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authorJosJuice <josjuice@gmail.com>2021-05-20 16:34:30 +0200
committerJosJuice <josjuice@gmail.com>2021-05-20 16:43:03 +0200
commitb7ba126db0d796348ba884333b341e50252433ad (patch)
treedec3ad31f3a48b269232ff98f3b1a5521fddc3c7 /Source/Android
parentece32247159c1a78d44a36779d121a8580d06289 (diff)
Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing shaders only looked in the Sys folder and not the User folder. This could be fixed in the Java implementation, but it's simpler to just call the C++ implementation instead.
Diffstat (limited to 'Source/Android')
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/PostProcessing.java15
-rw-r--r--Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java55
-rw-r--r--Source/Android/jni/AndroidCommon/AndroidCommon.cpp4
-rw-r--r--Source/Android/jni/AndroidCommon/AndroidCommon.h2
-rw-r--r--Source/Android/jni/CMakeLists.txt3
-rw-r--r--Source/Android/jni/Config/NativeConfig.cpp (renamed from Source/Android/jni/NativeConfig.cpp)0
-rw-r--r--Source/Android/jni/Config/PostProcessing.cpp35
7 files changed, 67 insertions, 47 deletions
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/PostProcessing.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/PostProcessing.java
new file mode 100644
index 0000000000..4d7ccd5032
--- /dev/null
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/model/PostProcessing.java
@@ -0,0 +1,15 @@
+package org.dolphinemu.dolphinemu.features.settings.model;
+
+import androidx.annotation.NonNull;
+
+public class PostProcessing
+{
+ @NonNull
+ public static native String[] getShaderList();
+
+ @NonNull
+ public static native String[] getAnaglyphShaderList();
+
+ @NonNull
+ public static native String[] getPassiveShaderList();
+}
diff --git a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
index f23e0cf374..75c0faaa09 100644
--- a/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
+++ b/Source/Android/app/src/main/java/org/dolphinemu/dolphinemu/features/settings/ui/SettingsFragmentPresenter.java
@@ -17,6 +17,7 @@ import org.dolphinemu.dolphinemu.features.settings.model.IntSetting;
import org.dolphinemu.dolphinemu.features.settings.model.LegacyBooleanSetting;
import org.dolphinemu.dolphinemu.features.settings.model.LegacyIntSetting;
import org.dolphinemu.dolphinemu.features.settings.model.LegacyStringSetting;
+import org.dolphinemu.dolphinemu.features.settings.model.PostProcessing;
import org.dolphinemu.dolphinemu.features.settings.model.Settings;
import org.dolphinemu.dolphinemu.features.settings.model.StringSetting;
import org.dolphinemu.dolphinemu.features.settings.model.WiimoteProfileStringSetting;
@@ -622,11 +623,17 @@ public final class SettingsFragmentPresenter
int stereoModeValue = IntSetting.GFX_STEREO_MODE.getInt(mSettings);
final int anaglyphMode = 3;
- String subDir = stereoModeValue == anaglyphMode ? "Anaglyph" : null;
- String[] shaderListEntries = getShaderList(subDir);
- String[] shaderListValues = new String[shaderListEntries.length];
- System.arraycopy(shaderListEntries, 0, shaderListValues, 0, shaderListEntries.length);
+ String[] shaderList = stereoModeValue == anaglyphMode ?
+ PostProcessing.getAnaglyphShaderList() : PostProcessing.getShaderList();
+
+ String[] shaderListEntries = new String[shaderList.length + 1];
+ shaderListEntries[0] = mContext.getString(R.string.off);
+ System.arraycopy(shaderList, 0, shaderListEntries, 1, shaderList.length);
+
+ String[] shaderListValues = new String[shaderList.length + 1];
shaderListValues[0] = "";
+ System.arraycopy(shaderList, 0, shaderListValues, 1, shaderList.length);
+
sl.add(new StringSingleChoiceSetting(mContext, StringSetting.GFX_ENHANCE_POST_SHADER,
R.string.post_processing_shader, 0, shaderListEntries, shaderListValues));
@@ -664,46 +671,6 @@ public final class SettingsFragmentPresenter
}
}
- private String[] getShaderList(String subDir)
- {
- try
- {
- String shadersPath =
- DirectoryInitialization.getDolphinInternalDirectory() + "/Shaders";
- if (!TextUtils.isEmpty(subDir))
- {
- shadersPath += "/" + subDir;
- }
-
- File file = new File(shadersPath);
- File[] shaderFiles = file.listFiles();
- if (shaderFiles != null)
- {
- String[] result = new String[shaderFiles.length + 1];
- result[0] = mView.getActivity().getString(R.string.off);
- for (int i = 0; i < shaderFiles.length; i++)
- {
- String name = shaderFiles[i].getName();
- int extensionIndex = name.indexOf(".glsl");
- if (extensionIndex > 0)
- {
- name = name.substring(0, extensionIndex);
- }
- result[i + 1] = name;
- }
-
- return result;
- }
- }
- catch (Exception ex)
- {
- Log.debug("[Settings] Unable to find shader files");
- // return empty list
- }
-
- return new String[]{};
- }
-
private void addHackSettings(ArrayList<SettingsItem> sl)
{
sl.add(new HeaderSetting(mContext, R.string.embedded_frame_buffer, 0));
diff --git a/Source/Android/jni/AndroidCommon/AndroidCommon.cpp b/Source/Android/jni/AndroidCommon/AndroidCommon.cpp
index b5a5a7faaa..06da3774c2 100644
--- a/Source/Android/jni/AndroidCommon/AndroidCommon.cpp
+++ b/Source/Android/jni/AndroidCommon/AndroidCommon.cpp
@@ -44,7 +44,7 @@ std::vector<std::string> JStringArrayToVector(JNIEnv* env, jobjectArray array)
return result;
}
-jobjectArray JStringArrayFromVector(JNIEnv* env, std::vector<std::string> vector)
+jobjectArray VectorToJStringArray(JNIEnv* env, std::vector<std::string> vector)
{
jobjectArray result = env->NewObjectArray(vector.size(), IDCache::GetStringClass(), nullptr);
for (jsize i = 0; i < vector.size(); ++i)
@@ -145,7 +145,7 @@ std::vector<std::string> DoFileSearchAndroidContent(const std::string& directory
JNIEnv* env = IDCache::GetEnvForThread();
jobject result = env->CallStaticObjectMethod(
IDCache::GetContentHandlerClass(), IDCache::GetContentHandlerDoFileSearch(),
- ToJString(env, directory), JStringArrayFromVector(env, extensions), recursive);
+ ToJString(env, directory), VectorToJStringArray(env, extensions), recursive);
return JStringArrayToVector(env, reinterpret_cast<jobjectArray>(result));
}
diff --git a/Source/Android/jni/AndroidCommon/AndroidCommon.h b/Source/Android/jni/AndroidCommon/AndroidCommon.h
index 7d4f5d0fbc..b5b0d0eaa9 100644
--- a/Source/Android/jni/AndroidCommon/AndroidCommon.h
+++ b/Source/Android/jni/AndroidCommon/AndroidCommon.h
@@ -12,7 +12,9 @@
std::string GetJString(JNIEnv* env, jstring jstr);
jstring ToJString(JNIEnv* env, const std::string& str);
+
std::vector<std::string> JStringArrayToVector(JNIEnv* env, jobjectArray array);
+jobjectArray VectorToJStringArray(JNIEnv* env, std::vector<std::string> vector);
// Returns true if the given path should be opened as Android content instead of a normal file.
bool IsPathAndroidContent(const std::string& uri);
diff --git a/Source/Android/jni/CMakeLists.txt b/Source/Android/jni/CMakeLists.txt
index 405d621958..d358ed46d1 100644
--- a/Source/Android/jni/CMakeLists.txt
+++ b/Source/Android/jni/CMakeLists.txt
@@ -1,10 +1,11 @@
add_library(main SHARED
+ Config/NativeConfig.cpp
+ Config/PostProcessing.cpp
GameList/GameFile.cpp
GameList/GameFile.h
GameList/GameFileCache.cpp
IniFile.cpp
MainAndroid.cpp
- NativeConfig.cpp
WiiUtils.cpp
)
diff --git a/Source/Android/jni/NativeConfig.cpp b/Source/Android/jni/Config/NativeConfig.cpp
index 31fe9ade9a..31fe9ade9a 100644
--- a/Source/Android/jni/NativeConfig.cpp
+++ b/Source/Android/jni/Config/NativeConfig.cpp
diff --git a/Source/Android/jni/Config/PostProcessing.cpp b/Source/Android/jni/Config/PostProcessing.cpp
new file mode 100644
index 0000000000..a96afca1a7
--- /dev/null
+++ b/Source/Android/jni/Config/PostProcessing.cpp
@@ -0,0 +1,35 @@
+// Copyright 2021 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <string>
+#include <vector>
+
+#include <jni.h>
+
+#include "VideoCommon/PostProcessing.cpp"
+#include "jni/AndroidCommon/AndroidCommon.h"
+
+extern "C" {
+
+JNIEXPORT jobjectArray JNICALL
+Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getShaderList(JNIEnv* env,
+ jclass)
+{
+ return VectorToJStringArray(env, VideoCommon::PostProcessing::GetShaderList());
+}
+
+JNIEXPORT jobjectArray JNICALL
+Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getAnaglyphShaderList(
+ JNIEnv* env, jclass)
+{
+ return VectorToJStringArray(env, VideoCommon::PostProcessing::GetAnaglyphShaderList());
+}
+
+JNIEXPORT jobjectArray JNICALL
+Java_org_dolphinemu_dolphinemu_features_settings_model_PostProcessing_getPassiveShaderList(
+ JNIEnv* env, jclass)
+{
+ return VectorToJStringArray(env, VideoCommon::PostProcessing::GetPassiveShaderList());
+}
+}