diff options
| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2016-01-06 15:35:15 -0600 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2016-01-06 15:36:44 -0600 |
| commit | 74478addebe33521587f99deaf68d93a3dcc5252 (patch) | |
| tree | b9124ec37214cd9aaec321a48976f085bea7193d /Source/Android | |
| parent | 0a42a0ab1b4f038b30c02efc14922dcf913064f6 (diff) | |
Move Android JNI bits from DolphinWX to the Android folder.
Diffstat (limited to 'Source/Android')
| -rw-r--r-- | Source/Android/jni/ButtonManager.cpp | 630 | ||||
| -rw-r--r-- | Source/Android/jni/ButtonManager.h | 257 | ||||
| -rw-r--r-- | Source/Android/jni/CMakeLists.txt | 34 | ||||
| -rw-r--r-- | Source/Android/jni/MainAndroid.cpp | 639 |
4 files changed, 1560 insertions, 0 deletions
diff --git a/Source/Android/jni/ButtonManager.cpp b/Source/Android/jni/ButtonManager.cpp new file mode 100644 index 0000000000..83dcfb64e7 --- /dev/null +++ b/Source/Android/jni/ButtonManager.cpp @@ -0,0 +1,630 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <unordered_map> + +#include "Common/FileUtil.h" +#include "Common/IniFile.h" +#include "Common/Thread.h" +#include "jni/ButtonManager.h" + +namespace ButtonManager +{ + const std::string touchScreenKey = "Touchscreen"; + std::unordered_map<std::string, InputDevice*> m_controllers; + std::vector<std::string> configStrings = { + // GC + "InputA", + "InputB", + "InputStart", + "InputX", + "InputY", + "InputZ", + "DPadUp", + "DPadDown", + "DPadLeft", + "DPadRight", + "MainUp", + "MainDown", + "MainLeft", + "MainRight", + "CStickUp", + "CStickDown", + "CStickLeft", + "CStickRight", + "InputL", + "InputR", + // Wiimote + "WiimoteA", + "WiimoteB", + "WiimoteMinus", + "WiimotePlus", + "WiimoteHome", + "Wiimote1", + "Wiimote2", + "WiimoteUp", + "WiimoteDown", + "WiimoteLeft", + "WiimoteRight", + "IRUp", + "IRDown", + "IRLeft", + "IRRight", + "IRForward", + "IRBackward", + "IRHide", + "SwingUp", + "SwingDown", + "SwingLeft", + "SwingRight", + "SwingForward", + "SwingBackward", + "TiltForward", + "TiltBackward", + "TiltLeft", + "TiltRight", + "TiltModifier" + "ShakeX", + "ShakeY", + "ShakeZ", + // Nunchuk + "NunchukC", + "NunchukZ", + "NunchukUp", + "NunchukDown", + "NunchukLeft", + "NunchukRight", + "NunchukSwingUp", + "NunchukSwingDown", + "NunchukSwingLeft", + "NunchukSwingRight", + "NunchukSwingForward", + "NunchukSwingBackward", + "NunchukTiltForward", + "NunchukTiltBackward", + "NunchukTiltLeft", + "NunchukTiltRight", + "NunchukTiltModifier", + "NunchukShakeX", + "NunchukShakeY", + "NunchukShakeZ", + // Classic + "ClassicA", + "ClassicB", + "ClassicX", + "ClassicY", + "ClassicMinus", + "ClassicPlus", + "ClassicHome", + "ClassicZL", + "ClassicZR", + "ClassicUp", + "ClassicDown", + "ClassicLeft", + "ClassicRight", + "ClassicLeftStickUp", + "ClassicLeftStickDown", + "ClassicLeftStickLeft", + "ClassicLeftStickRight", + "ClassicRightStickUp", + "ClassicRightStickDown", + "ClassicRightStickLeft", + "ClassicRightStickRight", + "ClassicTriggerL", + "ClassicTriggerR", + // Guitar + "GuitarMinus", + "GuitarPlus", + "GuitarGreen", + "GuitarRed", + "GuitarYellow", + "GuitarBue", + "GuitarOrange", + "GuitarStrumUp", + "GuitarStrumDown", + "GuitarUp", + "GuitarDown", + "GuitarLeft", + "GuitarRight", + "GuitarWhammy", + // Drums + "DrumsMinus", + "DrumsPlus", + "DrumsRed", + "DrumsYellow", + "DrumsBlue", + "DrumsGreen", + "DrumsOrange", + "DrumsBass", + "DrumsUp", + "DrumsDown", + "DrumsLeft", + "DrumsRight", + // Turntable + "TurntableGreenLeft", + "TurntableRedLeft", + "TurntableBlueLeft", + "TurntableGreenRight", + "TurntableRedRight", + "TurntableBlueRight", + "TurntableMinus", + "TurntablePlus", + "TurntableHome", + "TurntableEuphoria", + "TurntableLeftTLeft", + "TurntableLeftTRight", + "TurntableRightTLeft", + "TurntableRightTRight", + "TurntableUp", + "TurntableDown", + "TurntableLeft", + "TurntableRight", + "TurntableEffDial", + "TurntableCrossLeft", + "TurntableCrossRight", + }; + std::vector<ButtonType> configTypes = { + // GC + BUTTON_A, + BUTTON_B, + BUTTON_START, + BUTTON_X, + BUTTON_Y, + BUTTON_Z, + BUTTON_UP, + BUTTON_DOWN, + BUTTON_LEFT, + BUTTON_RIGHT, + STICK_MAIN_UP, + STICK_MAIN_DOWN, + STICK_MAIN_LEFT, + STICK_MAIN_RIGHT, + STICK_C_UP, + STICK_C_DOWN, + STICK_C_LEFT, + STICK_C_RIGHT, + TRIGGER_L, + TRIGGER_R, + // Wiimote + WIIMOTE_BUTTON_A, + WIIMOTE_BUTTON_B, + WIIMOTE_BUTTON_MINUS, + WIIMOTE_BUTTON_PLUS, + WIIMOTE_BUTTON_HOME, + WIIMOTE_BUTTON_1, + WIIMOTE_BUTTON_2, + WIIMOTE_UP, + WIIMOTE_DOWN, + WIIMOTE_LEFT, + WIIMOTE_RIGHT, + WIIMOTE_IR_UP, + WIIMOTE_IR_DOWN, + WIIMOTE_IR_LEFT, + WIIMOTE_IR_RIGHT, + WIIMOTE_IR_FORWARD, + WIIMOTE_IR_BACKWARD, + WIIMOTE_IR_HIDE, + WIIMOTE_SWING_UP, + WIIMOTE_SWING_DOWN, + WIIMOTE_SWING_LEFT, + WIIMOTE_SWING_RIGHT, + WIIMOTE_SWING_FORWARD, + WIIMOTE_SWING_BACKWARD, + WIIMOTE_TILT_FORWARD, + WIIMOTE_TILT_BACKWARD, + WIIMOTE_TILT_LEFT, + WIIMOTE_TILT_RIGHT, + WIIMOTE_TILT_MODIFIER, + WIIMOTE_SHAKE_X, + WIIMOTE_SHAKE_Y, + WIIMOTE_SHAKE_Z, + // Nunchuk + NUNCHUK_BUTTON_C, + NUNCHUK_BUTTON_Z, + NUNCHUK_STICK_UP, + NUNCHUK_STICK_DOWN, + NUNCHUK_STICK_LEFT, + NUNCHUK_STICK_RIGHT, + NUNCHUK_SWING_UP, + NUNCHUK_SWING_DOWN, + NUNCHUK_SWING_LEFT, + NUNCHUK_SWING_RIGHT, + NUNCHUK_SWING_FORWARD, + NUNCHUK_SWING_BACKWARD, + NUNCHUK_TILT_FORWARD, + NUNCHUK_TILT_BACKWARD, + NUNCHUK_TILT_LEFT, + NUNCHUK_TILT_RIGHT, + NUNCHUK_TILT_MODIFIER, + NUNCHUK_SHAKE_X, + NUNCHUK_SHAKE_Y, + NUNCHUK_SHAKE_Z, + // Classic + CLASSIC_BUTTON_A, + CLASSIC_BUTTON_B, + CLASSIC_BUTTON_X, + CLASSIC_BUTTON_Y, + CLASSIC_BUTTON_MINUS, + CLASSIC_BUTTON_PLUS, + CLASSIC_BUTTON_HOME, + CLASSIC_BUTTON_ZL, + CLASSIC_BUTTON_ZR, + CLASSIC_DPAD_UP, + CLASSIC_DPAD_DOWN, + CLASSIC_DPAD_LEFT, + CLASSIC_DPAD_RIGHT, + CLASSIC_STICK_LEFT_UP, + CLASSIC_STICK_LEFT_DOWN, + CLASSIC_STICK_LEFT_LEFT, + CLASSIC_STICK_LEFT_RIGHT, + CLASSIC_STICK_RIGHT_UP, + CLASSIC_STICK_RIGHT_DOWN, + CLASSIC_STICK_RIGHT_LEFT, + CLASSIC_STICK_RIGHT_RIGHT, + CLASSIC_TRIGGER_L, + CLASSIC_TRIGGER_R, + // Guitar + GUITAR_BUTTON_MINUS, + GUITAR_BUTTON_PLUS, + GUITAR_FRET_GREEN, + GUITAR_FRET_RED, + GUITAR_FRET_YELLOW, + GUITAR_FRET_BLUE, + GUITAR_FRET_ORANGE, + GUITAR_STRUM_UP, + GUITAR_STRUM_DOWN, + GUITAR_STICK_UP, + GUITAR_STICK_DOWN, + GUITAR_STICK_LEFT, + GUITAR_STICK_RIGHT, + GUITAR_WHAMMY_BAR, + // Drums + DRUMS_BUTTON_MINUS, + DRUMS_BUTTON_PLUS, + DRUMS_PAD_RED, + DRUMS_PAD_YELLOW, + DRUMS_PAD_BLUE, + DRUMS_PAD_GREEN, + DRUMS_PAD_ORANGE, + DRUMS_PAD_BASS, + DRUMS_STICK_UP, + DRUMS_STICK_DOWN, + DRUMS_STICK_LEFT, + DRUMS_STICK_RIGHT, + // Turntable + TURNTABLE_BUTTON_GREEN_LEFT, + TURNTABLE_BUTTON_RED_LEFT, + TURNTABLE_BUTTON_BLUE_LEFT, + TURNTABLE_BUTTON_GREEN_RIGHT, + TURNTABLE_BUTTON_RED_RIGHT, + TURNTABLE_BUTTON_BLUE_RIGHT, + TURNTABLE_BUTTON_MINUS, + TURNTABLE_BUTTON_PLUS, + TURNTABLE_BUTTON_HOME, + TURNTABLE_BUTTON_EUPHORIA, + TURNTABLE_TABLE_LEFT_LEFT, + TURNTABLE_TABLE_LEFT_RIGHT, + TURNTABLE_TABLE_RIGHT_LEFT, + TURNTABLE_TABLE_RIGHT_RIGHT, + TURNTABLE_STICK_UP, + TURNTABLE_STICK_DOWN, + TURNTABLE_STICK_LEFT, + TURNTABLE_STICK_RIGHT, + TURNTABLE_EFFECT_DIAL, + TURNTABLE_CROSSFADE_LEFT, + TURNTABLE_CROSSFADE_RIGHT, + }; + + static void AddBind(const std::string& dev, sBind *bind) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + { + it->second->AddBind(bind); + return; + } + m_controllers[dev] = new InputDevice(dev); + m_controllers[dev]->AddBind(bind); + } + + void Init() + { + // Initialize our touchScreenKey buttons + for (int a = 0; a < 8; ++a) + { + // GC + AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f)); + + // Wiimote + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f)); + + // Wii: Nunchuk + AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f)); + + // Wii: Classic + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f)); + AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f)); + + // Wii: Guitar + AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f)); + + // Wii: Drums + AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f)); + + // Wii: Turntable + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_RED_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f)); + } + // Init our controller bindings + IniFile ini; + ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini")); + for (u32 a = 0; a < configStrings.size(); ++a) + { + for (int padID = 0; padID < 8; ++padID) + { + std::ostringstream config; + config << configStrings[a] << "_" << padID; + BindType type; + int bindnum; + char dev[128]; + bool hasbind = false; + char modifier = '+'; + std::string value; + ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None"); + if (value == "None") + continue; + if (std::string::npos != value.find("Axis")) + { + hasbind = true; + type = BIND_AXIS; + sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier); + } + else if (std::string::npos != value.find("Button")) + { + hasbind = true; + type = BIND_BUTTON; + sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum); + } + if (hasbind) + AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f)); + } + } + + } + bool GetButtonPressed(int padID, ButtonType button) + { + bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button); + + for (const auto& ctrl : m_controllers) + pressed |= ctrl.second->ButtonValue(padID, button); + + return pressed; + } + float GetAxisValue(int padID, ButtonType axis) + { + float value = m_controllers[touchScreenKey]->AxisValue(padID, axis); + if (value == 0.0f) + { + for (const auto& ctrl : m_controllers) + { + value = ctrl.second->AxisValue(padID, axis); + if (value != 0.0f) + return value; + } + } + return value; + } + bool GamepadEvent(const std::string& dev, int button, int action) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + return it->second->PressEvent(button, action); + return false; + } + void GamepadAxisEvent(const std::string& dev, int axis, float value) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + it->second->AxisEvent(axis, value); + } + void Shutdown() + { + for (const auto& controller : m_controllers) + delete controller.second; + m_controllers.clear(); + } + + // InputDevice + bool InputDevice::PressEvent(int button, int action) + { + bool handled = false; + for (const auto& binding : _inputbinds) + { + if (binding.second->_bind == button) + { + if (binding.second->_bindtype == BIND_BUTTON) + _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false; + else + _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f; + handled = true; + } + } + return handled; + } + void InputDevice::AxisEvent(int axis, float value) + { + for (const auto& binding : _inputbinds) + { + if (binding.second->_bind == axis) + { + if (binding.second->_bindtype == BIND_AXIS) + _axises[binding.second->_buttontype] = value; + else + _buttons[binding.second->_buttontype] = value > 0.5f ? true : false; + } + } + } + bool InputDevice::ButtonValue(int padID, ButtonType button) + { + const auto& binding = _inputbinds.find(std::make_pair(padID, button)); + if (binding == _inputbinds.end()) + return false; + + if (binding->second->_bindtype == BIND_BUTTON) + return _buttons[binding->second->_buttontype]; + else + return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f; + } + float InputDevice::AxisValue(int padID, ButtonType axis) + { + const auto& binding = _inputbinds.find(std::make_pair(padID, axis)); + if (binding == _inputbinds.end()) + return 0.0f; + + if (binding->second->_bindtype == BIND_AXIS) + return _axises[binding->second->_buttontype] * binding->second->_neg; + else + return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f; + } +} diff --git a/Source/Android/jni/ButtonManager.h b/Source/Android/jni/ButtonManager.h new file mode 100644 index 0000000000..575ef1c4dd --- /dev/null +++ b/Source/Android/jni/ButtonManager.h @@ -0,0 +1,257 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include <map> +#include <string> + +namespace ButtonManager +{ + enum ButtonType + { + // GC + BUTTON_A = 0, + BUTTON_B = 1, + BUTTON_START = 2, + BUTTON_X = 3, + BUTTON_Y = 4, + BUTTON_Z = 5, + BUTTON_UP = 6, + BUTTON_DOWN = 7, + BUTTON_LEFT = 8, + BUTTON_RIGHT = 9, + STICK_MAIN = 10, // Used on Java Side + STICK_MAIN_UP = 11, + STICK_MAIN_DOWN = 12, + STICK_MAIN_LEFT = 13, + STICK_MAIN_RIGHT = 14, + STICK_C = 15, // Used on Java Side + STICK_C_UP = 16, + STICK_C_DOWN = 17, + STICK_C_LEFT = 18, + STICK_C_RIGHT = 19, + TRIGGER_L = 20, + TRIGGER_R = 21, + // Wiimote + WIIMOTE_BUTTON_A = 100, + WIIMOTE_BUTTON_B = 101, + WIIMOTE_BUTTON_MINUS = 102, + WIIMOTE_BUTTON_PLUS = 103, + WIIMOTE_BUTTON_HOME = 104, + WIIMOTE_BUTTON_1 = 105, + WIIMOTE_BUTTON_2 = 106, + WIIMOTE_UP = 107, + WIIMOTE_DOWN = 108, + WIIMOTE_LEFT = 109, + WIIMOTE_RIGHT = 110, + WIIMOTE_IR = 111, // To Be Used on Java Side + WIIMOTE_IR_UP = 112, + WIIMOTE_IR_DOWN = 113, + WIIMOTE_IR_LEFT = 114, + WIIMOTE_IR_RIGHT = 115, + WIIMOTE_IR_FORWARD = 116, + WIIMOTE_IR_BACKWARD = 117, + WIIMOTE_IR_HIDE = 118, + WIIMOTE_SWING = 119, // To Be Used on Java Side + WIIMOTE_SWING_UP = 120, + WIIMOTE_SWING_DOWN = 121, + WIIMOTE_SWING_LEFT = 122, + WIIMOTE_SWING_RIGHT = 123, + WIIMOTE_SWING_FORWARD = 124, + WIIMOTE_SWING_BACKWARD = 125, + WIIMOTE_TILT = 126, // To Be Used on Java Side + WIIMOTE_TILT_FORWARD = 127, + WIIMOTE_TILT_BACKWARD = 128, + WIIMOTE_TILT_LEFT = 129, + WIIMOTE_TILT_RIGHT = 130, + WIIMOTE_TILT_MODIFIER = 131, + WIIMOTE_SHAKE_X = 132, + WIIMOTE_SHAKE_Y = 133, + WIIMOTE_SHAKE_Z = 134, + //Nunchuk + NUNCHUK_BUTTON_C = 200, + NUNCHUK_BUTTON_Z = 201, + NUNCHUK_STICK = 202, // To Be Used on Java Side + NUNCHUK_STICK_UP = 203, + NUNCHUK_STICK_DOWN = 204, + NUNCHUK_STICK_LEFT = 205, + NUNCHUK_STICK_RIGHT = 206, + NUNCHUK_SWING = 207, // To Be Used on Java Side + NUNCHUK_SWING_UP = 208, + NUNCHUK_SWING_DOWN = 209, + NUNCHUK_SWING_LEFT = 210, + NUNCHUK_SWING_RIGHT = 211, + NUNCHUK_SWING_FORWARD = 212, + NUNCHUK_SWING_BACKWARD = 213, + NUNCHUK_TILT = 214, // To Be Used on Java Side + NUNCHUK_TILT_FORWARD = 215, + NUNCHUK_TILT_BACKWARD = 216, + NUNCHUK_TILT_LEFT = 217, + NUNCHUK_TILT_RIGHT = 218, + NUNCHUK_TILT_MODIFIER = 219, + NUNCHUK_SHAKE_X = 220, + NUNCHUK_SHAKE_Y = 221, + NUNCHUK_SHAKE_Z = 222, + //Classic + CLASSIC_BUTTON_A = 300, + CLASSIC_BUTTON_B = 301, + CLASSIC_BUTTON_X = 302, + CLASSIC_BUTTON_Y = 303, + CLASSIC_BUTTON_MINUS = 304, + CLASSIC_BUTTON_PLUS = 305, + CLASSIC_BUTTON_HOME = 306, + CLASSIC_BUTTON_ZL = 307, + CLASSIC_BUTTON_ZR = 308, + CLASSIC_DPAD_UP = 309, + CLASSIC_DPAD_DOWN = 310, + CLASSIC_DPAD_LEFT = 311, + CLASSIC_DPAD_RIGHT = 312, + CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side + CLASSIC_STICK_LEFT_UP = 314, + CLASSIC_STICK_LEFT_DOWN = 315, + CLASSIC_STICK_LEFT_LEFT = 316, + CLASSIC_STICK_LEFT_RIGHT = 317, + CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side + CLASSIC_STICK_RIGHT_UP = 319, + CLASSIC_STICK_RIGHT_DOWN = 320, + CLASSIC_STICK_RIGHT_LEFT = 321, + CLASSIC_STICK_RIGHT_RIGHT = 322, + CLASSIC_TRIGGER_L = 323, + CLASSIC_TRIGGER_R = 324, + //Guitar + GUITAR_BUTTON_MINUS = 400, + GUITAR_BUTTON_PLUS = 401, + GUITAR_FRET_GREEN = 402, + GUITAR_FRET_RED = 403, + GUITAR_FRET_YELLOW = 404, + GUITAR_FRET_BLUE = 405, + GUITAR_FRET_ORANGE = 406, + GUITAR_STRUM_UP = 407, + GUITAR_STRUM_DOWN = 408, + GUITAR_STICK = 409, // To Be Used on Java Side + GUITAR_STICK_UP = 410, + GUITAR_STICK_DOWN = 411, + GUITAR_STICK_LEFT = 412, + GUITAR_STICK_RIGHT = 413, + GUITAR_WHAMMY_BAR = 414, + //Drums + DRUMS_BUTTON_MINUS = 500, + DRUMS_BUTTON_PLUS = 501, + DRUMS_PAD_RED = 502, + DRUMS_PAD_YELLOW = 503, + DRUMS_PAD_BLUE = 504, + DRUMS_PAD_GREEN = 505, + DRUMS_PAD_ORANGE = 506, + DRUMS_PAD_BASS = 507, + DRUMS_STICK = 508, // To Be Used on Java Side + DRUMS_STICK_UP = 509, + DRUMS_STICK_DOWN = 510, + DRUMS_STICK_LEFT = 511, + DRUMS_STICK_RIGHT = 512, + //Turntable + TURNTABLE_BUTTON_GREEN_LEFT = 600, + TURNTABLE_BUTTON_RED_LEFT = 601, + TURNTABLE_BUTTON_BLUE_LEFT = 602, + TURNTABLE_BUTTON_GREEN_RIGHT = 603, + TURNTABLE_BUTTON_RED_RIGHT = 604, + TURNTABLE_BUTTON_BLUE_RIGHT = 605, + TURNTABLE_BUTTON_MINUS = 606, + TURNTABLE_BUTTON_PLUS = 607, + TURNTABLE_BUTTON_HOME = 608, + TURNTABLE_BUTTON_EUPHORIA = 609, + TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side + TURNTABLE_TABLE_LEFT_LEFT = 611, + TURNTABLE_TABLE_LEFT_RIGHT = 612, + TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side + TURNTABLE_TABLE_RIGHT_LEFT = 614, + TURNTABLE_TABLE_RIGHT_RIGHT = 615, + TURNTABLE_STICK = 616, // To Be Used on Java Side + TURNTABLE_STICK_UP = 617, + TURNTABLE_STICK_DOWN = 618, + TURNTABLE_STICK_LEFT = 619, + TURNTABLE_STICK_RIGHT = 620, + TURNTABLE_EFFECT_DIAL = 621, + TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side + TURNTABLE_CROSSFADE_LEFT = 623, + TURNTABLE_CROSSFADE_RIGHT = 624, + }; + enum ButtonState + { + BUTTON_RELEASED = 0, + BUTTON_PRESSED = 1 + }; + enum BindType + { + BIND_BUTTON = 0, + BIND_AXIS + }; + class Button + { + private: + ButtonState m_state; + public: + Button() : m_state(BUTTON_RELEASED) {} + void SetState(ButtonState state) { m_state = state; } + bool Pressed() { return m_state == BUTTON_PRESSED; } + + ~Button() {} + }; + class Axis + { + private: + float m_value; + public: + Axis() : m_value(0.0f) {} + void SetValue(float value) { m_value = value; } + float AxisValue() { return m_value; } + + ~Axis() {} + }; + + struct sBind + { + const int _padID; + const ButtonType _buttontype; + const BindType _bindtype; + const int _bind; + const float _neg; + sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg) + : _padID(padID), _buttontype(buttontype), _bindtype(bindtype), _bind(bind), _neg(neg) + {} + }; + + + class InputDevice + { + private: + const std::string _dev; + std::map<ButtonType, bool> _buttons; + std::map<ButtonType, float> _axises; + + // Key is padID and ButtonType + std::map<std::pair<int, ButtonType>, sBind*> _inputbinds; + public: + InputDevice(std::string dev) + : _dev(dev) {} + ~InputDevice() + { + for (const auto& bind : _inputbinds) + delete bind.second; + _inputbinds.clear(); + } + void AddBind(sBind* bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; } + bool PressEvent(int button, int action); + void AxisEvent(int axis, float value); + bool ButtonValue(int padID, ButtonType button); + float AxisValue(int padID, ButtonType axis); + }; + + void Init(); + bool GetButtonPressed(int padID, ButtonType button); + float GetAxisValue(int padID, ButtonType axis); + bool GamepadEvent(const std::string& dev, int button, int action); + void GamepadAxisEvent(const std::string& dev, int axis, float value); + void Shutdown(); +} diff --git a/Source/Android/jni/CMakeLists.txt b/Source/Android/jni/CMakeLists.txt new file mode 100644 index 0000000000..5132775be8 --- /dev/null +++ b/Source/Android/jni/CMakeLists.txt @@ -0,0 +1,34 @@ +list(APPEND LIBS core uicommon) + +set(SRCS ButtonManager.cpp + MainAndroid.cpp) + +if(ANDROID) + set(DOLPHIN_EXE main) + add_library(${DOLPHIN_EXE} SHARED ${SRCS}) + target_link_libraries(${DOLPHIN_EXE} + log + android + "-Wl,--no-warn-mismatch" + "-Wl,--whole-archive" + ${LIBS} + "-Wl,--no-whole-archive" + ) + add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD + COMMAND mkdir ARGS -p ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME} + ) + add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD + COMMAND mkdir ARGS -p ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/ + ) + add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD + COMMAND cp ARGS ${LIBRARY_OUTPUT_PATH_ROOT}/libs/${ANDROID_NDK_ABI_NAME}/lib${DOLPHIN_EXE}.so ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/ + ) + add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD + COMMAND cp ARGS ${CMAKE_SOURCE_DIR}/Data/Sys/GC/* ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/ + ) + add_custom_command(TARGET ${DOLPHIN_EXE} POST_BUILD + COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/ + ) + + set(CPACK_PACKAGE_EXECUTABLES ${CPACK_PACKAGE_EXECUTABLES} ${DOLPHIN_EXE}) +endif() diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp new file mode 100644 index 0000000000..2cff486721 --- /dev/null +++ b/Source/Android/jni/MainAndroid.cpp @@ -0,0 +1,639 @@ +// Copyright 2003 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <cinttypes> +#include <cstdio> +#include <cstdlib> +#include <jni.h> +#include <memory> +#include <android/log.h> +#include <android/native_window_jni.h> +#include <EGL/egl.h> + +#include "ButtonManager.h" + +#include "Common/CommonPaths.h" +#include "Common/CommonTypes.h" +#include "Common/CPUDetect.h" +#include "Common/Event.h" +#include "Common/FileUtil.h" +#include "Common/Logging/LogManager.h" + +#include "Core/BootManager.h" +#include "Core/ConfigManager.h" +#include "Core/Core.h" +#include "Core/Host.h" +#include "Core/State.h" +#include "Core/HW/Wiimote.h" +#include "Core/PowerPC/JitInterface.h" +#include "Core/PowerPC/PowerPC.h" +#include "Core/PowerPC/Profiler.h" + +#include "DiscIO/Volume.h" +#include "DiscIO/VolumeCreator.h" + +#include "UICommon/UICommon.h" + +#include "VideoCommon/OnScreenDisplay.h" +#include "VideoCommon/RenderBase.h" +#include "VideoCommon/VideoBackendBase.h" + +ANativeWindow* surf; +std::string g_filename; +std::string g_set_userpath = ""; + +JavaVM* g_java_vm; +jclass g_jni_class; +jmethodID g_jni_method_alert; +jmethodID g_jni_method_end; + +#define DOLPHIN_TAG "DolphinEmuNative" + +/* + * Cache the JavaVM so that we can call into it later. + */ +jint JNI_OnLoad(JavaVM* vm, void* reserved) +{ + g_java_vm = vm; + + return JNI_VERSION_1_6; +} + +void Host_NotifyMapLoaded() {} +void Host_RefreshDSPDebuggerWindow() {} + +Common::Event updateMainFrameEvent; +void Host_Message(int Id) +{ +} + +void* Host_GetRenderHandle() +{ + return surf; +} + +void Host_UpdateTitle(const std::string& title) +{ + __android_log_write(ANDROID_LOG_INFO, DOLPHIN_TAG, title.c_str()); +} + +void Host_UpdateDisasmDialog(){} + +void Host_UpdateMainFrame() +{ +} + +void Host_RequestRenderWindowSize(int width, int height) {} + +void Host_RequestFullscreen(bool enable_fullscreen) {} + +void Host_SetStartupDebuggingParameters() +{ +} + +bool Host_UIHasFocus() +{ + return true; +} + +bool Host_RendererHasFocus() +{ + return true; +} + +bool Host_RendererIsFullscreen() +{ + return false; +} + +void Host_ConnectWiimote(int wm_idx, bool connect) {} + +void Host_SetWiiMoteConnectionState(int _State) {} + +void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {} + +static bool MsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/) +{ + __android_log_print(ANDROID_LOG_ERROR, DOLPHIN_TAG, "%s:%s", caption, text); + + // Associate the current Thread with the Java VM. + JNIEnv* env; + g_java_vm->AttachCurrentThread(&env, NULL); + + // Execute the Java method. + env->CallStaticVoidMethod(g_jni_class, g_jni_method_alert, env->NewStringUTF(text)); + + // Must be called before the current thread exits; might as well do it here. + g_java_vm->DetachCurrentThread(); + + return false; +} + +#define DVD_BANNER_WIDTH 96 +#define DVD_BANNER_HEIGHT 32 + +static inline u32 Average32(u32 a, u32 b) { + return ((a >> 1) & 0x7f7f7f7f) + ((b >> 1) & 0x7f7f7f7f); +} + +static inline u32 GetPixel(u32 *buffer, unsigned int x, unsigned int y) { + // thanks to unsignedness, these also check for <0 automatically. + if (x > 191) return 0; + if (y > 63) return 0; + return buffer[y * 192 + x]; +} + +static bool LoadBanner(std::string filename, u32 *Banner) +{ + std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename)); + + if (pVolume != nullptr) + { + int Width, Height; + std::vector<u32> BannerVec = pVolume->GetBanner(&Width, &Height); + // This code (along with above inlines) is moved from + // elsewhere. Someone who knows anything about Android + // please get rid of it and use proper high-resolution + // images. + if (Height == 64 && Width == 192) + { + u32* Buffer = &BannerVec[0]; + for (int y = 0; y < 32; y++) + { + for (int x = 0; x < 96; x++) + { + // simplified plus-shaped "gaussian" + u32 surround = Average32( + Average32(GetPixel(Buffer, x*2 - 1, y*2), GetPixel(Buffer, x*2 + 1, y*2)), + Average32(GetPixel(Buffer, x*2, y*2 - 1), GetPixel(Buffer, x*2, y*2 + 1))); + Banner[y * 96 + x] = Average32(GetPixel(Buffer, x*2, y*2), surround); + } + } + return true; + } + else if (Height == 32 && Width == 96) + { + memcpy(Banner, &BannerVec[0], 96 * 32 * 4); + return true; + } + } + + return false; +} + +static int GetCountry(std::string filename) +{ + std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename)); + + if (pVolume != nullptr) + { + DiscIO::IVolume::ECountry country = pVolume->GetCountry(); + + __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Country Code: %i", country); + + return country; + } + + // Return UNKNOWN + return 13; +} + +static int GetPlatform(std::string filename) +{ + std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename)); + + if (pVolume != nullptr) + { + switch (pVolume->GetVolumeType()) + { + case DiscIO::IVolume::GAMECUBE_DISC: + __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a GameCube disc."); + return 0; + case DiscIO::IVolume::WII_DISC: + __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc."); + return 1; + case DiscIO::IVolume::WII_WAD: + __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD."); + return 2; + } + } + + return -1; +} + +static std::string GetTitle(std::string filename) +{ + __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Title for file: %s", filename.c_str()); + + std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(filename)); + + if (pVolume != nullptr) { + std::map <DiscIO::IVolume::ELanguage, std::string> titles = pVolume->GetNames(true); + + /* + bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC; + DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title); + + auto it = titles.find(language); + if (it != end) + return it->second;*/ + + auto end = titles.end(); + + // English tends to be a good fallback when the requested language isn't available + //if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) { + auto it = titles.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH); + if (it != end) + return it->second; + //} + + + // If English isn't available either, just pick something + if (!titles.empty()) + return titles.cbegin()->second; + + // No usable name, return filename (better than nothing) + std::string name; + SplitPath(filename, nullptr, &name, nullptr); + return name; + } + + return std::string (""); +} + +static std::string GetDescription(std::string filename) +{ + __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Description for file: %s", filename.c_str()); + + std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename)); + + if (volume != nullptr) + { + std::map<DiscIO::IVolume::ELanguage, std::string> descriptions = volume->GetDescriptions(); + + /* + bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC; + DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title); + + auto it = descriptions.find(language); + if (it != end) + return it->second;*/ + + auto end = descriptions.end(); + + // English tends to be a good fallback when the requested language isn't available + //if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) { + auto it = descriptions.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH); + if (it != end) + return it->second; + //} + + // If English isn't available either, just pick something + if (!descriptions.empty()) + return descriptions.cbegin()->second; + } + + return std::string(); +} + +static std::string GetGameId(std::string filename) +{ + __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting ID for file: %s", filename.c_str()); + + std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename)); + if (volume == nullptr) + return std::string(); + + std::string id = volume->GetUniqueID(); + __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Game ID: %s", id.c_str()); + return id; +} + +static std::string GetCompany(std::string filename) +{ + __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting Company for file: %s", filename.c_str()); + + std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename)); + if (volume == nullptr) + return std::string(); + + std::string company = DiscIO::GetCompanyFromID(volume->GetMakerID()); + __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Company: %s", company.c_str()); + return company; +} + +static u64 GetFileSize(std::string filename) +{ + __android_log_print(ANDROID_LOG_WARN, DOLPHIN_TAG, "Getting size of file: %s", filename.c_str()); + + std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(filename)); + if (volume == nullptr) + return -1; + + u64 size = volume->GetSize(); + __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Size: %" PRIu64, size); + return size; +} + +static std::string GetJString(JNIEnv *env, jstring jstr) +{ + std::string result = ""; + if (!jstr) + return result; + + const char *s = env->GetStringUTFChars(jstr, nullptr); + result = s; + env->ReleaseStringUTFChars(jstr, s); + return result; +} + +#ifdef __cplusplus +extern "C" +{ +#endif + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj); +JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value); +JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile);JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFilename); +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetDescription(JNIEnv *env, jobject obj, jstring jFilename); +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetGameId(JNIEnv *env, jobject obj, jstring jFilename); +JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCountry(JNIEnv *env, jobject obj, jstring jFilename); +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCompany(JNIEnv *env, jobject obj, jstring jFilename); +JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetFilesize(JNIEnv *env, jobject obj, jstring jFilename); +JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetPlatform(JNIEnv *env, jobject obj, jstring jFilename); +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv *env, jobject obj); +JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SupportsNEON(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveScreenShot(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_eglBindAPI(JNIEnv *env, jobject obj, jint api); +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jSection, jstring jKey, jstring jDefault); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jSection, jstring jKey, jstring jValue); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(JNIEnv *env, jobject obj, jstring jFile); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFolders(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory); +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUserDirectory(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling(JNIEnv *env, jobject obj, jboolean enable); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WriteProfileResults(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CacheClassesAndMethods(JNIEnv *env, jobject obj); +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf); + + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj) +{ + PowerPC::Start(); +} +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj) +{ + PowerPC::Pause(); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj) +{ + Core::SaveScreenShot("thumb"); + Renderer::s_screenshotCompleted.WaitFor(std::chrono::seconds(2)); + Core::Stop(); + updateMainFrameEvent.Set(); // Kick the waiting event +} +JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action) +{ + return ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action); +} +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value) +{ + ButtonManager::GamepadAxisEvent(GetJString(env, jDevice), Axis, Value); +} + +JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile) +{ + std::string file = GetJString(env, jFile); + u32 uBanner[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT]; + jintArray Banner = env->NewIntArray(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT); + + if (LoadBanner(file, uBanner)) + { + env->SetIntArrayRegion(Banner, 0, DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT, (jint*)uBanner); + } + return Banner; +} + +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFilename) +{ + std::string filename = GetJString(env, jFilename); + std::string name = GetTitle(filename); + return env->NewStringUTF(name.c_str()); +} + +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetDescription(JNIEnv *env, jobject obj, jstring jFilename) +{ + std::string filename = GetJString(env, jFilename); + std::string description = GetDescription(filename); + return env->NewStringUTF(description.c_str()); +} + +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetGameId(JNIEnv *env, jobject obj, jstring jFilename) +{ + std::string filename = GetJString(env, jFilename); + std::string id = GetGameId(filename); + return env->NewStringUTF(id.c_str()); +} + +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCompany(JNIEnv *env, jobject obj, jstring jFilename) +{ + std::string filename = GetJString(env, jFilename); + std::string company = GetCompany(filename); + return env->NewStringUTF(company.c_str()); +} + +JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetCountry(JNIEnv *env, jobject obj, jstring jFilename) +{ + std::string filename = GetJString(env, jFilename); + int country = GetCountry(filename); + return country; +} + +JNIEXPORT jlong JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetFilesize(JNIEnv *env, jobject obj, jstring jFilename) +{ + std::string filename = GetJString(env, jFilename); + u64 size = GetFileSize(filename); + return size; +} + +JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetPlatform(JNIEnv *env, jobject obj, jstring jFilename) +{ + std::string filename = GetJString(env, jFilename); + int platform = GetPlatform(filename); + return platform; +} + +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv *env, jobject obj) +{ + return env->NewStringUTF(scm_rev_str); +} + +JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SupportsNEON(JNIEnv *env, jobject obj) +{ + return cpu_info.bASIMD; +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveScreenShot(JNIEnv *env, jobject obj) +{ + Core::SaveScreenShot(); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_eglBindAPI(JNIEnv *env, jobject obj, jint api) +{ + eglBindAPI(api); +} + +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jSection, jstring jKey, jstring jDefault) +{ + IniFile ini; + std::string file = GetJString(env, jFile); + std::string section = GetJString(env, jSection); + std::string key = GetJString(env, jKey); + std::string defaultValue = GetJString(env, jDefault); + + ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(file)); + std::string value; + + ini.GetOrCreateSection(section)->Get(key, &value, defaultValue); + + return env->NewStringUTF(value.c_str()); +} +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jSection, jstring jKey, jstring jValue) +{ + IniFile ini; + std::string file = GetJString(env, jFile); + std::string section = GetJString(env, jSection); + std::string key = GetJString(env, jKey); + std::string value = GetJString(env, jValue); + + ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(file)); + + ini.GetOrCreateSection(section)->Set(key, value); + ini.Save(File::GetUserPath(D_CONFIG_IDX) + std::string(file)); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(JNIEnv *env, jobject obj, jstring jFile) +{ + g_filename = GetJString(env, jFile); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot) +{ + State::Save(slot); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot) +{ + State::Load(slot); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFolders(JNIEnv *env, jobject obj) +{ + File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX)); + File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX)); + File::CreateFullPath(File::GetUserPath(D_WIIROOT_IDX) + DIR_SEP); + File::CreateFullPath(File::GetUserPath(D_CACHE_IDX)); + File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX)); + File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX)); + File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX)); + File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX)); + File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX)); + File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX)); + File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX)); + File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP); + File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP); + File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory) +{ + std::string directory = GetJString(env, jDirectory); + g_set_userpath = directory; + UICommon::SetUserDirectory(directory); +} + +JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUserDirectory(JNIEnv *env, jobject obj) +{ + return env->NewStringUTF(File::GetUserPath(D_USER_IDX).c_str()); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling(JNIEnv *env, jobject obj, jboolean enable) +{ + Core::SetState(Core::CORE_PAUSE); + JitInterface::ClearCache(); + Profiler::g_ProfileBlocks = enable; + Core::SetState(Core::CORE_RUN); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WriteProfileResults(JNIEnv *env, jobject obj) +{ + std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt"; + File::CreateFullPath(filename); + JitInterface::WriteProfileResults(filename); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CacheClassesAndMethods(JNIEnv *env, jobject obj) +{ + // This class reference is only valid for the lifetime of this method. + jclass localClass = env->FindClass("org/dolphinemu/dolphinemu/NativeLibrary"); + + // This reference, however, is valid until we delete it. + g_jni_class = reinterpret_cast<jclass>(env->NewGlobalRef(localClass)); + + // TODO Find a place for this. + // So we don't leak a reference to NativeLibrary.class. + // env->DeleteGlobalRef(g_jni_class); + + // Method signature taken from javap -s Source/Android/app/build/intermediates/classes/arm/debug/org/dolphinemu/dolphinemu/NativeLibrary.class + g_jni_method_alert = env->GetStaticMethodID(g_jni_class, "displayAlertMsg", "(Ljava/lang/String;)V"); + g_jni_method_end = env->GetStaticMethodID(g_jni_class, "endEmulationActivity", "()V"); +} + +JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf) +{ + __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Running : %s", g_filename.c_str()); + + surf = ANativeWindow_fromSurface(env, _surf); + + if (surf == nullptr) + { + __android_log_print(ANDROID_LOG_ERROR, DOLPHIN_TAG, "Error: Surface is null."); + return; + } + + // Install our callbacks + OSD::AddCallback(OSD::CallbackType::Initialization, ButtonManager::Init); + OSD::AddCallback(OSD::CallbackType::Shutdown, ButtonManager::Shutdown); + + RegisterMsgAlertHandler(&MsgAlert); + + UICommon::SetUserDirectory(g_set_userpath); + UICommon::Init(); + + // No use running the loop when booting fails + if ( BootManager::BootCore( g_filename.c_str() ) ) + { + PowerPC::Start(); + while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN) + updateMainFrameEvent.Wait(); + } + + Core::Shutdown(); + UICommon::Shutdown(); + ANativeWindow_release(surf); + + // Execute the Java method. + env->CallStaticVoidMethod(g_jni_class, g_jni_method_end); +} + + +#ifdef __cplusplus +} +#endif |
