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authorRyan Houdek <Sonicadvance1@gmail.com>2013-11-24 15:49:23 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2013-11-24 15:49:23 -0600
commitf292819ff5d9017094c8d2debca2e4a93add448c (patch)
tree41525cfe9025935c7d40b17d63b0c28c2bbe185c /Source/Android
parentd410fe7c96f63fe994fb18160c0b66e2ca4b3324 (diff)
[Android] Due to recent changes in code breaking Tegra 4 support, and also the upcoming code which will be breaking GLES2 support entirely. Taking the initiative to drop the remaining support code from the codebase in preparation for the upcoming changes. For a look at how Dolphin on Tegra 4 looked like prior and would not have been able to be fixed at all due to Tegra 4 not supporting the precision we need in our shaders; Look at this Youtube video http://youtu.be/Ga7Jc_Ote7U
Diffstat (limited to 'Source/Android')
-rw-r--r--Source/Android/src/org/dolphinemu/dolphinemu/settings/VideoSettingsFragment.java8
1 files changed, 0 insertions, 8 deletions
diff --git a/Source/Android/src/org/dolphinemu/dolphinemu/settings/VideoSettingsFragment.java b/Source/Android/src/org/dolphinemu/dolphinemu/settings/VideoSettingsFragment.java
index b88ea07afe..e181fc32bc 100644
--- a/Source/Android/src/org/dolphinemu/dolphinemu/settings/VideoSettingsFragment.java
+++ b/Source/Android/src/org/dolphinemu/dolphinemu/settings/VideoSettingsFragment.java
@@ -182,14 +182,6 @@ public final class VideoSettingsFragment extends PreferenceFragment
mSupportsGLES3 = true;
}
}
- if (!mSupportsGLES3 &&
- m_GLVendor != null && m_GLVendor.equals("NVIDIA Corporation") &&
- m_GLRenderer != null && m_GLRenderer.equals("NVIDIA Tegra") &&
- m_GLExtensions != null && m_GLExtensions.contains("GL_OES_depth24"))
- {
- // Is a Tegra 4 since it supports 24bit depth
- mSupportsGLES3 = true;
- }
return mSupportsGLES3;
}