either, just pick something
+ if (!descriptions.empty())
+ return descriptions.cbegin()->second;
+ }
+
+ return std::string();
+}
+
+static std::string GetGameId(std::string filename)
+{
+ __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting ID for file: %s", filename.c_str());
+
+ std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename));
+ if (volume == nullptr)
+ return std::string();
+
+ std::string id = volume->GetUniqueID();
+ __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Game ID: %s", id.c_str());
+ return id;
+}
+
+static std::string GetCompany(std::string filename)
+{
+ __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Company for file: %s", filename.c_str());
+
+ std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename));
+ if (volume == nullptr)
+ return std::string();
+
+ std::string company = DiscIO::GetCompanyFromID(volume->GetMakerID());
+ __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Company: %s", company.c_str());
+ return company;
+}
+
+static u64 GetFileSize(std::string filename)
+{
+ __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting size of file: %s", filename.c_str());
+
+ std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename));
+ if (volume == nullptr)
+ return -1;
+
+ u64 size = volume->GetSize();
+ __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Size: %" PRIu64, size);
+ return size;
+}
+
+static std::string GetJString(JNIEnv *env, jstring jstr)
+{
+ std::string result = "";
+ if (!jstr)
+ return result;
+
+ const char *s = env->GetStringUTFChars(jstr, nullptr);
+ result = s;
+ env->ReleaseStringUTFChars(jstr, s);
+ return result;
+}
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj);
+JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value);
+JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile);JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFilename);
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetDescription(JNIEnv *env, jobject obj, jstring jFilename);
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetGameId(JNIEnv *env, jobject obj, jstring jFilename);
+JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCountry(JNIEnv *env, jobject obj, jstring jFilename);
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCompany(JNIEnv *env, jobject obj, jstring jFilename);
+JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetFilesize(JNIEnv *env, jobject obj, jstring jFilename);
+JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetPlatform(JNIEnv *env, jobject obj, jstring jFilename);
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv *env, jobject obj);
+JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SupportsNEON(JNIEnv *env, jobject obj);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveScreenShot(JNIEnv *env, jobject obj);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_eglBindAPI(JNIEnv *env, jobject obj, jint api);
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jSection, jstring jKey, jstring jDefault);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jSection, jstring jKey, jstring jValue);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(JNIEnv *env, jobject obj, jstring jFile);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFolders(JNIEnv *env, jobject obj);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory);
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUserDirectory(JNIEnv *env, jobject obj);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling(JNIEnv *env, jobject obj, jboolean enable);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WriteProfileResults(JNIEnv *env, jobject obj);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CacheClassesAndMethods(JNIEnv *env, jobject obj);
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf);
+
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj)
+{
+ PowerPC::Start();
+}
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj)
+{
+ PowerPC::Pause();
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj)
+{
+ Core::SaveScreenShot("thumb");
+ Renderer::s_screenshotCompleted.WaitFor(std::chrono::seconds(2));
+ Core::Stop();
+ updateMainFrameEvent.Set(); // Kick the waiting event
+}
+JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
+{
+ return ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
+}
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
+{
+ ButtonManager::GamepadAxisEvent(GetJString(env, jDevice), Axis, Value);
+}
+
+JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile)
+{
+ std::string file = GetJString(env, jFile);
+ u32 uBanner[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT];
+ jintArray Banner = env->NewIntArray(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT);
+
+ if (LoadBanner(file, uBanner))
+ {
+ env->SetIntArrayRegion(Banner, 0, DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT, (jint*)uBanner);
+ }
+ return Banner;
+}
+
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFilename)
+{
+ std::string filename = GetJString(env, jFilename);
+ std::string name = GetTitle(filename);
+ return env->NewStringUTF(name.c_str());
+}
+
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetDescription(JNIEnv *env, jobject obj, jstring jFilename)
+{
+ std::string filename = GetJString(env, jFilename);
+ std::string description = GetDescription(filename);
+ return env->NewStringUTF(description.c_str());
+}
+
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetGameId(JNIEnv *env, jobject obj, jstring jFilename)
+{
+ std::string filename = GetJString(env, jFilename);
+ std::string id = GetGameId(filename);
+ return env->NewStringUTF(id.c_str());
+}
+
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCompany(JNIEnv *env, jobject obj, jstring jFilename)
+{
+ std::string filename = GetJString(env, jFilename);
+ std::string company = GetCompany(filename);
+ return env->NewStringUTF(company.c_str());
+}
+
+JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCountry(JNIEnv *env, jobject obj, jstring jFilename)
+{
+ std::string filename = GetJString(env, jFilename);
+ int country = GetCountry(filename);
+ return country;
+}
+
+JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetFilesize(JNIEnv *env, jobject obj, jstring jFilename)
+{
+ std::string filename = GetJString(env, jFilename);
+ u64 size = GetFileSize(filename);
+ return size;
+}
+
+JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetPlatform(JNIEnv *env, jobject obj, jstring jFilename)
+{
+ std::string filename = GetJString(env, jFilename);
+ int platform = GetPlatform(filename);
+ return platform;
+}
+
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv *env, jobject obj)
+{
+ return env->NewStringUTF(scm_rev_str);
+}
+
+JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SupportsNEON(JNIEnv *env, jobject obj)
+{
+ return cpu_info.bASIMD;
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveScreenShot(JNIEnv *env, jobject obj)
+{
+ Core::SaveScreenShot();
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_eglBindAPI(JNIEnv *env, jobject obj, jint api)
+{
+ eglBindAPI(api);
+}
+
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jSection, jstring jKey, jstring jDefault)
+{
+ IniFile ini;
+ std::string file = GetJString(env, jFile);
+ std::string section = GetJString(env, jSection);
+ std::string key = GetJString(env, jKey);
+ std::string defaultValue = GetJString(env, jDefault);
+
+ ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(file));
+ std::string value;
+
+ ini.GetOrCreateSection(section)->Get(key, &value, defaultValue);
+
+ return env->NewStringUTF(value.c_str());
+}
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jSection, jstring jKey, jstring jValue)
+{
+ IniFile ini;
+ std::string file = GetJString(env, jFile);
+ std::string section = GetJString(env, jSection);
+ std::string key = GetJString(env, jKey);
+ std::string value = GetJString(env, jValue);
+
+ ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(file));
+
+ ini.GetOrCreateSection(section)->Set(key, value);
+ ini.Save(File::GetUserPath(D_CONFIG_IDX) + std::string(file));
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(JNIEnv *env, jobject obj, jstring jFile)
+{
+ g_filename = GetJString(env, jFile);
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot)
+{
+ State::Save(slot);
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot)
+{
+ State::Load(slot);
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFolders(JNIEnv *env, jobject obj)
+{
+ File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
+ File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
+ File::CreateFullPath(File::GetUserPath(D_WIIROOT_IDX) + DIR_SEP);
+ File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
+ File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
+ File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
+ File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
+ File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
+ File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
+ File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
+ File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
+ File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
+ File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
+ File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory)
+{
+ std::string directory = GetJString(env, jDirectory);
+ g_set_userpath = directory;
+ UICommon::SetUserDirectory(directory);
+}
+
+JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUserDirectory(JNIEnv *env, jobject obj)
+{
+ return env->NewStringUTF(File::GetUserPath(D_USER_IDX).c_str());
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling(JNIEnv *env, jobject obj, jboolean enable)
+{
+ Core::SetState(Core::CORE_PAUSE);
+ JitInterface::ClearCache();
+ Profiler::g_ProfileBlocks = enable;
+ Core::SetState(Core::CORE_RUN);
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WriteProfileResults(JNIEnv *env, jobject obj)
+{
+ std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
+ File::CreateFullPath(filename);
+ JitInterface::WriteProfileResults(filename);
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CacheClassesAndMethods(JNIEnv *env, jobject obj)
+{
+ // This class reference is only valid for the lifetime of this method.
+ jclass localClass = env->FindClass("org/dolphinemu/dolphinemu/NativeLibrary");
+
+ // This reference, however, is valid until we delete it.
+ g_jni_class = reinterpret_cast<jclass>(env->NewGlobalRef(localClass));
+
+ // TODO Find a place for this.
+ // So we don't leak a reference to NativeLibrary.class.
+ // env->DeleteGlobalRef(g_jni_class);
+
+ // Method signature taken from javap -s Source/Android/app/build/intermediates/classes/arm/debug/org/dolphinemu/dolphinemu/NativeLibrary.class
+ g_jni_method_alert = env->GetStaticMethodID(g_jni_class, "displayAlertMsg", "(Ljava/lang/String;)V");
+ g_jni_method_end = env->GetStaticMethodID(g_jni_class, "endEmulationActivity", "()V");
+}
+
+JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf)
+{
+ __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Running : %s", g_filename.c_str());
+
+ surf = ANativeWindow_fromSurface(env, _surf);
+
+ if (surf == nullptr)
+ {
+ __android_log_print(ANDROID_LOG_ERROR, DOLPHIN_TAG, "Error: Surface is null.");
+ return;
+ }
+
+ // Install our callbacks
+ OSD::AddCallback(OSD::CallbackType::Initialization, ButtonManager::Init);
+ OSD::AddCallback(OSD::CallbackType::Shutdown, ButtonManager::Shutdown);
+
+ RegisterMsgAlertHandler(&MsgAlert);
+
+ UICommon::SetUserDirectory(g_set_userpath);
+ UICommon::Init();
+
+ // No use running the loop when booting fails
+ if ( BootManager::BootCore( g_filename.c_str() ) )
+ {
+ PowerPC::Start();
+ while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
+ updateMainFrameEvent.Wait();
+ }
+
+ Core::Shutdown();
+ UICommon::Shutdown();
+ ANativeWindow_release(surf);
+
+ // Execute the Java method.
+ env->CallStaticVoidMethod(g_jni_class, g_jni_method_end);
+}
+
+
+#ifdef __cplusplus
+}
+#endif