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authorAnthony <Helios747@users.noreply.github.com>2019-11-28 14:58:55 -0800
committerGitHub <noreply@github.com>2019-11-28 14:58:55 -0800
commitd9847fc249a3ba4da8d5eef3fce80fddaf9368b1 (patch)
tree5661c1705f35680f33fe124008baff94cf772b27 /Source/Android
parentb793ee6521b7451fc1e9185e46d66c8af9496de5 (diff)
parentef32a10d6916785ae514982a9d2962145367bc99 (diff)
Merge pull request #8497 from OatmealDome/touchscreen-decoupling
InputCommon: Decouple ButtonManager and Touchscreen from Android
Diffstat (limited to 'Source/Android')
-rw-r--r--Source/Android/jni/ButtonManager.cpp755
-rw-r--r--Source/Android/jni/ButtonManager.h272
-rw-r--r--Source/Android/jni/CMakeLists.txt1
-rw-r--r--Source/Android/jni/MainAndroid.cpp2
4 files changed, 1 insertions, 1029 deletions
diff --git a/Source/Android/jni/ButtonManager.cpp b/Source/Android/jni/ButtonManager.cpp
deleted file mode 100644
index bd02525db4..0000000000
--- a/Source/Android/jni/ButtonManager.cpp
+++ /dev/null
@@ -1,755 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#include <array>
-#include <sstream>
-#include <string>
-#include <unordered_map>
-#include <vector>
-
-#include "Common/FileUtil.h"
-#include "Common/IniFile.h"
-#include "Common/Thread.h"
-#include "jni/ButtonManager.h"
-
-namespace ButtonManager
-{
-namespace
-{
-constexpr char touchScreenKey[] = "Touchscreen";
-constexpr std::array<const char*, 155> configStrings{{
- // GC
- "InputA",
- "InputB",
- "InputStart",
- "InputX",
- "InputY",
- "InputZ",
- "DPadUp",
- "DPadDown",
- "DPadLeft",
- "DPadRight",
- "MainUp",
- "MainDown",
- "MainLeft",
- "MainRight",
- "CStickUp",
- "CStickDown",
- "CStickLeft",
- "CStickRight",
- "InputL",
- "InputR",
- // Wiimote
- "WiimoteA",
- "WiimoteB",
- "WiimoteMinus",
- "WiimotePlus",
- "WiimoteHome",
- "Wiimote1",
- "Wiimote2",
- "WiimoteUp",
- "WiimoteDown",
- "WiimoteLeft",
- "WiimoteRight",
- "IRUp",
- "IRDown",
- "IRLeft",
- "IRRight",
- "IRForward",
- "IRBackward",
- "IRHide",
- "SwingUp",
- "SwingDown",
- "SwingLeft",
- "SwingRight",
- "SwingForward",
- "SwingBackward",
- "TiltForward",
- "TiltBackward",
- "TiltLeft",
- "TiltRight",
- "TiltModifier",
- "ShakeX",
- "ShakeY",
- "ShakeZ",
- // Nunchuk
- "NunchukC",
- "NunchukZ",
- "NunchukUp",
- "NunchukDown",
- "NunchukLeft",
- "NunchukRight",
- "NunchukSwingUp",
- "NunchukSwingDown",
- "NunchukSwingLeft",
- "NunchukSwingRight",
- "NunchukSwingForward",
- "NunchukSwingBackward",
- "NunchukTiltForward",
- "NunchukTiltBackward",
- "NunchukTiltLeft",
- "NunchukTiltRight",
- "NunchukTiltModifier",
- "NunchukShakeX",
- "NunchukShakeY",
- "NunchukShakeZ",
- // Classic
- "ClassicA",
- "ClassicB",
- "ClassicX",
- "ClassicY",
- "ClassicMinus",
- "ClassicPlus",
- "ClassicHome",
- "ClassicZL",
- "ClassicZR",
- "ClassicUp",
- "ClassicDown",
- "ClassicLeft",
- "ClassicRight",
- "ClassicLeftStickUp",
- "ClassicLeftStickDown",
- "ClassicLeftStickLeft",
- "ClassicLeftStickRight",
- "ClassicRightStickUp",
- "ClassicRightStickDown",
- "ClassicRightStickLeft",
- "ClassicRightStickRight",
- "ClassicTriggerL",
- "ClassicTriggerR",
- // Guitar
- "GuitarMinus",
- "GuitarPlus",
- "GuitarGreen",
- "GuitarRed",
- "GuitarYellow",
- "GuitarBlue",
- "GuitarOrange",
- "GuitarStrumUp",
- "GuitarStrumDown",
- "GuitarUp",
- "GuitarDown",
- "GuitarLeft",
- "GuitarRight",
- "GuitarWhammy",
- // Drums
- "DrumsMinus",
- "DrumsPlus",
- "DrumsRed",
- "DrumsYellow",
- "DrumsBlue",
- "DrumsGreen",
- "DrumsOrange",
- "DrumsBass",
- "DrumsUp",
- "DrumsDown",
- "DrumsLeft",
- "DrumsRight",
- // Turntable
- "TurntableGreenLeft",
- "TurntableRedLeft",
- "TurntableBlueLeft",
- "TurntableGreenRight",
- "TurntableRedRight",
- "TurntableBlueRight",
- "TurntableMinus",
- "TurntablePlus",
- "TurntableHome",
- "TurntableEuphoria",
- "TurntableLeftTLeft",
- "TurntableLeftTRight",
- "TurntableRightTLeft",
- "TurntableRightTRight",
- "TurntableUp",
- "TurntableDown",
- "TurntableLeft",
- "TurntableRight",
- "TurntableEffDial",
- "TurntableCrossLeft",
- "TurntableCrossRight",
- // Wiimote IMU
- "WiimoteAccelLeft",
- "WiimoteAccelRight",
- "WiimoteAccelForward",
- "WiimoteAccelBackward",
- "WiimoteAccelUp",
- "WiimoteAccelDown",
- "WiimoteGyroPitchUp",
- "WiimoteGyroPitchDown",
- "WiimoteGyroRollLeft",
- "WiimoteGyroRollRight",
- "WiimoteGyroYawLeft",
- "WiimoteGyroYawRight",
- // Rumble
- "Rumble",
-}};
-
-constexpr std::array<ButtonType, 155> configTypes{{
- // GC
- BUTTON_A,
- BUTTON_B,
- BUTTON_START,
- BUTTON_X,
- BUTTON_Y,
- BUTTON_Z,
- BUTTON_UP,
- BUTTON_DOWN,
- BUTTON_LEFT,
- BUTTON_RIGHT,
- STICK_MAIN_UP,
- STICK_MAIN_DOWN,
- STICK_MAIN_LEFT,
- STICK_MAIN_RIGHT,
- STICK_C_UP,
- STICK_C_DOWN,
- STICK_C_LEFT,
- STICK_C_RIGHT,
- TRIGGER_L,
- TRIGGER_R,
- // Wiimote
- WIIMOTE_BUTTON_A,
- WIIMOTE_BUTTON_B,
- WIIMOTE_BUTTON_MINUS,
- WIIMOTE_BUTTON_PLUS,
- WIIMOTE_BUTTON_HOME,
- WIIMOTE_BUTTON_1,
- WIIMOTE_BUTTON_2,
- WIIMOTE_UP,
- WIIMOTE_DOWN,
- WIIMOTE_LEFT,
- WIIMOTE_RIGHT,
- WIIMOTE_IR_UP,
- WIIMOTE_IR_DOWN,
- WIIMOTE_IR_LEFT,
- WIIMOTE_IR_RIGHT,
- WIIMOTE_IR_FORWARD,
- WIIMOTE_IR_BACKWARD,
- WIIMOTE_IR_HIDE,
- WIIMOTE_SWING_UP,
- WIIMOTE_SWING_DOWN,
- WIIMOTE_SWING_LEFT,
- WIIMOTE_SWING_RIGHT,
- WIIMOTE_SWING_FORWARD,
- WIIMOTE_SWING_BACKWARD,
- WIIMOTE_TILT_FORWARD,
- WIIMOTE_TILT_BACKWARD,
- WIIMOTE_TILT_LEFT,
- WIIMOTE_TILT_RIGHT,
- WIIMOTE_TILT_MODIFIER,
- WIIMOTE_SHAKE_X,
- WIIMOTE_SHAKE_Y,
- WIIMOTE_SHAKE_Z,
- // Nunchuk
- NUNCHUK_BUTTON_C,
- NUNCHUK_BUTTON_Z,
- NUNCHUK_STICK_UP,
- NUNCHUK_STICK_DOWN,
- NUNCHUK_STICK_LEFT,
- NUNCHUK_STICK_RIGHT,
- NUNCHUK_SWING_UP,
- NUNCHUK_SWING_DOWN,
- NUNCHUK_SWING_LEFT,
- NUNCHUK_SWING_RIGHT,
- NUNCHUK_SWING_FORWARD,
- NUNCHUK_SWING_BACKWARD,
- NUNCHUK_TILT_FORWARD,
- NUNCHUK_TILT_BACKWARD,
- NUNCHUK_TILT_LEFT,
- NUNCHUK_TILT_RIGHT,
- NUNCHUK_TILT_MODIFIER,
- NUNCHUK_SHAKE_X,
- NUNCHUK_SHAKE_Y,
- NUNCHUK_SHAKE_Z,
- // Classic
- CLASSIC_BUTTON_A,
- CLASSIC_BUTTON_B,
- CLASSIC_BUTTON_X,
- CLASSIC_BUTTON_Y,
- CLASSIC_BUTTON_MINUS,
- CLASSIC_BUTTON_PLUS,
- CLASSIC_BUTTON_HOME,
- CLASSIC_BUTTON_ZL,
- CLASSIC_BUTTON_ZR,
- CLASSIC_DPAD_UP,
- CLASSIC_DPAD_DOWN,
- CLASSIC_DPAD_LEFT,
- CLASSIC_DPAD_RIGHT,
- CLASSIC_STICK_LEFT_UP,
- CLASSIC_STICK_LEFT_DOWN,
- CLASSIC_STICK_LEFT_LEFT,
- CLASSIC_STICK_LEFT_RIGHT,
- CLASSIC_STICK_RIGHT_UP,
- CLASSIC_STICK_RIGHT_DOWN,
- CLASSIC_STICK_RIGHT_LEFT,
- CLASSIC_STICK_RIGHT_RIGHT,
- CLASSIC_TRIGGER_L,
- CLASSIC_TRIGGER_R,
- // Guitar
- GUITAR_BUTTON_MINUS,
- GUITAR_BUTTON_PLUS,
- GUITAR_FRET_GREEN,
- GUITAR_FRET_RED,
- GUITAR_FRET_YELLOW,
- GUITAR_FRET_BLUE,
- GUITAR_FRET_ORANGE,
- GUITAR_STRUM_UP,
- GUITAR_STRUM_DOWN,
- GUITAR_STICK_UP,
- GUITAR_STICK_DOWN,
- GUITAR_STICK_LEFT,
- GUITAR_STICK_RIGHT,
- GUITAR_WHAMMY_BAR,
- // Drums
- DRUMS_BUTTON_MINUS,
- DRUMS_BUTTON_PLUS,
- DRUMS_PAD_RED,
- DRUMS_PAD_YELLOW,
- DRUMS_PAD_BLUE,
- DRUMS_PAD_GREEN,
- DRUMS_PAD_ORANGE,
- DRUMS_PAD_BASS,
- DRUMS_STICK_UP,
- DRUMS_STICK_DOWN,
- DRUMS_STICK_LEFT,
- DRUMS_STICK_RIGHT,
- // Turntable
- TURNTABLE_BUTTON_GREEN_LEFT,
- TURNTABLE_BUTTON_RED_LEFT,
- TURNTABLE_BUTTON_BLUE_LEFT,
- TURNTABLE_BUTTON_GREEN_RIGHT,
- TURNTABLE_BUTTON_RED_RIGHT,
- TURNTABLE_BUTTON_BLUE_RIGHT,
- TURNTABLE_BUTTON_MINUS,
- TURNTABLE_BUTTON_PLUS,
- TURNTABLE_BUTTON_HOME,
- TURNTABLE_BUTTON_EUPHORIA,
- TURNTABLE_TABLE_LEFT_LEFT,
- TURNTABLE_TABLE_LEFT_RIGHT,
- TURNTABLE_TABLE_RIGHT_LEFT,
- TURNTABLE_TABLE_RIGHT_RIGHT,
- TURNTABLE_STICK_UP,
- TURNTABLE_STICK_DOWN,
- TURNTABLE_STICK_LEFT,
- TURNTABLE_STICK_RIGHT,
- TURNTABLE_EFFECT_DIAL,
- TURNTABLE_CROSSFADE_LEFT,
- TURNTABLE_CROSSFADE_RIGHT,
- // Wiimote IMU
- WIIMOTE_ACCEL_LEFT,
- WIIMOTE_ACCEL_RIGHT,
- WIIMOTE_ACCEL_FORWARD,
- WIIMOTE_ACCEL_BACKWARD,
- WIIMOTE_ACCEL_UP,
- WIIMOTE_ACCEL_DOWN,
- WIIMOTE_GYRO_PITCH_UP,
- WIIMOTE_GYRO_PITCH_DOWN,
- WIIMOTE_GYRO_ROLL_LEFT,
- WIIMOTE_GYRO_ROLL_RIGHT,
- WIIMOTE_GYRO_YAW_LEFT,
- WIIMOTE_GYRO_YAW_RIGHT,
- // Rumble
- RUMBLE,
-}};
-
-std::unordered_map<std::string, InputDevice*> m_controllers;
-
-void AddBind(const std::string& dev, sBind* bind)
-{
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- {
- it->second->AddBind(bind);
- return;
- }
- m_controllers[dev] = new InputDevice(dev);
- m_controllers[dev]->AddBind(bind);
-}
-} // Anonymous namespace
-
-void Init(const std::string& gameId)
-{
- // Initialize pad 0(gc 1) and pad 4(wii 1) as touch overlay controller
- for (int a = 0; a < 5; a += 4)
- {
- // GC
- AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
-
- AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
-
- // Wiimote
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
-
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
-
- // Wii: Nunchuk
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
-
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
-
- // Wii: Classic
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
-
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
- AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
-
- // Wii: Guitar
- AddBind(touchScreenKey,
- new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
-
- AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
-
- // Wii: Drums
- AddBind(touchScreenKey,
- new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
-
- AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
-
- // Wii: Turntable
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON,
- TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON,
- TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON,
- TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON,
- TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON,
- TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
-
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS,
- TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
- AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
-
- // Wiimote IMU
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_ACCEL_LEFT, BIND_AXIS, WIIMOTE_ACCEL_LEFT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_ACCEL_RIGHT, BIND_AXIS, WIIMOTE_ACCEL_RIGHT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_ACCEL_FORWARD, BIND_AXIS, WIIMOTE_ACCEL_FORWARD, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_ACCEL_BACKWARD, BIND_AXIS, WIIMOTE_ACCEL_BACKWARD, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_ACCEL_UP, BIND_AXIS, WIIMOTE_ACCEL_UP, 1.0f));
- AddBind(touchScreenKey, new sBind(a, WIIMOTE_ACCEL_DOWN, BIND_AXIS, WIIMOTE_ACCEL_DOWN, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_GYRO_PITCH_UP, BIND_AXIS, WIIMOTE_GYRO_PITCH_UP, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_GYRO_PITCH_DOWN, BIND_AXIS, WIIMOTE_GYRO_PITCH_DOWN, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_GYRO_ROLL_LEFT, BIND_AXIS, WIIMOTE_GYRO_ROLL_LEFT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_GYRO_ROLL_RIGHT, BIND_AXIS, WIIMOTE_GYRO_ROLL_RIGHT, -1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_GYRO_YAW_LEFT, BIND_AXIS, WIIMOTE_GYRO_YAW_LEFT, 1.0f));
- AddBind(touchScreenKey,
- new sBind(a, WIIMOTE_GYRO_YAW_RIGHT, BIND_AXIS, WIIMOTE_GYRO_YAW_RIGHT, -1.0f));
- }
- // Init our controller bindings
- IniFile ini;
- ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"), true);
- ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(gameId + ".ini"), true);
- for (u32 a = 0; a < configStrings.size(); ++a)
- {
- for (int padID = 0; padID < 8; ++padID)
- {
- std::ostringstream config;
- config << configStrings[a] << "_" << padID;
- BindType type;
- int bindnum;
- char dev[128];
- bool hasbind = false;
- char modifier = '+';
- std::string value;
- ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
- if (value == "None")
- continue;
- if (std::string::npos != value.find("Axis"))
- {
- hasbind = true;
- type = BIND_AXIS;
- sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
- }
- else if (std::string::npos != value.find("Button"))
- {
- hasbind = true;
- type = BIND_BUTTON;
- sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
- }
- if (hasbind)
- AddBind(std::string(dev),
- new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
- }
- }
-}
-
-bool GetButtonPressed(int padID, ButtonType button)
-{
- bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);
-
- for (const auto& ctrl : m_controllers)
- pressed |= ctrl.second->ButtonValue(padID, button);
-
- return pressed;
-}
-
-float GetAxisValue(int padID, ButtonType axis)
-{
- float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
- if (value == 0.0f)
- {
- for (const auto& ctrl : m_controllers)
- {
- value = ctrl.second->AxisValue(padID, axis);
- if (value != 0.0f)
- return value;
- }
- }
- return value;
-}
-
-bool GamepadEvent(const std::string& dev, int button, int action)
-{
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- return it->second->PressEvent(button, action);
- return false;
-}
-
-void GamepadAxisEvent(const std::string& dev, int axis, float value)
-{
- auto it = m_controllers.find(dev);
- if (it != m_controllers.end())
- it->second->AxisEvent(axis, value);
-}
-
-void Shutdown()
-{
- for (const auto& controller : m_controllers)
- delete controller.second;
- m_controllers.clear();
-}
-
-// InputDevice
-bool InputDevice::PressEvent(int button, int action)
-{
- bool handled = false;
- for (const auto& binding : _inputbinds)
- {
- if (binding.second->_bind == button)
- {
- if (binding.second->_bindtype == BIND_BUTTON)
- _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
- else
- _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
- handled = true;
- }
- }
- return handled;
-}
-
-void InputDevice::AxisEvent(int axis, float value)
-{
- for (const auto& binding : _inputbinds)
- {
- if (binding.second->_bind == axis)
- {
- if (binding.second->_bindtype == BIND_AXIS)
- _axises[binding.second->_buttontype] = value;
- else
- _buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
- }
- }
-}
-
-bool InputDevice::ButtonValue(int padID, ButtonType button)
-{
- const auto& binding = _inputbinds.find(std::make_pair(padID, button));
- if (binding == _inputbinds.end())
- return false;
-
- if (binding->second->_bindtype == BIND_BUTTON)
- return _buttons[binding->second->_buttontype];
- else
- return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
-}
-
-float InputDevice::AxisValue(int padID, ButtonType axis)
-{
- const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
- if (binding == _inputbinds.end())
- return 0.0f;
-
- if (binding->second->_bindtype == BIND_AXIS)
- return _axises[binding->second->_buttontype] * binding->second->_neg;
- else
- return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
-}
-} // namespace ButtonManager
diff --git a/Source/Android/jni/ButtonManager.h b/Source/Android/jni/ButtonManager.h
deleted file mode 100644
index 71722c54d6..0000000000
--- a/Source/Android/jni/ButtonManager.h
+++ /dev/null
@@ -1,272 +0,0 @@
-// Copyright 2013 Dolphin Emulator Project
-// Licensed under GPLv2+
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <map>
-#include <string>
-
-namespace ButtonManager
-{
-enum ButtonType
-{
- // GC
- BUTTON_A = 0,
- BUTTON_B = 1,
- BUTTON_START = 2,
- BUTTON_X = 3,
- BUTTON_Y = 4,
- BUTTON_Z = 5,
- BUTTON_UP = 6,
- BUTTON_DOWN = 7,
- BUTTON_LEFT = 8,
- BUTTON_RIGHT = 9,
- STICK_MAIN = 10, // Used on Java Side
- STICK_MAIN_UP = 11,
- STICK_MAIN_DOWN = 12,
- STICK_MAIN_LEFT = 13,
- STICK_MAIN_RIGHT = 14,
- STICK_C = 15, // Used on Java Side
- STICK_C_UP = 16,
- STICK_C_DOWN = 17,
- STICK_C_LEFT = 18,
- STICK_C_RIGHT = 19,
- TRIGGER_L = 20,
- TRIGGER_R = 21,
- // Wiimote
- WIIMOTE_BUTTON_A = 100,
- WIIMOTE_BUTTON_B = 101,
- WIIMOTE_BUTTON_MINUS = 102,
- WIIMOTE_BUTTON_PLUS = 103,
- WIIMOTE_BUTTON_HOME = 104,
- WIIMOTE_BUTTON_1 = 105,
- WIIMOTE_BUTTON_2 = 106,
- WIIMOTE_UP = 107,
- WIIMOTE_DOWN = 108,
- WIIMOTE_LEFT = 109,
- WIIMOTE_RIGHT = 110,
- WIIMOTE_IR = 111, // To Be Used on Java Side
- WIIMOTE_IR_UP = 112,
- WIIMOTE_IR_DOWN = 113,
- WIIMOTE_IR_LEFT = 114,
- WIIMOTE_IR_RIGHT = 115,
- WIIMOTE_IR_FORWARD = 116,
- WIIMOTE_IR_BACKWARD = 117,
- WIIMOTE_IR_HIDE = 118,
- WIIMOTE_SWING = 119, // To Be Used on Java Side
- WIIMOTE_SWING_UP = 120,
- WIIMOTE_SWING_DOWN = 121,
- WIIMOTE_SWING_LEFT = 122,
- WIIMOTE_SWING_RIGHT = 123,
- WIIMOTE_SWING_FORWARD = 124,
- WIIMOTE_SWING_BACKWARD = 125,
- WIIMOTE_TILT = 126, // To Be Used on Java Side
- WIIMOTE_TILT_FORWARD = 127,
- WIIMOTE_TILT_BACKWARD = 128,
- WIIMOTE_TILT_LEFT = 129,
- WIIMOTE_TILT_RIGHT = 130,
- WIIMOTE_TILT_MODIFIER = 131,
- WIIMOTE_SHAKE_X = 132,
- WIIMOTE_SHAKE_Y = 133,
- WIIMOTE_SHAKE_Z = 134,
- // Nunchuk
- NUNCHUK_BUTTON_C = 200,
- NUNCHUK_BUTTON_Z = 201,
- NUNCHUK_STICK = 202, // To Be Used on Java Side
- NUNCHUK_STICK_UP = 203,
- NUNCHUK_STICK_DOWN = 204,
- NUNCHUK_STICK_LEFT = 205,
- NUNCHUK_STICK_RIGHT = 206,
- NUNCHUK_SWING = 207, // To Be Used on Java Side
- NUNCHUK_SWING_UP = 208,
- NUNCHUK_SWING_DOWN = 209,
- NUNCHUK_SWING_LEFT = 210,
- NUNCHUK_SWING_RIGHT = 211,
- NUNCHUK_SWING_FORWARD = 212,
- NUNCHUK_SWING_BACKWARD = 213,
- NUNCHUK_TILT = 214, // To Be Used on Java Side
- NUNCHUK_TILT_FORWARD = 215,
- NUNCHUK_TILT_BACKWARD = 216,
- NUNCHUK_TILT_LEFT = 217,
- NUNCHUK_TILT_RIGHT = 218,
- NUNCHUK_TILT_MODIFIER = 219,
- NUNCHUK_SHAKE_X = 220,
- NUNCHUK_SHAKE_Y = 221,
- NUNCHUK_SHAKE_Z = 222,
- // Classic
- CLASSIC_BUTTON_A = 300,
- CLASSIC_BUTTON_B = 301,
- CLASSIC_BUTTON_X = 302,
- CLASSIC_BUTTON_Y = 303,
- CLASSIC_BUTTON_MINUS = 304,
- CLASSIC_BUTTON_PLUS = 305,
- CLASSIC_BUTTON_HOME = 306,
- CLASSIC_BUTTON_ZL = 307,
- CLASSIC_BUTTON_ZR = 308,
- CLASSIC_DPAD_UP = 309,
- CLASSIC_DPAD_DOWN = 310,
- CLASSIC_DPAD_LEFT = 311,
- CLASSIC_DPAD_RIGHT = 312,
- CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side
- CLASSIC_STICK_LEFT_UP = 314,
- CLASSIC_STICK_LEFT_DOWN = 315,
- CLASSIC_STICK_LEFT_LEFT = 316,
- CLASSIC_STICK_LEFT_RIGHT = 317,
- CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side
- CLASSIC_STICK_RIGHT_UP = 319,
- CLASSIC_STICK_RIGHT_DOWN = 320,
- CLASSIC_STICK_RIGHT_LEFT = 321,
- CLASSIC_STICK_RIGHT_RIGHT = 322,
- CLASSIC_TRIGGER_L = 323,
- CLASSIC_TRIGGER_R = 324,
- // Guitar
- GUITAR_BUTTON_MINUS = 400,
- GUITAR_BUTTON_PLUS = 401,
- GUITAR_FRET_GREEN = 402,
- GUITAR_FRET_RED = 403,
- GUITAR_FRET_YELLOW = 404,
- GUITAR_FRET_BLUE = 405,
- GUITAR_FRET_ORANGE = 406,
- GUITAR_STRUM_UP = 407,
- GUITAR_STRUM_DOWN = 408,
- GUITAR_STICK = 409, // To Be Used on Java Side
- GUITAR_STICK_UP = 410,
- GUITAR_STICK_DOWN = 411,
- GUITAR_STICK_LEFT = 412,
- GUITAR_STICK_RIGHT = 413,
- GUITAR_WHAMMY_BAR = 414,
- // Drums
- DRUMS_BUTTON_MINUS = 500,
- DRUMS_BUTTON_PLUS = 501,
- DRUMS_PAD_RED = 502,
- DRUMS_PAD_YELLOW = 503,
- DRUMS_PAD_BLUE = 504,
- DRUMS_PAD_GREEN = 505,
- DRUMS_PAD_ORANGE = 506,
- DRUMS_PAD_BASS = 507,
- DRUMS_STICK = 508, // To Be Used on Java Side
- DRUMS_STICK_UP = 509,
- DRUMS_STICK_DOWN = 510,
- DRUMS_STICK_LEFT = 511,
- DRUMS_STICK_RIGHT = 512,
- // Turntable
- TURNTABLE_BUTTON_GREEN_LEFT = 600,
- TURNTABLE_BUTTON_RED_LEFT = 601,
- TURNTABLE_BUTTON_BLUE_LEFT = 602,
- TURNTABLE_BUTTON_GREEN_RIGHT = 603,
- TURNTABLE_BUTTON_RED_RIGHT = 604,
- TURNTABLE_BUTTON_BLUE_RIGHT = 605,
- TURNTABLE_BUTTON_MINUS = 606,
- TURNTABLE_BUTTON_PLUS = 607,
- TURNTABLE_BUTTON_HOME = 608,
- TURNTABLE_BUTTON_EUPHORIA = 609,
- TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side
- TURNTABLE_TABLE_LEFT_LEFT = 611,
- TURNTABLE_TABLE_LEFT_RIGHT = 612,
- TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side
- TURNTABLE_TABLE_RIGHT_LEFT = 614,
- TURNTABLE_TABLE_RIGHT_RIGHT = 615,
- TURNTABLE_STICK = 616, // To Be Used on Java Side
- TURNTABLE_STICK_UP = 617,
- TURNTABLE_STICK_DOWN = 618,
- TURNTABLE_STICK_LEFT = 619,
- TURNTABLE_STICK_RIGHT = 620,
- TURNTABLE_EFFECT_DIAL = 621,
- TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side
- TURNTABLE_CROSSFADE_LEFT = 623,
- TURNTABLE_CROSSFADE_RIGHT = 624,
- // Wiimote IMU
- WIIMOTE_ACCEL_LEFT = 625,
- WIIMOTE_ACCEL_RIGHT = 626,
- WIIMOTE_ACCEL_FORWARD = 627,
- WIIMOTE_ACCEL_BACKWARD = 628,
- WIIMOTE_ACCEL_UP = 629,
- WIIMOTE_ACCEL_DOWN = 630,
- WIIMOTE_GYRO_PITCH_UP = 631,
- WIIMOTE_GYRO_PITCH_DOWN = 632,
- WIIMOTE_GYRO_ROLL_LEFT = 633,
- WIIMOTE_GYRO_ROLL_RIGHT = 634,
- WIIMOTE_GYRO_YAW_LEFT = 635,
- WIIMOTE_GYRO_YAW_RIGHT = 636,
- // Rumble
- RUMBLE = 700,
-};
-enum ButtonState
-{
- BUTTON_RELEASED = 0,
- BUTTON_PRESSED = 1
-};
-enum BindType
-{
- BIND_BUTTON = 0,
- BIND_AXIS
-};
-class Button
-{
-private:
- ButtonState m_state;
-
-public:
- Button() : m_state(BUTTON_RELEASED) {}
- void SetState(ButtonState state) { m_state = state; }
- bool Pressed() { return m_state == BUTTON_PRESSED; }
- ~Button() {}
-};
-class Axis
-{
-private:
- float m_value;
-
-public:
- Axis() : m_value(0.0f) {}
- void SetValue(float value) { m_value = value; }
- float AxisValue() { return m_value; }
- ~Axis() {}
-};
-
-struct sBind
-{
- const int _padID;
- const ButtonType _buttontype;
- const BindType _bindtype;
- const int _bind;
- const float _neg;
- sBind(int padID, ButtonType buttontype, BindType bindtype, int bind, float neg)
- : _padID(padID), _buttontype(buttontype), _bindtype(bindtype), _bind(bind), _neg(neg)
- {
- }
-};
-
-class InputDevice
-{
-private:
- const std::string _dev;
- std::map<ButtonType, bool> _buttons;
- std::map<ButtonType, float> _axises;
-
- // Key is padID and ButtonType
- std::map<std::pair<int, ButtonType>, sBind*> _inputbinds;
-
-public:
- InputDevice(std::string dev) : _dev(dev) {}
- ~InputDevice()
- {
- for (const auto& bind : _inputbinds)
- delete bind.second;
- _inputbinds.clear();
- }
- void AddBind(sBind* bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
- bool PressEvent(int button, int action);
- void AxisEvent(int axis, float value);
- bool ButtonValue(int padID, ButtonType button);
- float AxisValue(int padID, ButtonType axis);
-};
-
-void Init(const std::string&);
-bool GetButtonPressed(int padID, ButtonType button);
-float GetAxisValue(int padID, ButtonType axis);
-bool GamepadEvent(const std::string& dev, int button, int action);
-void GamepadAxisEvent(const std::string& dev, int axis, float value);
-void Shutdown();
-} // namespace ButtonManager
diff --git a/Source/Android/jni/CMakeLists.txt b/Source/Android/jni/CMakeLists.txt
index 848da01823..6279c9e94b 100644
--- a/Source/Android/jni/CMakeLists.txt
+++ b/Source/Android/jni/CMakeLists.txt
@@ -3,7 +3,6 @@ add_library(main SHARED
AndroidCommon/IDCache.cpp
GameList/GameFile.cpp
GameList/GameFileCache.cpp
- ButtonManager.cpp
MainAndroid.cpp
)
diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp
index d998097fee..2b8b91de74 100644
--- a/Source/Android/jni/MainAndroid.cpp
+++ b/Source/Android/jni/MainAndroid.cpp
@@ -48,6 +48,7 @@
#include "DiscIO/Volume.h"
#include "InputCommon/ControllerInterface/Android/Android.h"
+#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
#include "UICommon/UICommon.h"
@@ -58,7 +59,6 @@
#include "../../Core/Common/WindowSystemInfo.h"
#include "jni/AndroidCommon/AndroidCommon.h"
#include "jni/AndroidCommon/IDCache.h"
-#include "jni/ButtonManager.h"
namespace
{